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yeah but if the system was to work it wouldnt just take in to account u placing wards it would take all your stats in to account and add up how much mmr u should be gaining or losing, like for supports you could say based of heals or assists or gold spend on support items like force staff euls lotus mek etc or tower dmg and then gold spend on wards dusts smokes etc
not just one thing, all of it combined to give a fair amount
Players would break this method in a week. Why are we comparing two different game types anyway? There are so many edge cases to abuse in this game.
This is defo not something the game needs.
if u take one thing into account like wards youll gain lets say only an extra 1 mmr which is defo not worth abusing, if u take it all into account u can gain a max of 10 mmr. and if u do gain 10 mmr from it, it means u have been playing well in that game so u deserve the extra mmr, saying thats abuse is abit silly tbh. u cant abuse it if u genuinely play better. but the thing is not every game u will play amazingly so it will balance out
Saying it can be abused is not silly and you're not being objective about your own suggestion, if it's only 1 extra mmr what is the point of it?
People have tried making a case for "playing better" to be awarded with less loss of mmr, they never argue for gaining more mmr. The whole case just falls flat because it's open to be abused and players will find a way.
Having the mmr gain/loss be unbiased is the only way you can avoid abuse, developers have figures this out decades ago. This suggestion won't go anywhere, simply because it does not add any value to the game and is open to abuse.
End of thread.