Dota 2
Questa discussione è stata chiusa
niaerniopawrjnko 26 mag 2024, ore 3:19
3
5
2
2
9
The matchmaking is rigged
Playing dota ranked is a waste of time, every single game is predetermined to make you waste as much time as possible. For the past week I went from 4.1k mmr to 3.4k and there is literally nothing I can do about it.

Every single game is the same story, I mainly play offlane, my pos 4 picks a useless hero, dies in my lane and then roams. I still win or at least go even in 1vs2 lanes, meanwhile my mid always picks a completely useless hero and loses lane and never roams. My safelane gets stomped, which makes no sense since they are playing a 3vs2. And while all this is happening the enemy pos 1 is free farming the entire game but no one cares.

https://www.dotabuff.com/players/70143044/matches?date=week&enhance=overview

By looking at my dotabuff you can clearly see that I have been put into a losers queue.
< >
Visualizzazione di 226-240 commenti su 597
I have made a post about it very long time ago, it seems the mm is rigged in the same way as before.
Once I mastered some supports as ES and CM to boost myself out of low mmr games, I was placed in low mmr due to that I started ranked games as a newbie, then it was very hard to get out.
However even when I started to leave low mmr around 1000 mmr, I had winning streaks with ES and CM, do you know what happened?
After the many winning streaks, I was forced to lose back all the winnings, so I didn't change anything YET the matchmaking started to force me to play with much worse players, the mm forced me to lose back all the gained mmr points, where I started my winning streaks!
And even then people came up with ridiculous excuses, why this happened instead of blaming the rigged matchmaking system.
The system clearly recognizes when you win a lot and it forces you to play with worse teams to stop your fast gain in mmr.

Here are my own screenshots about my winning streaks to prove it, unfortunately I didn't take screenshots of the losing streaks after these:

https://steamcommunity.com/id/juliapalotas/screenshot/362905385247127742/

You can see my mmr that I fell back not long after my winning streak, so here I try to boost myself with cm:
https://steamcommunity.com/id/juliapalotas/screenshot/316748014337231197/

Another winning streak:
https://steamcommunity.com/id/juliapalotas/screenshot/844840012257819974/

Every boosting attempt of such was rewarded by putting me into terrible teams and I had losing streaks of 10 games usually, even if I didn't change anything, I kept playing the same hero with same build.

You can't use the excuse that I had losing streak, because I reached my own mmr bracket. Why? Because when you reach your own skill level, it would mean you start to have more losses, BUT not having a big losing streak. When you play in your own mmr backet, it would mean you start to have winrate closer to 50%.
The matchmaking is 100% rigged, it monitors your gain and will force you to lose as much as you win in short period of time.
Messaggio originale di niaerniopawrjnko:
Messaggio originale di Kagami:
Then why are you choosing a team based game to play ?
Because the gameplay is fun and I love competing. It just sucks that ONE person can lose you the entire game if he wants to. Dota is too much of a time investement with not a lot of fun since losing really sucks and most wins arent fun either.

You said the game is fun and you love competing? Why don't you compete the AI (bots) scripts there? So many AI for you to compete for the sake of your fun. Mr. Kagami questioned you about the "team based" which means you decided to join a group of 10 humans (including yourself) to play together. Why you don't play as a party? A party can mean a team already.

Based on the topic here, I think I able to profound learned more about the reasons for AI (bots) script to exist in the Dota2 game. Good topic, but many confusions may occur.
Guys like Kagami are allways here to have fun in blaming peoples criticsm with useless comments! Some time ago it was a guy named Dante. Maybe he is the same guy, but dont hang on his comments!

The matchmaking issue is not a dream, a fake or something out of a fairytail! It is good recommented and there are tons of videos out there on youtube that prove its the expectation from valve to keep the players hooked!

Dota is not a competetion game with ranking rules like in leagues of solo sports where only your own skills matter! They sell it like that, but that is a marketing gag!

There are chinese firms and other companys involved like the boosting industry that are only earning money with guys that think they are able to beat the system.

But like in any war that is decided before it started like the spartanians in 300, you can gain some rewards for superhuman skilled matches, but you will not win this permanentely because valve is not interessted in single players and will never be!

Its over 10 years now where they didnt fixed the matchmaking issue to use selective stats of every player to decide who goes to who in a match.

Its only the useless mmr points and some useless mess like the behaviour score.
But they are rigged of booster, smurfs, cheater etc. because there are no compensation mmr points from those matches when you have become cheated on. So the mmr pointing system is unballanced! And so the complete messurenment of matchmaking basics are total useless!

Its like using ♥♥♥♥ to cook a meal, you can be the best chef in the world, ♥♥♥♥ stays ♥♥♥♥!

I play over 10 years, every day there are hundreds of this kind of post and valve dont care, so for your own self, accept it or leave it. Its not you, its the system, its in the end Valve!

And in the end its our buddy GabeN, thx for this GabeN realy! (not)

Hi this is Gabe Newell and you recieved a monsterkill, thx for playing dota2!
Messaggio originale di niaerniopawrjnko:
Because the gameplay is fun and I love competing. It just sucks that ONE person can lose you the entire game if he wants to. Dota is too much of a time investement with not a lot of fun since losing really sucks and most wins arent fun either.

