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I switched to Vulkan (dlc) instead of Direct X-whatever.
Right click dota in steam library > properties > DLC > check the box next to Dota 2 Vulkan Support. It will download and install.
Then start dota > video settings > Options > use the dropdown menu to select Vulkan and restart dota.
This fixed my match loading bug and also improved performance in the game.
I recently ran into the dreaded “No longer receiving packets from the remote server” error in Dota 2. I tried a few common suggestions (like starting a bot match), which only worked once. But I finally found a definitive solution that fixed the issue for good—and I’d like to share it with you.
✅ Fix: Change the server (relay cluster)
Dota uses "mini servers" (called relays) that forward your packets to the main server. Manually switching this relay solved the issue for me.
Step 1 – Enable the in-game console
Open Dota 2.
Go to Settings > Advanced Options.
Check the box for "Enable Console" (last option before the networking section).
Then go to Settings > Hotkeys > Advanced Hotkeys.
Search for "Console" and bind it to a key (e.g., ~).
Step 2 – Change the relay server
Open the console in-game (using the key you just set).
Enter the following commands:
net_option SDRClient_ForceRelayCluster gru
or
net_option SDRClient_ForceRelayCluster iad
Choose one or the other. Do not use both.
GRU - Brazil Server
IAD - VIRGINIA - EUA SERVER
(I'm from Brazil and just wanted to help others with the same issue)
Step 3 – Add launch options in Steam
Go to your Steam Library.
Right-click on Dota 2 > Properties.
Under the General tab, find the Launch Options field and enter:
-novid -console -map dota
What these do:
-novid: Skips the intro video.
-console: Enables the console on game launch.
-map dota: Pre-loads the map to reduce loading issues before the match starts.
Step 4 – Test it
Launch a custom game.
Click Edit and change the server from LOCAL to YOUR location.
Wait until the map loads completely.
Exit and then try playing a ranked match.
⚠️ Note: You only need to do this once. The server preference will persist for future games.