Dota 2
Best 5 hero pick(sure win)
is there?
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Showing 1-15 of 33 comments
Morti Dec 7, 2015 @ 4:54am 
Nope, theres not.
Apocalypse Dec 7, 2015 @ 4:55am 
Definitely not.
No

Every hero pretty much has multiple counters so there is no sure team that you wouldn't be able to beat somehow with some hero or item.
Apocalypse Dec 7, 2015 @ 5:01am 
Even though, a combo of Tidehunter, magnus, Earth Shaker, SF and OD is pretty hard to beat, we thought the whole team rushing BKB.


Ah it has its flaws, I just came up with a team fight combo just for the sake of this thread.
Mely Dec 7, 2015 @ 5:03am 
There isnt a sure pick But there are Good drafts. I am not a drafter so i cant teach u how to draft but i can tell u my Team's signature draft.

MAX PUSH Draft.

U PUSH AND U PUSH AND U PUSH. Problem? Anti pushers. Superior Counter gankers, teamfighters and heroes with uphill defense.

EXAMPLE DRAFT.

PICKS
MID : DP (PSUH)
GREEDY SUPPORT --> SHAMAN (PUSH)
SUPPORT WINTER (HEAL)
OFFLANE : UNDYING (PIPE MAKER AND HEAL)
CARRY DROW (PUSH)

BANS : (THERE CAN BE MORE THIS IS JUST EXAMPLE)

1. ALCHI (ANTI PUSH IDK How but my captain said he is anti push :D)
2. SILENCER. (BLOCK DP AND SHAMAN ULT)
3. ES (ECHO IS GREAT FOR UPHILL DEFENCE and fissure is too)
4. TREANT. (HIS ULT IS GOOD 4 UPHILL DEF TOO)
5. AA (ANTIHEAL)
草夗示 Dec 7, 2015 @ 5:12am 
good
it's meepo the things a person with no experience thinks would counter him actually don't counter him, he beats everything. this is assumign the meepo player bought boots of travel between 6 and 10 minute mark(which is really easy to do). and the meepo player knows what to build such as aghanims drums ethereal blade vlads, and knows when to take roshans and when to push on towers and how to play each match up, generally he doesn't need to be hitting towers too often against certain match ups while other match ups he can do so more freely. for example if against pudge and earth shaker and riki and spirit breaker and ganking heros that could have blinks then don't just be aggressive to hit towers, instead kill enemy heros and let the towers come naturally. meepo destroys all those picks in fights. no hero in the game takes towers faster than meepo and it is not close. and no other hero can have more dps from right clicks than all enemy heros combined by 35 minute mark reliably each game(this is not even counting the geostrike passive, which isn't a small amount of damage itself).

ur best bets in countering meepo is buying tons of evasions since meepo would never buy monkey king bar, but even then meepo destroys evasion picks all game long and after 45 minute mark it merely becomes even match-up. earth shaker loses to meepo 1v1 most of the game except before aghanims. and easy to play against earth shaker just stay passive and know earth shaker will be hiding in bushes and stuff. beat him up in fights and his team. especailly after you get aegis. and plan your aegis so that you have enough to buy back and tp back in. with 3 lives, around 25 to 35 minute mark you will be 10 levels higher than all enemies reliably every game. and with 3 lives, you can rampage and 1v5 win and take 3 tiers of towers single handedly. cause by 35 minute mark you have more dps from right clicks to towers as a 5 man team of heros at that stage of the game.

remember though, you don't need to teleport 5 times go somewhere, you teleport poof around the map with infinite teleports. tinker needs bottle and crap to do it, meepo can just go straight boots 1 into travel. that 2k for it is like 2k into a blink it's not a huge lose, but consider no other hero in dota2 comes close to using boots of travel as good as meepo, it's always worth it. remember you are really fast with those boots and drums and the net is off the screen range, you don't need blink in most situations, just about all situations. it's a good item on other heros but not in this situation, 4k gold on no stats is too much when you have no problems catching people already and people are the ones trying to engage on you. once you turn the tide and are the one beating people up they'll fight you and die, and other times just can't escape in time. you'd be better off upgrading to boots of travel 2 than blink due to the fact you can teleport poof onto an ally, and remember if your ally is fighting an enemy all the 4 meepos that poofed into the play damaged that enemy for quite a bit, just like blink poofing. legion ults or pudge ults or void ults it's free teleport poof with 4 meepos nuking when they enter the sandman.
forgot to say meepo has infinite sustain even before having boots of travel via 1 meepo to the fountain and poof back into the lane and rotate. and have the meepo that is out of mana tank the jungle camps. or the lower meepo you plan on sending home. never send both both at once. super easy getting boots of travel 6 to 10 minute mark. you can farm the lane and small camp. with 2 points into poof meepo is now insta farming the lane and insta farming the small camp and the small camp all the camps spawns frequently.
Mely Dec 7, 2015 @ 5:27am 
dude i think u got the wrong post theres nothing about meepo here :D
Originally posted by bacardi triangle:
it's meepo the things a person with no experience thinks would counter him actually don't counter him, he beats everything. this is assumign the meepo player bought boots of travel between 6 and 10 minute mark(which is really easy to do). and the meepo player knows what to build such as aghanims drums ethereal blade vlads, and knows when to take roshans and when to push on towers and how to play each match up, generally he doesn't need to be hitting towers too often against certain match ups while other match ups he can do so more freely. for example if against pudge and earth shaker and riki and spirit breaker and ganking heros that could have blinks then don't just be aggressive to hit towers, instead kill enemy heros and let the towers come naturally. meepo destroys all those picks in fights. no hero in the game takes towers faster than meepo and it is not close. and no other hero can have more dps from right clicks than all enemy heros combined by 35 minute mark reliably each game(this is not even counting the geostrike passive, which isn't a small amount of damage itself).

