Dota 2
Ambiguous winkyface (Banned) Jun 4, 2014 @ 9:13pm
Morphling so powerful yet so weak
3 games in a row I had the same problem. Went mid, did good at mid, got my mana regen very early. Got ethereal blade early. I feel like every teamfight I'm absurdly useful(if not playing against that ♥♥♥♥♥♥♥♥ OP naix). But yet I get outcarried by even magina.

If i get to face magina he dies like cheesecake, even with manta. His dps isn't nearly the one morp puts up. But the problem is, Magina just backdoors and escapes.

Morp cannot lock anyone down. He cannot kill enemy carries with a half decent escape. So these games the enemy team just decided to avoid skirmishes and teamfights because I was way too fed already. And instead, went backdooring(with magina like I said).

We lost horribly. Morp can splitpush a tiny bit too(with clone too), but magina is just way faster with his battlefury.

Game after I lost to void. Void didn't stand a chance 1v1, his dps was again way lower than mine, even if he ulted me he'd die after it to me. But he can lock people down, he can splitpush with his battlefury.

Morp is outcarried litteraly because he's ranged. Which saddens me because he's a difficult to play hero with less reward than he should have.
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bytestream Jun 4, 2014 @ 9:23pm 
Morphling is actually a strong hero, if you don't completely ignore the fact that DotA is a team game.

Of course, he is not a super late game carry and, given enough time, most carries will outperform him, but that's just the way he is designed. You have to make your moves during the mid game.
If your opponents decided to stick together so should your team. In that case your role also changes slightly, you can initiate, kill those that are out of position or hunt down whoever tries to escape. But what you can no longer do is make stuff happen on your own, but that's nothing special to Morphling, that's true for pretty much every mid game carry.
Ambiguous winkyface (Banned) Jun 4, 2014 @ 9:28pm 
Originally posted by bytestream:
Morphling is actually a strong hero, if you don't completely ignore the fact that DotA is a team game.

Of course, he is not a super late game carry and, given enough time, most carries will outperform him, but that's just the way he is designed. You have to make your moves during the mid game.
If your opponents decided to stick together so should your team. In that case your role also changes slightly, you can initiate, kill those that are out of position or hunt down whoever tries to escape. But what you can no longer do is make stuff happen on your own, but that's nothing special to Morphling, that's true for pretty much every mid game carry.

I do not feel like morp is only a midgame hero. He deals an absurd amount of damage with both nuking (420+600+400 pure damage against normal magic resist units) aswell auto attacking. He's supertanky if it comes to it.

He just can't lock anyone down. Everyone keeps escaping him with minimal effort. Which sucks, I think he needs some more cc in his kit(that 3 sec stun is terrible unreliable). He cannot benefit from battlefury or skullbasher either since he's ranged.
bytestream Jun 4, 2014 @ 9:33pm 
Originally posted by ♥♥♥♥♥♥♥ 2000:
I do not feel like morp is only a midgame hero. He deals an absurd amount of damage with both nuking (420+600+400 pure damage against normal magic resist units) aswell auto attacking. He's supertanky if it comes to it.
Of course, but there are other carries like Anti-Mage or Void - the two you mentioned - that simply outperform him if the game lasts too long. He is good during late game but he is strongest in mid game while people are still laning and skirmishes happen from time to time.

He just can't lock anyone down. Everyone keeps escaping him with minimal effort. Which sucks, I think he needs some more cc in his kit(that 3 sec stun is terrible unreliable). He cannot benefit from battlefury or skullbasher either since he's ranged.
That's the payoff for him being so flexible and having a lot of burst potential. If you want to lock someone down you need help from your team. That's how it is supposed to be.
You mentioned 2 out of 10 heroes in a match. Morphling is a "shotgun" hero. You will one shot nearly every Int support come your Linkens Etheral. Suddenly, it's a 4v5, and you still have your right click and maybe an ultimate to escape with.

What I see is you don't have the right team comp, at least one support that does not fall off hard (AA, Lich, Tide), a hard hitting semi-carry, and whatever the hell else. It's not a one person game. So he doesn't have any lock down, guess what your team is for. Why pick Morphling and complain he doesn't have everything you could want on a hero when you could find something that fits into your team?
Ambiguous winkyface (Banned) Jun 4, 2014 @ 9:52pm 
Originally posted by Scrumdiddlyumptious:
You mentioned 2 out of 10 heroes in a match. Morphling is a "shotgun" hero. You will one shot nearly every Int support come your Linkens Etheral. Suddenly, it's a 4v5, and you still have your right click and maybe an ultimate to escape with.

