Dota 2
This topic has been locked
Grizz Sep 8, 2015 @ 1:24am
OpenGL Support for Windows
I don't understand what is this for. Someone can explain it to me?
< >
Showing 1-15 of 30 comments
khttknoob Sep 8, 2015 @ 1:36am 
yeah me too please
xaverius denigo Sep 8, 2015 @ 1:39am 
what is that?
Break Man Sep 8, 2015 @ 1:44am 
It is so you can run OpenGL as your API in Windows instead of DirectX 9 or 11.
. : m a d u : . Sep 8, 2015 @ 2:00am 
To expand on the previous comment, if you don't know what it is, you probably don't need it.
khttknoob Sep 8, 2015 @ 2:26am 
is opengl good as compared to direcX ?
ChemicalBacon Sep 8, 2015 @ 2:30am 
Originally posted by The Original Mess-Round Kid:
It is so you can run OpenGL as your API in Windows instead of DirectX 9 or 11.
Pretty much this ^

TL:DR, Don't worry yourself over it.
Grizz Sep 8, 2015 @ 4:19am 
Originally posted by Chemicalbacon:
Originally posted by The Original Mess-Round Kid:
It is so you can run OpenGL as your API in Windows instead of DirectX 9 or 11.
Pretty much this ^

TL:DR, Don't worry yourself over it.

So it doesn't have any related with DOTA2?
Meow Sep 8, 2015 @ 4:30am 
Originally posted by Sephiroth:
Originally posted by Chemicalbacon:
Pretty much this ^

TL:DR, Don't worry yourself over it.

So it doesn't have any related with DOTA2?

it's got everything to do with Dota 2, but if you didn't/don't know about OpenGL before then you don't need to look into it now, it's just being used to expand the hardware that can be used to run Dota 2.
HanaOuka Sep 10, 2015 @ 10:52pm 
Still Dont Understand OpenGL
khttknoob Sep 11, 2015 @ 2:17am 
same here Ayaka :P
Apocalypse Sep 11, 2015 @ 2:26am 
OpenGL is a Graphics Library, open source one.

The games that run on Windows mostly use DirectX, which is Microsoft's graphics library.
What's a graphics library? Well, here you will get methods and algorithms that can be used to draw 3d objects on screen. games use one or the other graphics library to draw their objects on screen.

So, it's just a different way of doing the same thing that was been done since the beginning.

Since OpenGL is open sourced, developers can submit their own algorithms to make the current methods more efficient, or maybe introduce new methods altogether (of course this has to be approved by opengl), this is far better than a fixed number of employees at Microsoft working to improve Direct X (why? more brains working on something).

For the average gamer, everything works as they used to work for you, you need not worry about it.

For me, one of my favorite games ever was done in OpenGL, thats Doom 3 in 2003. At that time, that game used to be the best looking game ever created. Apply the same logic here, in 2015.
Last edited by Apocalypse; Sep 11, 2015 @ 2:29am
Apocalypse Sep 11, 2015 @ 3:20am 
And no body reads my explanations .... dammit..
megasxlr01 Sep 11, 2015 @ 3:27am 
Yup what Apocalypse said ^^^
Apocalypse Sep 11, 2015 @ 3:29am 
Originally posted by megasxlr01:
Yup what Apocalypse said ^^^

This?
Originally posted by Apocalypse:
And no body reads my explanations .... dammit..
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Sep 8, 2015 @ 1:24am
Posts: 30