Dota 2
Nerf Tiny
Blink, avalanche, toss = ez kill
Balance?
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Showing 1-15 of 21 comments
:D Jul 26, 2024 @ 8:27am 
3k gold Aeon disk = ez survive.

but yes tiny is OP atm. that's meta.

Go play him yourself you might have fun ^^
Bro that freaking tiny is ruins my gameszx
My toss hasn't been working versus status immune targets, rage or bkb so try that if you don't like it
Millenniar Jul 26, 2024 @ 10:47am 
actually its blink toss avalanche for max dmg
Dragonvarine Jul 26, 2024 @ 12:41pm 
Originally posted by :D:
3k gold Aeon disk = ez survive.

but yes tiny is OP atm. that's meta.

Go play him yourself you might have fun ^^
This is NOT the solution because supports have to buy a 3K item that can get nullied. It helps sure but 3k gold to stop yourself dying when you need to buy items that protect the team is whats making Tiny so dangerous than just damage
Dragonvarine Jul 26, 2024 @ 12:41pm 
Originally posted by Millenniar:
actually its blink toss avalanche for max dmg
Isn't it avalanche first? I thought toss first would remove some of the damage due to timing
:D Jul 26, 2024 @ 12:53pm 
Originally posted by Dragonvarine:
Originally posted by :D:
3k gold Aeon disk = ez survive.

but yes tiny is OP atm. that's meta.

Go play him yourself you might have fun ^^
This is NOT the solution because supports have to buy a 3K item that can get nullied. It helps sure but 3k gold to stop yourself dying when you need to buy items that protect the team is whats making Tiny so dangerous than just damage
tiny wont do nulli. and others will do it last item
Dragonvarine Jul 26, 2024 @ 1:43pm 
Originally posted by :D:
Originally posted by Dragonvarine:
This is NOT the solution because supports have to buy a 3K item that can get nullied. It helps sure but 3k gold to stop yourself dying when you need to buy items that protect the team is whats making Tiny so dangerous than just damage
tiny wont do nulli. and others will do it last item
Tiny wont, carries would next item when theres two aeons. But even so, farming that item when youre being literally one shot with 2k hp makes farming those items as a support basically impossible. The nulli is just icing on the cake. Not that it wont stop tiny one shotting you while its on cooldown anyways
Amogus Jul 26, 2024 @ 2:48pm 
Yeah, but that combo falls off pretty noticeably in the late game if their team gets some good armor/tank

Also, once he uses his abilities, where is he then? Sure, he may have a decent amount of armor/health, but all he has is his tree. If he is attacked by another player(s) after using his combo, he can't do much of anything except for try to fight back with his tree, retreat, or survive until his team arrives
Eric Jul 26, 2024 @ 3:07pm 
As someone who's played Tiny quite a bit this patch I agree. He's a little too strong.
Dragonvarine Jul 28, 2024 @ 6:16am 
Originally posted by MUG Root Beer:
Yeah, but that combo falls off pretty noticeably in the late game if their team gets some good armor/tank

Also, once he uses his abilities, where is he then? Sure, he may have a decent amount of armor/health, but all he has is his tree. If he is attacked by another player(s) after using his combo, he can't do much of anything except for try to fight back with his tree, retreat, or survive until his team arrives
Armor wont do anything because the current build is crash landing and khanda. He will do 2000 damage in magic in one combo.

Because of this it doesnt fall off late game because the increase of his attack damage (which is extremely high because its Tiny), the khanda does way more damage. But also dont underestimate the fact that after his combo he can still slap you really hard. They are also short cooldowns anyways, not that it matters because 2000+ magic damage every 10s is stupid good
Last edited by Dragonvarine; Jul 28, 2024 @ 6:16am
Amogus Jul 28, 2024 @ 7:52am 
Originally posted by Dragonvarine:
Originally posted by MUG Root Beer:
Yeah, but that combo falls off pretty noticeably in the late game if their team gets some good armor/tank

Also, once he uses his abilities, where is he then? Sure, he may have a decent amount of armor/health, but all he has is his tree. If he is attacked by another player(s) after using his combo, he can't do much of anything except for try to fight back with his tree, retreat, or survive until his team arrives
Armor wont do anything because the current build is crash landing and khanda. He will do 2000 damage in magic in one combo.

