Dota 2
Tarmok Sep 24, 2024 @ 2:27am
Still think blink dagger should be limited per team.
I know it is not really an issue on higher levels of play, but overall I think it is just so lame how overused the item is. Just finished another game where 4 out of 5 of the opponents played blink.
it just devalues every movemnet skill in the game
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Showing 1-12 of 12 comments
Vision Sep 24, 2024 @ 2:36am 
OFC, the distance of the spell should be relative of the class of the hero.
Agility Hero : 1200
Strength Hero and Intelligence Hero : let s say 850

A list of obvious modification should be created on a website (as a syndicate) to resume the list of needs.

I would add a penality for player which pick carry while they are into a "support role". Valve should add the possibility on switch roles during lobby heroes selection in order to help team to decide which composition work the best.

When you lose the game, This penality would remove more ranked points than "to other players" which have respected the game mentality and philosophy.

I have no hope on these modifications because moba segment is full by those two giant, so i stopped the game as a lot of players in 2023. Since Valve don t want to listen his community, then the game will stay forever in the Hell of idiots and griefers.
Last edited by Vision; Sep 24, 2024 @ 2:46am
YONGSINNER Sep 24, 2024 @ 2:38am 
There's only 4 heroes with innate blink abilities.
No wonder blink and SB the most popular items in the game.
Cause people want to improve their mobility In a fast paced strategy game.
Last edited by YONGSINNER; Sep 24, 2024 @ 2:41am
Tarmok Sep 24, 2024 @ 3:04am 
Originally posted by YONGSINNER:
There's only 4 heroes with innate blink abilities.
No wonder blink and SB the most popular items in the game.
Cause people want to improve their mobility In a fast paced strategy game.

my point. moblity is one of the strongest stats possible and should be limited
YONGSINNER Sep 24, 2024 @ 5:01am 
Originally posted by Tarmok:
Originally posted by YONGSINNER:
There's only 4 heroes with innate blink abilities.
No wonder blink and SB the most popular items in the game.
Cause people want to improve their mobility In a fast paced strategy game.

my point. moblity is one of the strongest stats possible and should be limited
How that could be limited?
:) Sep 28, 2024 @ 1:24pm 
I'm not sure about limited and having people fight to get it, but something needs to be done when it runs the whole ♥♥♥♥♥♥♥ game.
people who fight over it isn't really a concern to me, dota is full of adult babies anyway.
DUGONG (Banned) Sep 28, 2024 @ 2:20pm 
yea i can imagine stuff like the carry jugg making blink, the necro making blink (and a 2 blink team limit) means that the slardar, mars, or lion become absolutely dogwater bcoz they cant buy blink... totally makes sense
Last edited by DUGONG; Sep 28, 2024 @ 2:20pm
Originally posted by DUGONG:
yea i can imagine stuff like the carry jugg making blink, the necro making blink (and a 2 blink team limit) means that the slardar, mars, or lion become absolutely dogwater bcoz they cant buy blink... totally makes sense
Dont worry, you dont play in a Team fight. you just farm
:) Sep 28, 2024 @ 3:50pm 
Originally posted by DUGONG:
yea i can imagine stuff like the carry jugg making blink, the necro making blink (and a 2 blink team limit) means that the slardar, mars, or lion become absolutely dogwater bcoz they cant buy blink... totally makes sense
Design games better.

Signed,
A Game Developer.
Blink is skill.

Should we remove the 0.1 seconds of invulnerability from manta too?
just say you are noob and be done...
Chickenhead Sep 28, 2024 @ 8:25pm 
lol blink and shadowblade

the "noob check" items since dota 1
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Date Posted: Sep 24, 2024 @ 2:27am
Posts: 12