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Bane is a Universal hero though, so he benefits most efficiently from +AllStats items.
To really build Bane tanky you'd need to buy items that directly improve health pool, regen, and armor.
Tldr it changes nothing in particular, just removes your concern for stat boosts - you buy items for function and function only.
If it rounded UP, it would have a minor benefit.
Not sure what they were thinking with this one, but it sucks.
Let's think about Bane.
He is UNI on paper but INT hero by design (requires lot of mana), however I solely rely on items for manapool and manaregen due to low INT growth.
HP is also requires itemization to keep yourself slightly above squishy level.
If I want to address HP or MANA issue I have to aim only those items which have either "+allstats" or directly increasing "hp" or "mana".
Those items are few, which is the reason why innate ability is bad (it limits itemization variants):
CHEAP:
- Phylactery (n1 must have, good synergy with skills plus sturdiness and manapool)
- Magic Wand (good starting item for the beginning)
- Pavise (raw mana and hp)
- Faclon Blade (raw HP and manaregen - may be useful for brawling in line)
EXPENSIVE:
- Aghanim (releases you while casting ULTIMATE - very useful)
- Linked Sphere (IMO, only after the Aghanim)
Please, keep in mind that you always want invisibility (Glimmer Cape) for safety reasons.
And the Aether Lens (+neutral item for cast range).
Another problem with innate ability is it adds abundant AGI stat which translates into your armor and attack speed. I could go with distributing stats between STR and INT, because I kinda need those for casting and surviving, but AGI is a waste, unless you're building right-click damage dealer (as a Bane!).
Of course nothing can stop you from buying any other item, say Witchblade, but you will get decreased value from it comparing to other INT heroes such as Silencer.
I suggest, VALVE should think about changing current innate ability of Bane to something which is actually useful.
Essentially, you can build something with strong attribute value like sheepstick, get evenly distributed values and atk dmg from it - Then nightmare someone like, say, Lion or KOTL. And then you rightclick them to death.
That's of course assuming isolated 1 vs 1 situations when you catch em offguard. Yes, niche case. But nobody said innate abilities are supposed to be groundbreaking.
There is a lot of other innate abilities that are super meh or borderline useless. Like those 50 atk range for 6 secs on weaver. Or Miranda's innate.
They're nice to have extras in many cases, although some are significant.
And you MUST do this to justify this innate ability, otherwise it's a waste.
until one day i laned vs a silencer and noticed everytime he hits me with glaves of wisdom, my int wont go down
silencer would still gain +1 int per hit but bane would lose 0.3 in all his atributes per hit, same goes for every hero that takes stats like und, timber and slark
well slark would still take all stats, but you get the idea, it's interesting to think about those niche game interactions