Dota 2
Broseidon Jun 19, 2024 @ 3:18am
Counter Helix
Hi there, can we scale dmg of counter helix with items ? or it is not possible ?
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Showing 1-12 of 12 comments
Zagryzaec Jun 19, 2024 @ 3:19am 
Not sure but maybe incoming damage modification will work like the veil.
Artek [General] Jun 19, 2024 @ 3:28am 
It deals Pure damage and i am unaware of a single item capable of improving Pure damage.
So 99.99% the answer is "No".

The thing is that the ability doesn't even need it - by nature of how Counter works it automatically scales with enemies' attack speed as the game goes on and Pure damage also means that they have no means of reducing it either.
Quantum Kitten Jun 19, 2024 @ 3:31am 
Spell amp increases pure damage

EDIT: for example 6 divine rapiers on magic mode will cause you to do just shy of 500 damage per spin proq :)
Last edited by Quantum Kitten; Jun 19, 2024 @ 3:34am
Artek [General] Jun 19, 2024 @ 4:03am 
Originally posted by Quantum Kitten:
Spell amp increases pure damage

EDIT: for example 6 divine rapiers on magic mode will cause you to do just shy of 500 damage per spin proq :)
Ah, makes sense. Didn't think spell amp would count...
Broseidon Jun 19, 2024 @ 4:09am 
Pretty nice info about Pure dmg guys ! Thank you :)
SkyG0d Jun 19, 2024 @ 6:03am 
fyi bkb activated will negate puredmg as the person with bkb activated wont take any pure damage, i figure you know this already though.
SkyG0d Jun 19, 2024 @ 6:04am 
Originally posted by Quantum Kitten:
Spell amp increases pure damage

EDIT: for example 6 divine rapiers on magic mode will cause you to do just shy of 500 damage per spin proq :)
i thought each rapier gave you 25% more spell damage, wouldnt 6 = 150% spell damage? or do they not stack like that?

so would 150% of 470 = 705 dmg per counter helix if it amped it?

also because its pure damage its not counted as spell damage even though its a 'spell' its more of a passive ability or innate how they call it in this game.
Last edited by SkyG0d; Jun 19, 2024 @ 6:10am
SkyG0d Jun 19, 2024 @ 6:08am 
Originally posted by Artek General:
It deals Pure damage and i am unaware of a single item capable of improving Pure damage.
So 99.99% the answer is "No".

The thing is that the ability doesn't even need it - by nature of how Counter works it automatically scales with enemies' attack speed as the game goes on and Pure damage also means that they have no means of reducing it either.
they do have a means of reducing it though, the counter to pure damage has always been health and bkb, obviously bkb has a long cooldown though, but because pure ignores armor you need to have a bigger health pool.

some weird things in this game like banes ult, it pierce bkb but just disables, does not do damage because bkb stops pure and reflected damage.
Scale with aghs, get helix on attack. Also bloodstone for bigger spin
SkyG0d Jun 19, 2024 @ 6:21am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Scale with aghs, get helix on attack. Also bloodstone for bigger spin
i thought bloodstone was just for sustain/tankyness but i rarely ever play axe.
Artek [General] Jun 19, 2024 @ 6:44am 
Originally posted by SkyG0d:
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Scale with aghs, get helix on attack. Also bloodstone for bigger spin
i thought bloodstone was just for sustain/tankyness but i rarely ever play axe.
Apparently it is affected by the AoE bonus, but I don't really see it being particularly useful.
76561199583375915 Jun 19, 2024 @ 7:26am 
yeah
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Date Posted: Jun 19, 2024 @ 3:18am
Posts: 12