Dota 2
There is always boasting about the rapid progress of network quality here, but why is the network quality still very poor when playing DOTA2? This is obviously very unreasonable
Speaking of which, we are always boasting about the progress of network quality, from 3G networks to the current 5G network names, which are constantly changing. However, the fact is that DOTA2, an extremely old game, is still playing with the same network lag and smoothness as before. To play with a smooth network, one must pay intermediaries such as online game accelerators. So what is the manifestation of the so-called improvement in network quality. If it is a newly released high-definition drama online game, it is understandable that the network may not be smooth because it requires more network transmission. However, it is very unreasonable for DOTA2, a very ancient game, to still be played unsmooth to this day. Here are all kinds of unnecessary intermediaries squeezing consumers, and using various despicable means such as blocking or other means to prevent consumers from pointing out the factual nature of the erroneous phenomenon. Even if someone tells the truth, they will hire others to deny the truth through despicable means and lies. For example, if you reveal the truth about internet lag, and in order to cover up the truth, they will block what you are saying, and then hire many people to lie and claim that the internet is very smooth, using the advantage of numbers to deceive. Simply put, there are too many people who do not know how to verify the truth of things based on facts, which is also the key to the rampant spread of lies. These people who do not recognize the truth like to see wrong things as right. For those who only recognize facts and verify the truth, truth, and correctness of things based solely on facts, they can learn from the fact that poor internet quality is a true lie, that online game accelerators are unnecessary intermediaries who forcefully suppress consumers, and that those who do not recognize facts will only live in the scams of others


谈起来这里总在吹嘘网络质的进步,从3G网络到现在的5G网络名称是总在变化。然而事实是DOTA2一个极老的游戏现在玩起来还是和从前一样网络卡顿不流畅,要玩起来网络流畅就必须给网游戏加速器这样的中间商付费交钱,那么所谓网络质量进步的体现又是什么呢。如果是新出的高画质大戏网络游戏出现网络不流畅还情有可原,因为需要更多的网络传输,但DOTA2这样一款非常古老的游戏却直到现在依然玩起来不流畅这是非常不合理的。这里尽是完全没必要出现的中间商各种压榨消费者,并且还以各种卑劣手段比如屏蔽或其他手段不让消费者指出说出错误现象的事实性。即便有人说出事实真相,也会雇佣其他人以卑劣手段和撒谎来否认真相。比如你说出网络卡顿的真相,然后为了掩盖真相,他们就会屏蔽你所说的,然后在雇佣很多人撒谎说网络很流畅,以人数优势进行欺瞒。简单说只有不懂得以事实性验证事物真相的人过多也是导致谎言乱象横行的关键,这些不认事实性的人都喜欢把错误的事物当作对的。对于只认事实性,只以事实性验证事物的真假对错的人,都能从网络质量差这个事实性里得知所谓的网络进步纯属谎言,能得知网游加速器纯属强行压制消费者的不必要中间商,不认事实性的人只会活在别人的骗局之中
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The fact is that the victory or defeat of DOTA2 has nothing to do with individual strength. The victory or defeat is only related to the distribution of luck among teammates. When encountering a disruptive teammate, you will inevitably lose. Moreover, intentionally disruptive teammate can use various despicable means to make you perform poorly. Moreover, DOTA2 is full of intentionally disruptive teammate. If you don't believe this statement, we can use factual verification. We can form a team and I will play the intentionally harmful teammate. I can guarantee that you will perform poorly and lose the game. Therefore, factual evidence fully proves that DOTA2's multiplayer competition cannot prove individual strength, only 1V1 can prove it. Three year old children should be aware that if their teammates deliberately cause trouble, it will inevitably have a chain effect, causing other teammates to fall into crisis. Therefore, players who believe that GG=EZ are completely ignorant, and they are not even as good as three-year-old children
Originally posted by Kagami:
The fact is that the victory or defeat of DOTA2 has nothing to do with individual strength. The victory or defeat is only related to the distribution of luck among teammates. When encountering a disruptive teammate, you will inevitably lose. Moreover, intentionally disruptive teammate can use various despicable means to make you perform poorly. Moreover, DOTA2 is full of intentionally disruptive teammate. If you don't believe this statement, we can use factual verification. We can form a team and I will play the intentionally harmful teammate. I can guarantee that you will perform poorly and lose the game. Therefore, factual evidence fully proves that DOTA2's multiplayer competition cannot prove individual strength, only 1V1 can prove it. Three year old children should be aware that if their teammates deliberately cause trouble, it will inevitably have a chain effect, causing other teammates to fall into crisis. Therefore, players who believe that GG=EZ are completely ignorant, and they are not even as good as three-year-old children
You can form a team and fight againts my team. You can play intentional harmfull teammate but if my team (all 5) decides to abandon the game instantly. Your team still won the game.

So it doesn’t work like that.



Anything can only be revealed through factual verification. I have tested what I said with many people, and as long as I plan to disrupt and lose the game, my teammates will never win. In Dota 2, relying solely on one person's ability is not enough to determine the outcome, but relying solely on one person to cause trouble is enough to make teammates lose the game. I believe everyone can also be certain from the fact of the game experience that as long as a teammate intends to deliberately cause trouble, the game will inevitably lose, unless there are more teammates on the opponent's side who intentionally cause trouble. The truth of things that cannot be verified by facts can only be considered as possibilities, so everyone can personally use factual verification to know the truth and whether the victory or defeat of Dota 2's single row competition is purely luck. No need to say or argue, the truth of anything can be learned from facts
Anything can only be revealed through factual verification. I have tested what I said with many people, and as long as I plan to disrupt and lose the game, my teammates will never win. In Dota 2, relying solely on one person's ability is not enough to determine the outcome, but relying solely on one person to cause trouble is enough to make teammates lose the game. I believe everyone can also be certain from the fact of the game experience that as long as a teammate intends to deliberately cause trouble, the game will inevitably lose, unless there are more teammates on the opponent's side who intentionally cause trouble. The truth of things that cannot be verified by facts can only be considered as possibilities, so everyone can personally use factual verification to know the truth and whether the victory or defeat of Dota 2's single row competition is purely luck. No need to say or argue, the truth of anything can be learned from facts


任何事物只有经过了事实性验证才能得知真相,我和很多人测试过我所说的内容,只要我打算捣乱输掉比赛那么我的队友就绝不可能取胜。也就是在dota2里只靠一个人的能力是没办法左右胜负的,但只靠一个人捣乱却足以让队友输掉比赛。相信大家自己从游戏体验事实性里也能肯定,只要队友打算故意捣乱那么比赛就必输,除非对手那边故意捣乱的队友数量更多。没事实性验证的事物真相都只能算可能性,所以大家可以亲自用事实性验证,就能得知真相就能知道dota2的单排比赛胜负到底是不是纯属运气了。不必多说不必争辩,任何事物的真相都能从事实性里得知
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Date Posted: Apr 9, 2024 @ 7:50am
Posts: 3