Dota 2
Krotok Jun 13, 2024 @ 3:37am
Bane's 7.36 Innate ability
Ichor of Nyctasha : Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).

It doesn't seem advantageous to me. If I buy Bracers to get a little tankyer in lane, the +5 STR is distributed. Same with all items : in a game where I want Bane to be a little more tough, I simply cannot buy STR items to solve that. Same with the two other stats.

I see no upside to that passive. Any clues?
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Showing 1-11 of 11 comments
It lets Bane buy typically non-tanky items (+Int items) and still get health and armor out of them.
Bane is a Universal hero though, so he benefits most efficiently from +AllStats items.
To really build Bane tanky you'd need to buy items that directly improve health pool, regen, and armor.
Artek [General] Jun 13, 2024 @ 5:24am 
Hard to say. Basically it means it doesn't matter what items you buy - you always get some HP / Mana out of it. It does mean that Bane can't min max properly but eh... It also means it doesn't matter. You can buy Hex and still get like 200+ HP out of it.

Tldr it changes nothing in particular, just removes your concern for stat boosts - you buy items for function and function only.
Buy vitality boosters, and the purple ones
MinDTraY Jul 12, 2024 @ 6:01pm 
I'd say it's actually a handicap. Not only it doesn't let you get the stats you want, it also rounds DOWN, on an item with an odd number of stats. I buy an ogre axe for +10 str, I get +3 all stats. I lose 1 stat... unbelievably bad innate ability.
If it rounded UP, it would have a minor benefit.

Not sure what they were thinking with this one, but it sucks.
Last edited by MinDTraY; Jul 12, 2024 @ 6:03pm
ЧPOG Nov 14, 2024 @ 12:23pm 
Ichor Of Nyctasha - absolutely useless ability, clearly the big downside.

Let's think about Bane.

He is UNI on paper but INT hero by design (requires lot of mana), however I solely rely on items for manapool and manaregen due to low INT growth.
HP is also requires itemization to keep yourself slightly above squishy level.

If I want to address HP or MANA issue I have to aim only those items which have either "+allstats" or directly increasing "hp" or "mana".
Those items are few, which is the reason why innate ability is bad (it limits itemization variants):
CHEAP:
- Phylactery (n1 must have, good synergy with skills plus sturdiness and manapool)
- Magic Wand (good starting item for the beginning)
- Pavise (raw mana and hp)
- Faclon Blade (raw HP and manaregen - may be useful for brawling in line)

EXPENSIVE:
- Aghanim (releases you while casting ULTIMATE - very useful)
- Linked Sphere (IMO, only after the Aghanim)

Please, keep in mind that you always want invisibility (Glimmer Cape) for safety reasons.
And the Aether Lens (+neutral item for cast range).

Another problem with innate ability is it adds abundant AGI stat which translates into your armor and attack speed. I could go with distributing stats between STR and INT, because I kinda need those for casting and surviving, but AGI is a waste, unless you're building right-click damage dealer (as a Bane!).

Of course nothing can stop you from buying any other item, say Witchblade, but you will get decreased value from it comparing to other INT heroes such as Silencer.

I suggest, VALVE should think about changing current innate ability of Bane to something which is actually useful.
Last edited by ЧPOG; Nov 14, 2024 @ 12:26pm
Ponyeater Nov 14, 2024 @ 2:08pm 
Originally posted by ЧPOG:
Ichor Of Nyctasha - absolutely useless ability, clearly the big downside.

Let's think about Bane.

He is UNI on paper but INT hero by design (requires lot of mana), however I solely rely on items for manapool and manaregen due to low INT growth.
HP is also requires itemization to keep yourself slightly above squishy level.

If I want to address HP or MANA issue I have to aim only those items which have either "+allstats" or directly increasing "hp" or "mana".
Those items are few, which is the reason why innate ability is bad (it limits itemization variants):
CHEAP:
- Phylactery (n1 must have, good synergy with skills plus sturdiness and manapool)
- Magic Wand (good starting item for the beginning)
- Pavise (raw mana and hp)
- Faclon Blade (raw HP and manaregen - may be useful for brawling in line)

EXPENSIVE:
- Aghanim (releases you while casting ULTIMATE - very useful)
- Linked Sphere (IMO, only after the Aghanim)

Please, keep in mind that you always want invisibility (Glimmer Cape) for safety reasons.
And the Aether Lens (+neutral item for cast range).

Another problem with innate ability is it adds abundant AGI stat which translates into your armor and attack speed. I could go with distributing stats between STR and INT, because I kinda need those for casting and surviving, but AGI is a waste, unless you're building right-click damage dealer (as a Bane!).

Of course nothing can stop you from buying any other item, say Witchblade, but you will get decreased value from it comparing to other INT heroes such as Silencer.

I suggest, VALVE should think about changing current innate ability of Bane to something which is actually useful.
He is a universal hero and every item he buys is automatically universal. Allows you to get good dmg so you can finish squishy babies that are nightmared off by yourself.
ЧPOG Nov 14, 2024 @ 5:48pm 
Good damage comparing to what? Sorry, but it doesn't explains why innate ability is any good.
Ponyeater Nov 15, 2024 @ 1:03am 
Originally posted by ЧPOG:
Good damage comparing to what? Sorry, but it doesn't explains why innate ability is any good.
Good atk dmg compared to other squishy supports.
Essentially, you can build something with strong attribute value like sheepstick, get evenly distributed values and atk dmg from it - Then nightmare someone like, say, Lion or KOTL. And then you rightclick them to death.
That's of course assuming isolated 1 vs 1 situations when you catch em offguard. Yes, niche case. But nobody said innate abilities are supposed to be groundbreaking.

There is a lot of other innate abilities that are super meh or borderline useless. Like those 50 atk range for 6 secs on weaver. Or Miranda's innate.

They're nice to have extras in many cases, although some are significant.
Originally posted by Ponyeater:
Originally posted by ЧPOG:
Good damage comparing to what? Sorry, but it doesn't explains why innate ability is any good.
Good atk dmg compared to other squishy supports.
Essentially, you can build something with strong attribute value like sheepstick, get evenly distributed values and atk dmg from it - Then nightmare someone like, say, Lion or KOTL. And then you rightclick them to death.
That's of course assuming isolated 1 vs 1 situations when you catch em offguard. Yes, niche case. But nobody said innate abilities are supposed to be groundbreaking.

There is a lot of other innate abilities that are super meh or borderline useless. Like those 50 atk range for 6 secs on weaver. Or Miranda's innate.

They're nice to have extras in many cases, although some are significant.
Bane's innate really just allows him to benefit from any item purchase without sacrificing a particular stat. Honestly a really good innate for a core hero, but pretty lame for a support who won't be buying a lot of items
ЧPOG Nov 15, 2024 @ 12:44pm 
Yea,.. you can't utilize AGI on a Bane unless you are rightclicking someone to death (big IF!).
And you MUST do this to justify this innate ability, otherwise it's a waste.
for a long time i thought bane has the worst innate in the game
until one day i laned vs a silencer and noticed everytime he hits me with glaves of wisdom, my int wont go down
silencer would still gain +1 int per hit but bane would lose 0.3 in all his atributes per hit, same goes for every hero that takes stats like und, timber and slark
well slark would still take all stats, but you get the idea, it's interesting to think about those niche game interactions
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Date Posted: Jun 13, 2024 @ 3:37am
Posts: 11