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-Mines used to be obnoxious, granting no gold when killed and exploding anyway
-LVL 1 red mines did the same damage as level 1 green mines, making the greens essentially useless. Why play with strategy when you can walk up and do like 500 damage?
-In the late game red mines were more useless, since you had a limited number.
The problem I have with it is that they defuse when destroyed now, and that they give off gold. This, combined with the fact that quelling blade is an instant kill for them, means that countering techies no longer takes skill. just buy a quelling blade and run around de-mining.
I personally still play the hero, but 6.85 made it so supports are motivated to de-mine, and i cant say i like that.
If for example you get tossed/snowballed in you can drop and mine and suicide for easy double kills. But now that the damage was nerfed it kinda punishes non-calculated agression!
You have to play that little bit smarter with mine placements in general to avoid the supports going to the usual areas and dewarding. Techies is supposed to play mind games with everyone.