What I see is you don't have the right team comp, at least one support that does not fall off hard (AA, Lich, Tide), a hard hitting semi-carry, and whatever the hell else. It's not a one person game. So he doesn't have any lock down, guess what your team is for. Why pick Morphling and complain he doesn't have everything you could want on a hero when you could find something that fits into your team?

I don't really get what you're trying to say here. I don't think Morp should be played as a 'shotgun' hero. He has great dps and great survivability if played right. I've seen many people trying to rush ethereal blade, but it's horrible and a waste of what Morp can do. Ethereal blade really is a luxery item imo.

He's labeled as 3/3 star carry, which indicates he's suppose to be able to carry really hard at one point or another. He cannot. He cannot kill enemy carries. He can easily escape and completely ♥♥♥♥ over the enemy if they face him in direct combat but that's about it. And since he cannot kill enemy carries he's immidiately outcarried by carries like magina or even Sven(who has a way easier time killing enemy cares because he just 3 shots them).

He's extremely one sided. Incredibly powerful in teamfights but extremely easily avoided. Which is, I think, not what icefrog wanted to happen
Last edited by Ambiguous winkyface; Jun 4, 2014 @ 9:52pm
Magic Mike Jun 4, 2014 @ 9:52pm 
Originally posted by bytestream:
Of course, but there are other carries like Anti-Mage or Void - the two you mentioned - that simply outperform him if the game lasts too long...

Anti-Mage and Void counters ANYTHING
VimesCarrot Jun 4, 2014 @ 9:58pm 
Originally posted by ♥♥♥♥♥♥♥ 2000:
Got ethereal blade early.

Found your problem.
Ambiguous winkyface (Banned) Jun 4, 2014 @ 9:59pm 
Originally posted by VimesCarrot:
Originally posted by ♥♥♥♥♥♥♥ 2000:
Got ethereal blade early.

Found your problem.

lol I meant I got it relatively early. Like I said im my other comments. NEVER rush ethereal blade.

Also please don't just try to be edgy. I'm saying he's useful but his kit doesn't allow him to carry as hard as was intended.
ChickenSwordman Jun 4, 2014 @ 10:46pm 
yes morp is a strong carrier and can be a semi ganker too
BearOwlProwl Jun 4, 2014 @ 10:50pm 
Ya I kind of have the same problem with morph, even if u go pure right click (which ur putting out rapier amage 'circa 300 with 3k HP) I feel like all I get are assists because you have the one sniper or Drow with faster AS. Honestly with a good team (stunners) against the right team he is a great hero, though purely situational.
Ambiguous winkyface (Banned) Jun 4, 2014 @ 10:58pm 
Originally posted by MetalMarioZ:
Ya I kind of have the same problem with morph, even if u go pure right click (which ur putting out rapier amage 'circa 300 with 3k HP) I feel like all I get are assists because you have the one sniper or Drow with faster AS. Honestly with a good team (stunners) against the right team he is a great hero, though purely situational.

Yep but I don't get why he is being labeled as 3/3 star carry then. Just don't get it. He is potentially, in my opinion, the most fun hardcarry in the game. But his kit just doesn't allow him to lock anyone down. Which is a huge disadvantage for a shortranged carry like morp.
At least Morph has the ability to close the distance. I STILL can't get the hang of Lycan. No disables and no way to close the distance other than his obvious ultimate which is easily countered.
Ambiguous winkyface (Banned) Jun 4, 2014 @ 11:02pm 
Originally posted by The Milkman Conspiracy:
At least Morph has the ability to close the distance. I STILL can't get the hang of Lycan. No disables and no way to close the distance other than his obvious ultimate which is easily countered.
I agree. But then again lycan has some very high damage output without any items, unlike morp(or he'll become a glasscannon which dies by a creep looking angrily at him).

Lycan is still superpowerful in pubs. Morp is nomatter what level/rank you're in meh. You pick him as carry and he just can't fill that role too well. Man all the guy needs is 1 proper disable.
kingjames488 Jun 4, 2014 @ 11:03pm 
ya, i cant play morphling very well either :S
Ambiguous winkyface (Banned) Jun 4, 2014 @ 11:03pm 
You can also build skullbasher on lycan. Which you can't do on morp.
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Date Posted: Jun 4, 2014 @ 9:13pm
Posts: 20