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Of course, he is not a super late game carry and, given enough time, most carries will outperform him, but that's just the way he is designed. You have to make your moves during the mid game.
If your opponents decided to stick together so should your team. In that case your role also changes slightly, you can initiate, kill those that are out of position or hunt down whoever tries to escape. But what you can no longer do is make stuff happen on your own, but that's nothing special to Morphling, that's true for pretty much every mid game carry.
I do not feel like morp is only a midgame hero. He deals an absurd amount of damage with both nuking (420+600+400 pure damage against normal magic resist units) aswell auto attacking. He's supertanky if it comes to it.
He just can't lock anyone down. Everyone keeps escaping him with minimal effort. Which sucks, I think he needs some more cc in his kit(that 3 sec stun is terrible unreliable). He cannot benefit from battlefury or skullbasher either since he's ranged.
That's the payoff for him being so flexible and having a lot of burst potential. If you want to lock someone down you need help from your team. That's how it is supposed to be.
What I see is you don't have the right team comp, at least one support that does not fall off hard (AA, Lich, Tide), a hard hitting semi-carry, and whatever the hell else. It's not a one person game. So he doesn't have any lock down, guess what your team is for. Why pick Morphling and complain he doesn't have everything you could want on a hero when you could find something that fits into your team?
I don't really get what you're trying to say here. I don't think Morp should be played as a 'shotgun' hero. He has great dps and great survivability if played right. I've seen many people trying to rush ethereal blade, but it's horrible and a waste of what Morp can do. Ethereal blade really is a luxery item imo.
He's labeled as 3/3 star carry, which indicates he's suppose to be able to carry really hard at one point or another. He cannot. He cannot kill enemy carries. He can easily escape and completely ♥♥♥♥ over the enemy if they face him in direct combat but that's about it. And since he cannot kill enemy carries he's immidiately outcarried by carries like magina or even Sven(who has a way easier time killing enemy cares because he just 3 shots them).
He's extremely one sided. Incredibly powerful in teamfights but extremely easily avoided. Which is, I think, not what icefrog wanted to happen
Anti-Mage and Void counters ANYTHING
Found your problem.
lol I meant I got it relatively early. Like I said im my other comments. NEVER rush ethereal blade.
Also please don't just try to be edgy. I'm saying he's useful but his kit doesn't allow him to carry as hard as was intended.
Yep but I don't get why he is being labeled as 3/3 star carry then. Just don't get it. He is potentially, in my opinion, the most fun hardcarry in the game. But his kit just doesn't allow him to lock anyone down. Which is a huge disadvantage for a shortranged carry like morp.
Lycan is still superpowerful in pubs. Morp is nomatter what level/rank you're in meh. You pick him as carry and he just can't fill that role too well. Man all the guy needs is 1 proper disable.