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翻訳の問題を報告
What about when you win with a bad score? Were those 'forced wins'?
https://www.youtube.com/watch?v=Qfdqf5Dw16s
According to Jenkins and many other pro coaches, in any matchmade ranked game (not just Dota), about a third of your games are forced losses, about a third are forced wins, and the remainder you have impact. The mistake many players make is they either focus on the forced wins (so they get arrogant and never improve) or focus on the forced losses (so they tilt easily and don't have any fun). Good players (i.e. the people who make it to Top 1000 Immortal) focus on the 'impact games', so that they always play their best even when their teammates are baboons from Mars.
So if a game ends before 20 minutes then you claim it's Valve's fault, never yours. There was a 17 minute game in TI so according to you, Valve "forced" them to lose.
You claimed that Valve is "forcing" you to lose, and when I asked you to provide evidence, you claim that losing a game is your proof. That's not proof.
Also, if Valve is devising these elaborate conspiracies to hold you back in Dota 2 then why would they bother to make such a system that could be bypassed simply by joining or creating your own party?
Honestly, if you've never been 'put' in those messed up matches I mentioned because you've never won several in a row, then in fact you're not a 'god of dota' ^^, but for those who know you know very well what valve does with who wins several in a row. I'll try to explain for the last time, it's not a decent match where you lose and blame the team, it's a match that's like a low priority... with jungle lvl 1, something like that. It actually stomps and ends in 15 min. Get it now? It's not a normal game, it's a messed-up game. Try to win 10x in a row and you'll face one of these.
I'm currently on a 9 win streak, I'll let you know if I get any 'forced losses'.
However, some people HAVE been offering solutions, including me with the video I linked above. Namely, forced losses and forced wins happen to everyone, even pros. The way you climb in MMR is to win the matches you can have impact on and don't get tilted over the losses.
48,10% overall winrate. You don't play average, you play worse than average players. Also, seems like you play a lot of turbo games, people shouldn't complain about balance if they play this mode because it inherently doesn't pay that much attention to balancing.
I guess I have to say it a third time. Forced losses happen to EVERYONE, including pros. So do forced wins. This is the case for every matchmade video game, not just Dota, because of the inherent instability of random, no-obligation, online matchmaking. The way to overcome this is to focus on your own impact and stop blaming your teammates. Remember, the enemy team has just as many noobs and griefers as your team does.
Do you think if RTZ ended up in Herald, he would be held back by 'forced losses'? No, he would climb to his proper high-Immortal rank within a few months, because he's so many orders of magnitude better than anyone else in the game, to the point that he could solo-carry games even with a teammate running down mid.
I won't believe this 50/50 nonsens unless I get close to 51% winrate which isn't going to happen anytime soon. If it was a system, why would I be an exception?
Most of you guys can't accept you lose because of other parameters...