Because of this it doesnt fall off late game because the increase of his attack damage (which is extremely high because its Tiny), the khanda does way more damage. But also dont underestimate the fact that after his combo he can still slap you really hard. They are also short cooldowns anyways, not that it matters because 2000+ magic damage every 10s is stupid good
Don't you think that might be a problem with the item instead of Tiny's abilities?

As has been the case with A LOT of other items in the game's history, they tend to create metas that didn't exist before. For example, I remember when Leshrac w/ bloodstone was a lot more frustrating to deal with because it allowed him to have an insanely high mana pool without having to buy mana items because it allowed him to replenish so much mana while using his ability. While it is still a good item on Leshrac, it's not a "one item carry" anymore because he actually needs mana items to keep his abilities going

Numerically speaking, we have level 1 avalanche doing 80 damage and level 1 toss doing 80 as well. Since avalanche gets a 2x multiplier when being used, that's only 240 damage, before reductions in the early game. Even when you get to the endgame, 320 + 640 = 960 and that's not a lot against a tankier hero especially since most heroes have built-in magic resistance of ~20%, so that's reduce down to only ~820 damage

As you can see, it's the item and not the hero since, without empower spell, the khanda wouldn't make Tiny extremely strong because it wouldn't have the ability to double his combo damage if he's holding a tree
no154370 Jul 28, 2024 @ 8:40am 
Ethereal blade, heavens halberd, eul's scepter, scythe of vyse, orchid malevolence

Disabler skills like NP, stun, hex, silenced

--------

An extremely tanky dragon knight will help a lot with dragon tail max out

e.g heart, eye of skadi, aghanim's scepter(final form for ult), satanic(lifesteal), bkb

Even tiny can't take him down easily.

Sniper with dragon lance and max out knockback and max out mini stun with bkb and lifesteal like satanic plus butterfly
Last edited by no154370; Jul 28, 2024 @ 8:41am
Dragonvarine Jul 28, 2024 @ 2:23pm 
Originally posted by MUG Root Beer:
Originally posted by Dragonvarine:
Armor wont do anything because the current build is crash landing and khanda. He will do 2000 damage in magic in one combo.

Because of this it doesnt fall off late game because the increase of his attack damage (which is extremely high because its Tiny), the khanda does way more damage. But also dont underestimate the fact that after his combo he can still slap you really hard. They are also short cooldowns anyways, not that it matters because 2000+ magic damage every 10s is stupid good
Don't you think that might be a problem with the item instead of Tiny's abilities?

As has been the case with A LOT of other items in the game's history, they tend to create metas that didn't exist before. For example, I remember when Leshrac w/ bloodstone was a lot more frustrating to deal with because it allowed him to have an insanely high mana pool without having to buy mana items because it allowed him to replenish so much mana while using his ability. While it is still a good item on Leshrac, it's not a "one item carry" anymore because he actually needs mana items to keep his abilities going

Numerically speaking, we have level 1 avalanche doing 80 damage and level 1 toss doing 80 as well. Since avalanche gets a 2x multiplier when being used, that's only 240 damage, before reductions in the early game. Even when you get to the endgame, 320 + 640 = 960 and that's not a lot against a tankier hero especially since most heroes have built-in magic resistance of ~20%, so that's reduce down to only ~820 damage

As you can see, it's the item and not the hero since, without empower spell, the khanda wouldn't make Tiny extremely strong because it wouldn't have the ability to double his combo damage if he's holding a tree
You are completely forgetting a couple things here. First of, Khanda isnt broken, the item works relatively fine with other heroes because their damage doesnt skyrocket. Also, crash landing facet is what we're talking about here which can add 40% extra damage on toss. Tiny's growth literally adds 100-400 damage to toss.

With khanda you are doing extremely disgusting damage. You're completely overlooking these factors. It's NOT khanda.
Rosanero Jul 28, 2024 @ 4:12pm 
tony cometh tony giveth
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Date Posted: Jul 26, 2024 @ 8:21am
Posts: 21