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回報翻譯問題
I don't know how much effort/time it would take to implement something like this and it also depends on how you implement this. You could just leave the rendering and HUD like it is for 16:9 and leave the sides unrendered to use for permanently open scoreboard and shop. That way there's no competetive advantage for 21:9 monitors.
Anyway, it probably doesn't matter either way. These monitors are still less than 1% of all used monitors according to the steam hardware survey. So by implementing 21:9 support, it's not like Valve would be appealing to a huge majority of players.
You can always try making a post about it on dev.dota2.com, and suggest changes or added support there. But as long as 16:9 is the standard for video gaming, I doubt Valve has any incentive to add 21:9 support. Maybe this changes in a few years if these ultrawide monitors gain a lot more popularity, who knows...
till then buy comepndium
nor there is benefit for gameing and watching entertainment stuff . The only benefityou have is,when you are going to working with space intensive programmes....
This kind of resolution is build for cinema theatres or advertisement outdoor displays. And on the other hand you are getting more problems with everything.
Because most the software developer, especially game dev´s have not a focus on this kind of resolution. Okay this not a solution for your Problem, it is only
a thought about the electro industry what the are like to sell us ..... ;-)
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