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Повідомити про проблему з перекладом
That is the point in playing mid solo: you kinda play for yourself, you get better each time, you learn each match up, and the goal of the game is the game, not the social interactions with lane partners. It really doesn't matter if you win or lose the game, what matters is your crescent impact and general growth you get by playing both winning and losing games.
You need to play for yourself, and just queue game after game and, of course, do some meta research, watch other people play. As any role in Dota, mid has its own meta: the frustration for losing when mid is higher then any other role, because you are more actively engaged in the game than any other position. The more you play dota, and the less you complain about the hands you are dealt - your team, enemy team having smurfs, things like that - the more you will learn to cope with defeat, and the less you will be bothered by all the social intricacies that happens every game.
There is an extra caveat by playing mid as your main role when playing solo: you will get to meet other non-mid players a lot, that for some reason, are playing mid - and you can dominate them. You will also face a lot of smurfs and boosters, and you will need to have a ticker skin since your fails will be more noticed since people love to blame when they are losing.
The thing is, playing Ranked Solo is a thankless job, but it is the most rewarding: you get to pick last in most cases, and if you are really good and ahead your mmr, you get to even save a bad draft: does your team lacks a initiator that is durable in some ways? Or does the enemy team has no way to counter a certain hero or playstyle? Does your team lacks control, stuns?
The only thing you have to keep on mind when playing mind is that you are not the carry, although you will end up carrying a lot of games. So don't be that guy that picks faceless void mid, or slark mid, just because you saw topson doing it. Master 3-6 heroes mid, spam only one or two, and you will see how much more enjoyable the game will be in solo ranked. And you can always party if you need to farm role tokens, and still play only mid.
When you only play solo as mid, your expectations of how your team should act will, over time, doesn't matter as much - you will be focusing on your role and enjoying it. It is by far the most demanding role, there isn't really chill, but you can enjoy it more than having to, every game, tell your support to be more or less agressive, or your core to harass more or less the enemy: mid might be the most demanding role, but socially speaking, it is much less demanding.
Good luck.
Many countries in my region (SEA including my native country) were liberated by the powers of the Western countries (since WW2). Therefore, the main International language(s) used in the region here has many similarities to the Western languages (depends on which empire) also. - Some are mixed and confusing.
I used the word "Superior" because I saw you use "Superior" there. Go directly with the nickname "AI" if you would like to describe Artificial Intelligence because the understanding of AI has been entering my region here already since years ago. I understand many humans in this world like to be high ego with their native languages, but they never understand the meaning of life that will face death no matter what, am I a crazy person to say so?
Many misunderstandings happened in my first reading to what was pointed out by OP. When I keep re-read and re-imagined the situation he attempted to describe, then only I was able to get a 'closer understanding' of the removal of support mode there. Next, I put another reply to him that came as 'my thought' regarding the spoken of "support role" there through my comment #56. I think the "exclamation point" there could bring a lot of misreading that leads to misunderstanding.
If I am not mistaken, managing a forum is not an easy job because different people across the world may be able to participate with "different" thoughts and languages that could lead to "different" understandings. At the same time, the curiousity as shown by the OP made me to think his posting or thread was very valuable to be discussed (let's re-thinking why he questioned so if we can).
Great to have a wide-thinker like you :) Nice to meet you too. Correct me if you found any of my words sound or seem "deformed" for your understanding.
Going back or improvising the "classic" type of the 'ranked MM' seems more stable compared to the 'ranked MM' that contains so many roles to be selected.
I think the roles queue there which appears in the modes is spoiling the game a lot because it makes the game in controlling the desire and enjoyment of the players for too much. If the players have much random space there to play their games (based on the plans, strategies, or compositions of the team), then that is a very enjoyable game. The very bad is, since such features were introduced, many players always prefer to keep blaming the system after they failed in enjoying the game.
Maybe we should step back into the classic 'ranked MM' to avoid all the blamable features. What you said earlier about the "removal of Support mode" may be correct, but to me, if such a mode is to be removed, then all others should be removed at the same time. Otherwise, it may cause certain parties to have too high ego in picking or keep focusing on certain roles although it is just the removal of a mode.
Developers are better about it now but Dota 2 2013 was some prime "But we had lots of rewarding fun being support at the studio!?"
anything above archon should be okayish game.
if you dont like them just pick support yourself, it'd easy to carry game with sup in low bracket. pick an active hero that get ♥♥♥♥ done or big team fight spell.
In the explained situation, PA can be concluded as assisting (support), meanwhile Lion is the hero who gain the kill score there. Be wide thinker with proper thinking, if PA is to become a "Carry" only, and without any support responsibility that can be carried on, then what is the meaning for the "Stifling Dagger" to be retained as one of her abilities there, which can slow the opponent's hero? Do you have the vision to play the PA with high team tolerance, or do you plan to pick the PA by going solo within a long game play?
If players are so sensitive to think the "Support" must be players on the back to cover (back up) the team, then such context might be wrong to me because as long as you are helping (or assisting) your teammate, then you usually be known as support within that situation because Dota2 game always have many unique situation to be analysed. This is not a simple graphing in the game where you all can see during the "post-game" (or after game), there are many information (data) given to the players to analyse themselves for the best improvement towards the next game.
If you cannot analyse yourself, then it means you are failing yourself (why not "treasure out" your personal weaknesses there which can be known by yourself only and repair it from there?).
The simple answer is they are not 100% sup players. They know how core roles should perform to win the match, because it might be their signature roles (ex mider decided to play sup).
I remember once I played 4 5 pos while my key roles were core on crusader and I crearly saw before midgame that 1 2 pos in those matches are bad and will fail late - I started to put carry gear on my sup to make more damage and save fights. And sometimes It worked. Ofc I never stopped supporting team but the priorities could change.
The advice is the same - start with your performance and skill first, then you can blame others
Because the games rigged bro. It needs to go
Could agree, but only for position 4 soft support. This position is all about flexibility and being able to read the game and how it goes. It's a mix of spells, DPS and mobility.
So yes, you can start soft and become semi-carry, full back, lane pusher or even scout.
But as position 5, you don't have this freedom of choice. It's simply impossible when you earn 100 coins a minute and you have to spend it in smoke of deceit, sentries, dust.
Hard support is definitely not made for players with a narrow-minded core mindset.