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Fighting is fun, simple as.
Although I agree - supports should be supporting. I had a game on Axe where I constantly didn't had mana to cast my ult at crucial moments only to realise that NO ONE on my team had Arcane Boots. Tranquils up the wazoo though... Probably not the reason why we lost, but definetely wasn't helping.
But role'd mm is not it. The last thing unranked needs is more avenues to get mad at your teammates.
Everyone picks whatever, everyone plays whatever, simple as.
The Normal MM can be a scene or arena for players to independently play with any pick or build. But the issue we have is, the high numbers of game playing in Normal MM can affect the "styles" of most players when they play in Normal MM, and get themselves involved in Ranked MM also. I always questioned myself, why ranked MM can be corrupted so much? There must be a reason behind it. All these players have or maybe learned the wrong styles of game-play (from Normal MM) when they get themselves into Normal MM, and then join the Ranked MM. Ahhh...I feel very bad for myself because I don't know how to explain properly :(
Maybe we can have Normal MM and Ranked MM to be the same in all modes except for one difference, "you play Normal MM and you gain no MMR, but if you want MMR, then play the Ranked MM." - opinion?
Right now these are completely different game modes with different people playing them, which is why separation even exists.
"Unranked" basically means "Casual". You play for fun, you do whatever, you can experiment. Everything is streamlined to let people to just get into the game ASAP - even bans have been automated. People don't expect high level plays from you or anything and ideally don't bother you as long as you actually play.
"Ranked" means "Competetive". People play to win by any means necessary and it shows in the vibe and how people constantly tell you what to do. It is basically a TI roleplay. Average unranked player does not care about these things, otherwise he wouldn't be playing unranked.
You said the "competitive" there. It can be meant for the MMR to be competed. Why the Normal MM cannot have roles queue?
When I asked such question, you said no meaningful different between the two and might as well make ranked the default game? May I know deeper what do u mean by "make ranked the default game"? I need more words for this line. TQ
What I was trying to say is that:
If Unranked and Ranked will be exactly the same game modes with the only difference being the MMR going up and down - people will just default to playing ranked for the funny numbers rather than no number at all. There won't be a genuine reason to play casual since it's literally same thing just without the cool badge on your profile. People like badges.
Why it won't be a genuine reason to play casual? If you don't want to risk your MMR, then you can play more Normal MM (unranked). Now u know why people are smurfing with alternate accounts? What I have seen people were making choice to play by using alternate or secondary accounts (smurfing) because they don't want to put their MMR on the risk there. But they want to enjoy the fun which is similar as the ranked MM there. If more and more players are thinking to alternating their funs into secondary/alternate accounts, then more smurfs will happened!
You don't have to worry the normal MM will become competitive because I never say bring MMR into normal MM, but I said bring roles queue into normal MM there. MMR can remain for ranked to be competitive.
You can let the Normal MM be fun mode. But you cannot let the Normal MM to be an "influence" to cause the people in forgetting the true styles of playing Dota2 games because Dota2 games must always have good roles when playing. If you let the Normal MM to be such a big influence, then it means Normal MM is the REAL REASON why Ranked MM is corrupted or spoiled where most people don't want to play their roles properly.
Last time, when Dota2 wasn't released yet, the "Dota-allstars" which was played on Warcraft III, the game matching there always started in lobby styles where most players can know and understand their teammates are going for what roles or styles. Today's Dota2 has lobby mode but that mode doesn't good enough to influence or attract the players for its quality, instead many players keep focusing on Normal MM or Ranked Roles Queue MM (allpick), or Turbo Mode. All these players seem rushing on the "game records" or Game Matches only.
What is your opinion if I say, erase all the all-pick mode on Normal MM and Ranked MM, and allowing the all pick mode to be played on lobby only? Do u think the players will be feared by this idea? I can guarantee they afraid of this idea.
Yeah the problem is, how is it "having fun" when 4 of your team are fighting 5, and the zues just sits to the side. When ones low kills them and runs back to base. And the rest of the teams dead. Let me know when that becomes fun?