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We have this one that has some changes for start to mid items: http://www.dotafire.com/dota-2/guide/competitive-brewmaster-guide-and-strategy-1273
Browsing top of most populair here on steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=128977033
and
http://steamcommunity.com/sharedfiles/filedetails/?id=128738102
and
http://steamcommunity.com/sharedfiles/filedetails/?id=129109889
There are a lot of similarities between builds, but knowing what can be disposed in favor of better items is a huge benefit. Scepter and blink dagger are the items that everyone seem to suggest. But then we have Bottle, we have Drum of Endurance, Magic wand, Arcane or Phase boots and more that people seem to differ about. I would love to hear some opinions on what should and shouldn't be bought. I've also seen a difference in ability builds. Some goes for base stats early, while some don't even look at it until later levels. Anything of value is appreciated!
Yes, I've noticed that the ulti is a little tricky. Using Earth for stuns(and an extra clap with Scepter), Storm for Whirlwind and disabling buffs/debuffs. But for each time I use it I feel I'm getting more and more comfortable and Brewmaster feels like he could be really fun and turn a fight around entierly if I can only learn to play him correctly. But it will take some trial and error no doubt. What hero would you suggest otherwise that uses micro? I've played Sven, Spirit Breaker and Shadow Shaman before him. Tried Dragon Knight and Jakiro but didn't really fancy them.
Meepo is the ultimate micro hero.. Visage is also a good micro hero. What i do for brewmaster is i set control groups to 1 2 3 4 (1 is brew 2-4 is spirits). Then when i need to use a spell i just tab through. Since fire has no spells, brew really isn't much micro. For the most part, just stun on cooldown with Earth spirit.
I forgot to mention that in my earlier post, but this is the guide I've actually followed, what are your thoughts on that one in comparison to others? http://www.dotafire.com/dota-2/guide/some-idiots-guide-to-brewmaster-8393
Just played a game against bots and it went pretty nice. Getting more and more hang on the spirits.
Um, last I checked none of those heroes required micromanagement, which is when you're trying to control multiple units and their abilities at once.
Warlocks's a good starter since his ultimate summons a golem (or four), but they don't have any active abilites other than "point and we'll punch" so all you have to do is make sure they're focussing the right targets and move them around when they can't see anything to punch.
Illusion heroes like Phantom Lancer may also be good since the illusions are more available, they also are only able to autoattack and it doesn't really matter if the illusion die too much.
Alternatively you can just buy a Helm of the Dominator or a Necronomicon on pretty much any hero it's viable on, and start either converting jungle creeps or summoning imps to practice controlling.
Basically you want to focus on first controlling minions and illusions that don't get more complicated than "point and say kill" before moving onto more complicated things.
Trust me, don't start out with him.
I can take a look at those mentioned heroes. I will still try Brewmaster some more, but it's great to have some other heroes to train micromanaging with. Thank you for that!
I trust you on this matter!
Fix this problem 1stly
Try copy the tour player hotkey..
The controller with Inv, but i;m user legacy
Good chance to pawn INT and AGI on Lv 6 with standard grab level and item..
Ursa oso hard to handle this hero..
Scepter is normaly, that is your nesecery item..
I donthink about another build, what i know..
Useless
Skill 1, 3, 1, 2, 1, 4?