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Winning lane doesn't equal winning game, it just pushes the advantage in your favor by making the enemy's corresponding jungle less safe to farm in. Ideally, when you win a lane, you should be coordinating with your team to try playing inside the jungle of the lane you just won, especially if you won mid lane and took the tower since that gives access to both jungles. But in low rank pubs that rarely happens, so while losing lane can suck, most people don't know how to capitalize on the opportunity and will go back to farming their own lanes and jungles instead of crowding the enemy out of their own farm.
Killing enemy heroes only gives you a certain amount of gold advantage. If you have 12 kills more than enemy team that is about 3500-4000 team gold advantage. If you farm worse as a team this could easily sum up to be the same amount
Yes, some carries can farm like crazy and become a comeback hero quite easily, but they are few. Lads like anti-mage and Spectre come to mind - they tend to just not be present in the game for like 30 minutes, and then they walk out from jungle and its joeover, but its been a long time since that happened.
Its all grains in the sand to me. Games are not lost "just" because enemy hero farmed very well, they are lost to a variety of snowballing issues like: bad hero composition on your side, good hero composition on their side, someone not using they kit optimally, their initiator having bigger balls, yadi yada.
I've seen plenty of comebacks from disgusting, depressing games and i could never tell you how on earth we won that. The team sucks D for 25 minutes straight, then something happens and suddenly the fights are going somewhat in our favour. Was it farm? Was it the killing spree ending money? Did someone sobered up mid-game? Who knows...