Dota 2
Palpitate Jan 14, 2021 @ 4:42pm
Change Halberd now please...
Please change the Halberd not being dispelled by Manta and BKB. Once the halberd has been cast on a hero, they cant be dispelled by BKB or Manta which is not balanced.
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Showing 1-8 of 8 comments
Amogus Jan 14, 2021 @ 4:57pm 
And why would that be? It's a counter item to heroes that rely on the manta style. If you don't want it to be used to reveal the real hero, then maybe try getting the enemy to waste it on another hero or activate it before getting disarmed? Just like there are some abilities that pierce spell immunity, disarm should stay as one of them. There is nothing broken about piercing BKB and not being able to dispel it.
And this is why IceFrog, not Stickman, makes balance decisions.

In all seriousness, everything in Dota has a counter, and Halberd is the counter to hyper-Carries. Those heroes almost always build BKB or Manta, so if Halberd couldn't pierce those, what would be the point of building it?
Amogus Jan 14, 2021 @ 5:10pm 
Originally posted by Venti:
And this is why IceFrog, not Stickman, makes balance decisions.

In all seriousness, everything in Dota has a counter, and Halberd is the counter to hyper-Carries. Those heroes almost always build BKB or Manta, so if Halberd couldn't pierce those, what would be the point of building it?
Exactly.

How annoying would an anti-mage be if he could easily dispel a halberd? He already has/builds several EZ escapes (manta, blink, counterspell), and having one more thing to make anti-mage even stronger would be a bad idea. Disarm, if pulled off, keeps anti-mage out of the fight for a few seconds. That can make all of the difference, especially if it forces him to blink away to wait out the disarm. Anti-mage disarmed is about as useless as he can get, and giving him a way to break free of basically the only counter to him (apart from stunning him to hell) is idiotic.
Palpitate Jan 14, 2021 @ 5:59pm 
All items with debuf can be dispelled even ultimate skill of some heroes so why is this an exception. its not an ultimate skill for it to be immune to dispel. well don't be all so negative about it.:steammocking:
Last edited by Palpitate; Jan 14, 2021 @ 6:02pm
Amogus Jan 14, 2021 @ 6:10pm 
Originally posted by Stickman:
All items with debuff can be dispelled. Why is this an exception. its not an ultimate skill for it to be immune to dispel. Don't be all so negative about it.:steammocking:
Because unlike things like stuns and breaks, not being able to auto attack for a few seconds isn't detrimental. You still maintain full control of your character and still have full defensive capabilities. If you are disarmed, you can still run, use items, and use abilities.

In contrast, breaks on heroes like bristleback are literally a death sentence for them, since he no longer has his passive to keep him alive. The same goes for heroes like PA, since 90% of her damage output comes from her passive. This is why all but the strongest of breaks (Doom, Silver's Edge, Demonic Purge w/ Sceptre, and Nether Strike) can be dispelled.

Not being able to auto attack as anti-mage doesn't make you 100% useless, as you can still pull off a counterspell play, blink away, or mana void somebody. In contrast, a PA with break turns her into a near harmless squeaky toy and a broken BB is a free kill with proper coordination.
Duchess Minty Jan 14, 2021 @ 7:39pm 
Originally posted by Stickman:
All items with debuf can be dispelled even ultimate skill of some heroes so why is this an exception.
There's quite a few spells that are undispellable so this is just blatantly untrue.
Zagryzaec Jan 14, 2021 @ 10:28pm 
The fact that halberg undispellable is the only reason why you buy it. Otherwise hex or stun will be better filler for a slot.
Amogus Jan 14, 2021 @ 10:44pm 
Originally posted by Zagryzaec:
The fact that halberg undispellable is the only reason why you buy it. Otherwise hex or stun will be better filler for a slot.
This is also true. If disarm could be dispelled in the same manner as hex/stun could be, then it would be much less useful. Dispelling/avoiding stuns and hexes is only hard because you have to act before getting stunned/hexed. In contrast, disarms do not impact your ability to use items or abilities, thus making dispelling it a piece of cake.
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Date Posted: Jan 14, 2021 @ 4:42pm
Posts: 8