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Once again i dont know the exact formula dota uses, and you could look it up, but it's like most damage modifiers in the game. it doesnt stack 100%. that would be broken.
however the damage amp stacks with the damage amps from decrep, veil, etc. so building stuff like that would be strong if you've got the farm.
only a few things in the game stack fully. like brood ulti stacks with other lifesteal items.
so for example
300 spell dmg (before reduction) with 1 aether lens (8%) = 324
300 spell dmg (before reduction) with 2 aether lens (8% + 8%) = 348
And so on.
Though i didnt recommend it since the damage increase is kinda minimum, even for heavy nuke hero such as Zeus/Lesh/Timber, most heroes have 25% base magic resist, and if they saw you bought a multiple aether, they will get either cloak,pipe,or bkb.
spell dmg amplify just sum up, same as cleave dmg. spell amplify of one lens doesnt affect spell amplify of the other one (so it's simply 8%*quantity of lenses).
building more than 1 aether lens is inneficient, get a veil if u want spell dmg boost.
and i dont think bf stacks perfectly either.
''Cleave Stacking
Cleave also fully stacks with other sources of cleave. Each source of cleave works fully independent. Their damage is not summed up, each of them deal their own instance of damage.
As an example, Sven with level 4 Great Great Cleave, buffed with a level 4 Empower and 2 Battle Furies will deal 4 instances of damage on each attack to units within 200 range infront of him, 3 damage instances to units within 200-280 range and 1 instance to units within 280-300 range. This is because in this scenario, one source has a radius of 200, 2 of them have 280 radius and one has 300 radius, so all 4 hit units within 200 range, but only one of them hits units up to 300 range away.
In this scenario, units within 200 radius take 186% damage from cleave, units between 200-280 range take 136% damage and units between 280-300 take 66% damage.''
So yes cleave stacks fully.