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Every hero pretty much has multiple counters so there is no sure team that you wouldn't be able to beat somehow with some hero or item.
Ah it has its flaws, I just came up with a team fight combo just for the sake of this thread.
MAX PUSH Draft.
U PUSH AND U PUSH AND U PUSH. Problem? Anti pushers. Superior Counter gankers, teamfighters and heroes with uphill defense.
EXAMPLE DRAFT.
PICKS
MID : DP (PSUH)
GREEDY SUPPORT --> SHAMAN (PUSH)
SUPPORT WINTER (HEAL)
OFFLANE : UNDYING (PIPE MAKER AND HEAL)
CARRY DROW (PUSH)
BANS : (THERE CAN BE MORE THIS IS JUST EXAMPLE)
1. ALCHI (ANTI PUSH IDK How but my captain said he is anti push :D)
2. SILENCER. (BLOCK DP AND SHAMAN ULT)
3. ES (ECHO IS GREAT FOR UPHILL DEFENCE and fissure is too)
4. TREANT. (HIS ULT IS GOOD 4 UPHILL DEF TOO)
5. AA (ANTIHEAL)
ur best bets in countering meepo is buying tons of evasions since meepo would never buy monkey king bar, but even then meepo destroys evasion picks all game long and after 45 minute mark it merely becomes even match-up. earth shaker loses to meepo 1v1 most of the game except before aghanims. and easy to play against earth shaker just stay passive and know earth shaker will be hiding in bushes and stuff. beat him up in fights and his team. especailly after you get aegis. and plan your aegis so that you have enough to buy back and tp back in. with 3 lives, around 25 to 35 minute mark you will be 10 levels higher than all enemies reliably every game. and with 3 lives, you can rampage and 1v5 win and take 3 tiers of towers single handedly. cause by 35 minute mark you have more dps from right clicks to towers as a 5 man team of heros at that stage of the game.
remember though, you don't need to teleport 5 times go somewhere, you teleport poof around the map with infinite teleports. tinker needs bottle and crap to do it, meepo can just go straight boots 1 into travel. that 2k for it is like 2k into a blink it's not a huge lose, but consider no other hero in dota2 comes close to using boots of travel as good as meepo, it's always worth it. remember you are really fast with those boots and drums and the net is off the screen range, you don't need blink in most situations, just about all situations. it's a good item on other heros but not in this situation, 4k gold on no stats is too much when you have no problems catching people already and people are the ones trying to engage on you. once you turn the tide and are the one beating people up they'll fight you and die, and other times just can't escape in time. you'd be better off upgrading to boots of travel 2 than blink due to the fact you can teleport poof onto an ally, and remember if your ally is fighting an enemy all the 4 meepos that poofed into the play damaged that enemy for quite a bit, just like blink poofing. legion ults or pudge ults or void ults it's free teleport poof with 4 meepos nuking when they enter the sandman.
And I have to disagree with you with him being the best pusher. IMO brood is the best pusher, her and a swarm of spiders melt towers. That and ss's ult are better at killing towers than meepo imo
-Alchemist
-Ember Spirit
-Lifestealer
-Anti Mage
-Tusk with 2 Divine Rapier and 2 BF
With such a draft you should likely win early, mid and late game , but even more importantly if everything goes tits up and you are defending tier 3 20 min into the game you will still have a good chance of being able to defend high ground long enough for spectre to get the farm he needs for a comeback .
Ember Spirit, Spirit Breaker, Omni, Cancer Assassin and Cancer Lancer.
Your enemies won't bother and will just afk.
Not because they can't win, but because you just removed all fun from the game.