Dota 2
Mighty Atom Oct 15, 2015 @ 7:58am
Deny T3 tower Y/N?
What do you think?
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Showing 1-10 of 10 comments
Apocalypse Oct 15, 2015 @ 8:00am 
To me, denying anything beyond T2 is a waste.

I have seen people deny ancient towers too though.
76561198201058875 Oct 15, 2015 @ 8:05am 
Are you talking about a pushed lane or pushed lanes?
76561198243254648 Oct 15, 2015 @ 8:39am 
Don't ever deny tier 3 unless enemy hero is a RAT. A low health tier 3 can help you to attack incoming creep waves and at the same time buy you TIME to find a correct moment to engage the enemy heroes (usually your enemies would be pushing as a team) as tier 3 is high ground, you gain vision advantage and usually if your enemies's raged hero stay behind and attack, your team initiator would most likely be able jump on them and that gives your team the advantage.
Last edited by chzchz; Oct 15, 2015 @ 8:40am
Mighty Atom Oct 15, 2015 @ 8:41am 
the way i see it, at deny range it take 1-4 \hits to destroy, Why take the chance of the enemy getting that gold. I just deny it. You still have advantage on high ground without the tower. The tower will only be able to deal like 300-400 dmg at that point, and probably will hit a creep
Mighty Atom Oct 15, 2015 @ 8:42am 
Originally posted by Kappa:
Don't ever deny tier 3 unless enemy hero is a RAT. A low health tier 3 can help you to attack incoming creep waves and at the same time buy you TIME to find a correct moment to engage the enemy heroes (usually your enemies would be pushing as a team) as tier 3 is high ground, you gain vision advantage and usually if your enemies's raged hero stay behind and attack, your team initiator would most likely be able jump on them and that gives your team the advantage.
you could just place a ward for the vision. any hero can rat 160 dmg on a tower if you leave it
Microsoft Word Oct 15, 2015 @ 8:43am 
Originally posted by Kappa:
Don't ever deny tier 3 unless enemy hero is a RAT. A low health tier 3 can help you to attack incoming creep waves and at the same time buy you TIME to find a correct moment to engage the enemy heroes (usually your enemies would be pushing as a team) as tier 3 is high ground, you gain vision advantage and usually if your enemies's raged hero stay behind and attack, your team initiator would most likely be able jump on them and that gives your team the advantage.

Fully agree. Also, unless they push quickly or have some pushy hero (broodmother), the gold gained from destroying a T3 tower is not that significant (since it most likely is lategame). Wait untill the very last moment and deny it when u know its gonna get destroyed anyways in the next 3 seconds.
tom Oct 15, 2015 @ 8:47am 
Originally posted by Apocalypse:
To me, denying anything beyond T2 is a waste.

I have seen people deny ancient towers too though.
once i saw a guy deny a mele rax ....
Mighty Atom Oct 15, 2015 @ 8:48am 
Originally posted by Tom:
Originally posted by Apocalypse:
To me, denying anything beyond T2 is a waste.

I have seen people deny ancient towers too though.
once i saw a guy deny a mele rax ....
lol ,wow
RBO|Beanie Oct 15, 2015 @ 8:51am 
Denying the tower is ok when the enemy team is pushing and you dont die trying..what i mean is stealing the tower last hit, its always better than an enemy getting it, EXCEPT you die by trying together with the tower.

If your enemy is not pushing and your tower is on low health, make sure everything is warded and let it alive.
Last edited by RBO|Beanie; Oct 15, 2015 @ 8:55am
76561198243254648 Oct 15, 2015 @ 8:53am 
Originally posted by Mighty Atom:
the way i see it, at deny range it take 1-4 \hits to destroy, Why take the chance of the enemy getting that gold. I just deny it. You still have advantage on high ground without the tower. The tower will only be able to deal like 300-400 dmg at that point, and probably will hit a creep
You let them have that gold, but in exchange you might win team fight, so which is more beneficial? Regardless whether they have wards or not. Let say for example, your enemies' carry is a ranged hero and he wants the tier 3 down. He would be standing ahead of his teammates and trying to take a couple of hit at the tier 3. During this time he would be spending roughly around 2-3 seconds. Within this 2-3 seconds, any good inititator in your team would have blinked or get close to that ranged carry and give your teammates an advantage in teamfight. Same goes for meele, he'd need to high ground to hit that tier 3, within the time spent, a fight would have been broke out unless your team is really poor on networth and stuff (at a disadvantage). Timing is crucial in fight, a couple of second can be decisive.
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Date Posted: Oct 15, 2015 @ 7:58am
Posts: 10