Surely competing with a group of friends is better than competing solo.
Or is the issue that if you compete with a stack you're more liable to be called out for your misplays and then have to deal with the real impact of your performance?
You have said numerous times how it is always somebody else's fault and even painted yourself to be in the top 1% etc... not once have you acknowledged your own failings or admitted that you could have done better.

It seems to me the issue is ego related and you're just using all other excuses as a form of coping and avoiding the real issue at hand, It is a team based game and you're clearly not playing it that way, or that's the impression you are leaving with your attitude on the matter.
Messaggio originale di Kagami:
Messaggio originale di niaerniopawrjnko:
Because the gameplay is fun and I love competing. It just sucks that ONE person can lose you the entire game if he wants to. Dota is too much of a time investement with not a lot of fun since losing really sucks and most wins arent fun either.
Well nowadays with all the latest high spec pc and next gen console. There are tons of other games that much more fun gameplay wise and also have good competion on solo mode.

Dota is an old game so maybe its time for you to move on. (From the game and the forum) so you can have a clean slate to play other games that way more fun and not time invested.
Disagree. Most other games are not even close to as being stimulating.
Messaggio originale di niaerniopawrjnko:
Messaggio originale di Kagami:
Then why are you choosing a team based game to play ?
Because the gameplay is fun and I love competing. It just sucks that ONE person can lose you the entire game if he wants to. Dota is too much of a time investement with not a lot of fun since losing really sucks and most wins arent fun either.

well thats mobas for you

one person can lose you the entire game if they want to

i dont believe it is as bad as it sounds because someone performing bad is still contributing and the game is winnable.
but if someone is just straight up running it down mid, then yes, the game becomes almost unwinnable
So is it "rigged" matchmaking or griefers that's the problem now?

Whilst it is true that one person can ruin an entire game, it doesn't mean the game is lost.
There are numerous comeback mechanics in place, not saying it is easy to do but it is possible to turn around a losing game.

I feel the biggest issue is that you're choosing to play solo and relying entirely on randomness instead of making things easier for yourself.
Looking at your stats you have only played in a party 24 times out of 1234 games, which feels crazy for somebody who has been playing Dota for 11 years. So the question is, why keep playing solo and running the risk of being potentially matched with players that re not on the same "wavelength" as you?
Messaggio originale di Kagami:
Messaggio originale di niaerniopawrjnko:
Disagree. Most other games are not even close to as being stimulating.
Well then man up if you still want to play. Dota doesn’t need a soft crying boy to play their game.
I am not crying. I am exposing a rigged matchmaking system.
Messaggio originale di niaerniopawrjnko:
I am not crying. I am exposing a rigged matchmaking system.
By uploading videos from Halo? What have you actually exposed other than your hatred for the community and zero desire to play a team based game as a fellow team mate?

I see nothing substantial or even relevant to "rigged matchmaking". It is solely your viewpoint you're trying to push onto people.....nothing more.
It's extremely rigged. Every other match someone is going 20-0 or 30-1.
I played 5 turbos today without even having a minimum chance to win.
We rely on a matchmaking system that feed us with sh|t.
Messaggio originale di niaerniopawrjnko:
Messaggio originale di Hosenbund:

its the same in every competetive game.
league is probably even worse. that game is full of bronze players which believe they are as good as top 5% or top 1% players

but even in competetive shooters like cs or valorant its the same.
its always people coping because their fragile egos cant handle that they are bad at their video game of choice

that being said OP is not necessarily wrong.. i also had occasions where i would get put into losers queue after a longer break when i came back. losing 500 mmr or something and then suddenly winning everything and going up almost 1000 mmr

its often too many matches in a row, it does not feel truly random, but that being said, skill always wins in the end.
I reached top 1% in both HOTS and league, I know that I easily have the skill to play in top divine. The issue for me is that it takes too many matches to get to my true rank because of the matchmaking. Ive had huge winning streaks and losing streaks in every ranked bracket up until 4.1k mmr (which is my current peak completely solo).

I do not want to waste more time playing in low brackets, its simply not fun for me. Ancient is such a bad rank, I thought that my team mates would improve as I climb but the opposite seems to be the case. If I tell my pos 4 to block the small camp he tells me that its impossible since he doesnt have any wards (he doesnt know that he can block it by standing inside)... Thats the ♥♥♥♥♥♥♥ level I am at, its a joke.

I wish that I was coping and delusional, but anyone that has spent time playing competitive gamea knows that thry are designed to waste your time, there is a reason dota does not allow players to surrender....

Exactly the problem is with the current Forced 50% matchmaking is that it takes more than double the required number of games to reach high rank as a good player compared to all other matchmaking games

Matchmaking games without the Forced matchmaking elements are much easier and faster for high skilled players to climb up their rank because artificially matchmaking element doesn't exist to force these skilled players to

Dota 2 is worse than League in terms of matchmaking because dota 2 has much less playerbase than League which means low chance to escape from matchmaking clutches compared to League due to law of large numbers there are more chances to escape matchmaking elo hell as players call it that's the reason why you have higher rank in league compared to Dota 2 which I've also noticed

My highest rank in League was near Challenger didn't even need alt accounts to reach this
My highest rank in this game matchmaking near Divine with alt account Immortal 1k
Ultima modifica da ﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽; 2 giu 2024, ore 14:05
Messaggio originale di :
The only person wasting their time is you.

