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While you wrote that, Warlock killed you two more times.
no srry he did not, instead he joined me and makes this thread even more unreadable then it already was
Also one more : maintain ur position to avoid Golem stunt area and Fatal Bond.
His Hot/Dot is slow, and relatively weak. It's good for supporting or harassing in the early game, but it falls off later on and is relatively easy to outpace. It's more of a longevity increase/decrease for the lane-phase than a teamfight-changer.
The damage and health from his golem(s) falls of too, and since he's usually played as hard support farming the expensive stuff is rarely practical. I have time to get scepter in about 1/2-2/3 of my warlock games, but there's only been a single match where I had both it and Orb for long enough to make a significant difference.
And the slow I good, but it requires you to channel to keep it up and you are still vulnerable to ranged heroes.
His damage is so-so, unless he's got his golems out, which are both counterable and require micro to use well. The stun is AOE, but also short duration. His pushing is only mediocre, even with Bonds maxed because it can only be cast every-other wave. And I've already mentioned the drawbacks to his AOE slow.