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I for example don't understand why my heroes die from 1-2 hits and in return cannot kill a single enemy even with their ultimate.
This is the worst state that DOTA has ever been in. Patch 7.33 was a turn in the wrong direction, but this recent patch solidifies Valve's direction to make this game a copy of SMITE/LOL. Seriously, giving every character a passive and 2 facets is the equivalent of giving every character a new ability. This will take years to balance.
Balance does not exist, and it seems like Valve is desperate to draw in LOL players even at the cost of ruining the integrity and competitiveness of the game. The worst part is that LOL players won't leave their game to play the slower clone that DOTA is poised to become.
1) mkb
2) witch blade
3) heaven's halberd
4) scythe of vyse
5) satanic for high agility and high attack speed heroes
https://www.opendota.com/matches/7691189431
https://www.dotabuff.com/matches/7691189431/builds
counters PA extremely well