Counter-Strike ranked system is identical, it's just a different system different rules ergo warranting a different approach. In both games, when the game is made harder (based on a win streak most likely), they do so by re-arranging the teams so that the opponents have been mostly winning, and your teammates have probably been losing.

I mean, I thought this is clear to everyone at this point...? If you don't like it, stop using your energy to put yourself in a digital environment that makes you uncomfortable.

There's no other argument or approach to be made. I've already collected thousands of data points/observations, ran detailed analytics, and there's like a .92 correlation between teammate weak teammate behavior and increasing difficulty to win. You have to be the one to carry the game in these situations, and not all of them are winnable simply because we're dealing with the complexities of 4 other individuals.

In Counter Strike, besting your teammates and the opponents means getting multi kills and doing enough damage for weaker players to clean up, and even higher probability if you get Aces or multiple Aces. In dota, it means perfect rotations, gathering comeback gold, and reaching 250+ last hits. The game is predictable after a while and the patterns start to emerge.

For example, it took me nearly 2 hours to play a normal match, where the previous 3 had multiple "individuals/accounts/teammates" who have, instead of playing the game they logged into, intentionally do nothing in various corners of the map, while all 5 opponents are playing normally. And these "individuals" have been doing the same thing for 10 years, or has it been longer? I'm getting old. These, are not winnable, so use the avoid and/or dislike features to permanently ban them from your games. There are solutions, and if you're not using them, you're not allowed to complain. I mean the easiest one is to just stop playing dota lol.

What's the temperature in their room? What did they eat during the day? How are they feeling? Did they exercise? What have they been doing all day before, playing all day, or being productive? The variables are endless so to fixate on them is pretty absurd.

Counter Strike is similar to Dota 2 because the matchmaking algorithm employee or team are the same people can be verified with LinkedIn Valve employee list can't be posted here due to the forum rules

If you collect data points over 100k to 1 million that correlation becomes even higher >95-99% to the point that it has to be orchestrated sure exceptions in the data do exist but those are rare and exceptions not common or pattern

Avoid feature doesn't work at all since its limited especially when avoid list number is on single digit number instead of instead digit % against the playerpool and dislike feature is a illusion of choice always meet the dislike players in my que

After 1 million-th data point collection your steam account will get banned from using Dota 2 API doesn't matter what time frame it is within 1 day/month/year/decade doesn't matter its almost like the Dota 2 devs don't want you as a player to be collecting and analysing matchmaking data as an individual but if an organisation/corporation/entity does it after registering with Dota 2 devs it seems to be okay

If these players only knew how bad it really is
Ultima modifica da ﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽; 2 giu 2024, ore 14:19
Messaggio originale di 76561198122367077:
Messaggio originale di niaerniopawrjnko:
I reached top 1% in both HOTS and league, I know that I easily have the skill to play in top divine. The issue for me is that it takes too many matches to get to my true rank because of the matchmaking. Ive had huge winning streaks and losing streaks in every ranked bracket up until 4.1k mmr (which is my current peak completely solo).

I do not want to waste more time playing in low brackets, its simply not fun for me. Ancient is such a bad rank, I thought that my team mates would improve as I climb but the opposite seems to be the case. If I tell my pos 4 to block the small camp he tells me that its impossible since he doesnt have any wards (he doesnt know that he can block it by standing inside)... Thats the ♥♥♥♥♥♥♥ level I am at, its a joke.

I wish that I was coping and delusional, but anyone that has spent time playing competitive gamea knows that thry are designed to waste your time, there is a reason dota does not allow players to surrender....

Exactly the problem is with the current Forced 50% matchmaking is that it takes more than double the required number of games to reach high rank as a good player compared to all other matchmaking games

Matchmaking games without the Forced matchmaking elements are much easier and faster for high skilled players to climb up their rank because artificially matchmaking element doesn't exist to force these skilled players to

Dota 2 is worse than League in terms of matchmaking because dota 2 has much less playerbase than League which means low chance to escape from matchmaking clutches compared to League due to law of large numbers there are more chances to escape matchmaking elo hell as players call it that's the reason why you have higher rank in league compared to Dota 2 which I've also noticed

My highest rank in League was near Challenger didn't even need alt accounts to reach this
My highest rank in this game matchmaking near Divine with alt account Immortal 1k
Also in League I can surrender at 15 min when I know the game is already lost within the first 5 min, no need to waste my time or my mental.

In dota I can be forced to waste 40+ minutes in an unwinnable game, this makes it so much more exhausting to climb since it gives griefers so much power.
< >
Visualizzazione di 226-240 commenti su 597
Per pagina: 1530 50

Data di pubblicazione: 26 mag 2024, ore 3:19
Messaggi: 597