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回報翻譯問題
2 easy ones are that you have a overheating cpu or gpu that causes delay in the button inputs not being able to handle them properly. You could be playing on wifi and/or have other ♥♥♥♥♥♥ connections to internet or a provider that isn't consistent (vpn users will see this issue as an example). And plenty others i dont feel like typing out with 0 information provided other than "I know it's valve's fault"
I almost know it isn't valve/dota issue because you are basically asserting you press buttons faster than all the pros that ever played these heroes. Because, I find it hard to believe valve would ignore pro complaints about button input lag for high APM (which is likely why they are ignoring you)
Try the training polygon in arcade and see if it drops your inputs there. If you get it dropping when in a private lobby, it may be you needing a wired keyboard or something. If its because of internet issues, there is really no good fixes as you can't do anything about internet infrastructure.
only happens in multiplayer but i do recall once being able to replicate the problem with all three of my mentioned heroes, arc warden, meepo, and invoker, in a demo as well as a local lobby. this was when i first experienced the issue, and when i first quit dota for a time due to my hotkeys being competely unuseable. i later returned after some months playing poorly, querying support again, and having the issue resolved with no response by again allowing me to map my hotkeys same as before
i will play around in a demo and private lobby for some time to see if i can get some more current info about this issue
you could practice less inputs going from spell to spell. from tornado to meteor you only need 2 E as the W is already loaded. and from meteor to blast you need w and q. Less inputs in the first place might make it easier.
i just spent 5 minutes in a demo, 8 minutes on a local host with cheats, and 32 minutes on USE without cheats, and only lagged on the USE lobby. it wasn't that bad, either, but i did notice that my combos weren't as smooth later on in the game when invoke was a higher level, thus lower cd. it didn't seem to be a ping issue because i could invoke fine if i didn't cast spells, but once i started casting spells, i couldn't invoke as quickly because some elements weren't queuing up with my key presses (muscle memory playing a big part in my invokes means i'm hitting all 3 per spell regardless of what's already active, in addition to passive orb spamming because 0 cd lul). i thought maybe some minor packet loss was the issue but i didn't notice any other indicators of packet loss like unresponsiveness - only a few particular inputs were being ignored, but even with packet loss the inputs get registered later. the problem i have is that my inputs are completely ignored.
So you have a problem with your theory. I'll accept you've tried it on different pc's and all that. I'm not arguing invoker requires more buttons than most other heroes.
The issue is - I can take a recent Invoker game of yours and find an APM of 378. So first you are just pulling random APM out of your ass when you can find the actual APM and it seems clear you never researched other player's APM's before.
BECAUSE if you did, then you would see you are about 100 APM lower than higher ranking immortal invoker players. In the first random game i pulled I found a high tier immortal invoker with 489 APM. HE HAS 111 MORE APM THAN YOU.........do you see why I have a hard time believing you?
also just to throw it out there, i'm not playing at my regular higher apm on invoker right now since i'm not playing invoker. if i were playing him more, my actions would be more fluid and i'd probably be moving faster in most aspects, so my apm throughout the game would definitely be higher. this is about as low as my invoker apm should get, and it still seems extremely high to me