ur best bets in countering meepo is buying tons of evasions since meepo would never buy monkey king bar, but even then meepo destroys evasion picks all game long and after 45 minute mark it merely becomes even match-up. earth shaker loses to meepo 1v1 most of the game except before aghanims. and easy to play against earth shaker just stay passive and know earth shaker will be hiding in bushes and stuff. beat him up in fights and his team. especailly after you get aegis. and plan your aegis so that you have enough to buy back and tp back in. with 3 lives, around 25 to 35 minute mark you will be 10 levels higher than all enemies reliably every game. and with 3 lives, you can rampage and 1v5 win and take 3 tiers of towers single handedly. cause by 35 minute mark you have more dps from right clicks to towers as a 5 man team of heros at that stage of the game.

remember though, you don't need to teleport 5 times go somewhere, you teleport poof around the map with infinite teleports. tinker needs bottle and crap to do it, meepo can just go straight boots 1 into travel. that 2k for it is like 2k into a blink it's not a huge lose, but consider no other hero in dota2 comes close to using boots of travel as good as meepo, it's always worth it. remember you are really fast with those boots and drums and the net is off the screen range, you don't need blink in most situations, just about all situations. it's a good item on other heros but not in this situation, 4k gold on no stats is too much when you have no problems catching people already and people are the ones trying to engage on you. once you turn the tide and are the one beating people up they'll fight you and die, and other times just can't escape in time. you'd be better off upgrading to boots of travel 2 than blink due to the fact you can teleport poof onto an ally, and remember if your ally is fighting an enemy all the 4 meepos that poofed into the play damaged that enemy for quite a bit, just like blink poofing. legion ults or pudge ults or void ults it's free teleport poof with 4 meepos nuking when they enter the sandman.
ES and lich can easily destroy a meepo, especially if they surprise him.

And I have to disagree with you with him being the best pusher. IMO brood is the best pusher, her and a swarm of spiders melt towers. That and ss's ult are better at killing towers than meepo imo
Obatny apa Dog Dec 7, 2015 @ 5:49am 
ill give my best 5 suggestion (u can win with all of this hero but make sure u can play it):

-Alchemist
-Ember Spirit
-Lifestealer
-Anti Mage
-Tusk with 2 Divine Rapier and 2 BF
Silvio Dante Dec 7, 2015 @ 6:04am 
Play for the person for whom you know how
Purdurabu Dec 7, 2015 @ 6:10am 
A balanced draft is usually far better than trying all in/win more strategies as if your strategy fails then you guys are effed. So something to controll the early game like brood/undying etc. A mid game carry such as SF/night stalker or Gyro. And then something for the late game like spectre. A silencer is a great combo with spectre as Silencer makes up for spectres weak laning phase plus the global silence is great . Then something like earth shaker to provide the stuns and make pushing high ground difficult incase you have a bad early and mid game.

With such a draft you should likely win early, mid and late game , but even more importantly if everything goes tits up and you are defending tier 3 20 min into the game you will still have a good chance of being able to defend high ground long enough for spectre to get the farm he needs for a comeback .
Last edited by Purdurabu; Dec 7, 2015 @ 6:57am
Mely Dec 7, 2015 @ 6:20am 
^This
Simply pick the #1-5 most cancerous heroes.
Ember Spirit, Spirit Breaker, Omni, Cancer Assassin and Cancer Lancer.

Your enemies won't bother and will just afk.
Not because they can't win, but because you just removed all fun from the game.
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Date Posted: Dec 7, 2015 @ 4:54am
Posts: 35