Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Once I mastered some supports as ES and CM to boost myself out of low mmr games, I was placed in low mmr due to that I started ranked games as a newbie, then it was very hard to get out.
However even when I started to leave low mmr around 1000 mmr, I had winning streaks with ES and CM, do you know what happened?
After the many winning streaks, I was forced to lose back all the winnings, so I didn't change anything YET the matchmaking started to force me to play with much worse players, the mm forced me to lose back all the gained mmr points, where I started my winning streaks!
And even then people came up with ridiculous excuses, why this happened instead of blaming the rigged matchmaking system.
The system clearly recognizes when you win a lot and it forces you to play with worse teams to stop your fast gain in mmr.
Here are my own screenshots about my winning streaks to prove it, unfortunately I didn't take screenshots of the losing streaks after these:
https://steamcommunity.com/id/juliapalotas/screenshot/362905385247127742/
You can see my mmr that I fell back not long after my winning streak, so here I try to boost myself with cm:
https://steamcommunity.com/id/juliapalotas/screenshot/316748014337231197/
Another winning streak:
https://steamcommunity.com/id/juliapalotas/screenshot/844840012257819974/
Every boosting attempt of such was rewarded by putting me into terrible teams and I had losing streaks of 10 games usually, even if I didn't change anything, I kept playing the same hero with same build.
You can't use the excuse that I had losing streak, because I reached my own mmr bracket. Why? Because when you reach your own skill level, it would mean you start to have more losses, BUT not having a big losing streak. When you play in your own mmr backet, it would mean you start to have winrate closer to 50%.
The matchmaking is 100% rigged, it monitors your gain and will force you to lose as much as you win in short period of time.
You said the game is fun and you love competing? Why don't you compete the AI (bots) scripts there? So many AI for you to compete for the sake of your fun. Mr. Kagami questioned you about the "team based" which means you decided to join a group of 10 humans (including yourself) to play together. Why you don't play as a party? A party can mean a team already.
Based on the topic here, I think I able to profound learned more about the reasons for AI (bots) script to exist in the Dota2 game. Good topic, but many confusions may occur.
The matchmaking issue is not a dream, a fake or something out of a fairytail! It is good recommented and there are tons of videos out there on youtube that prove its the expectation from valve to keep the players hooked!
Dota is not a competetion game with ranking rules like in leagues of solo sports where only your own skills matter! They sell it like that, but that is a marketing gag!
There are chinese firms and other companys involved like the boosting industry that are only earning money with guys that think they are able to beat the system.
But like in any war that is decided before it started like the spartanians in 300, you can gain some rewards for superhuman skilled matches, but you will not win this permanentely because valve is not interessted in single players and will never be!
Its over 10 years now where they didnt fixed the matchmaking issue to use selective stats of every player to decide who goes to who in a match.
Its only the useless mmr points and some useless mess like the behaviour score.
But they are rigged of booster, smurfs, cheater etc. because there are no compensation mmr points from those matches when you have become cheated on. So the mmr pointing system is unballanced! And so the complete messurenment of matchmaking basics are total useless!
Its like using ♥♥♥♥ to cook a meal, you can be the best chef in the world, ♥♥♥♥ stays ♥♥♥♥!
I play over 10 years, every day there are hundreds of this kind of post and valve dont care, so for your own self, accept it or leave it. Its not you, its the system, its in the end Valve!
And in the end its our buddy GabeN, thx for this GabeN realy! (not)
Hi this is Gabe Newell and you recieved a monsterkill, thx for playing dota2!
Surely competing with a group of friends is better than competing solo.
Or is the issue that if you compete with a stack you're more liable to be called out for your misplays and then have to deal with the real impact of your performance?
You have said numerous times how it is always somebody else's fault and even painted yourself to be in the top 1% etc... not once have you acknowledged your own failings or admitted that you could have done better.
It seems to me the issue is ego related and you're just using all other excuses as a form of coping and avoiding the real issue at hand, It is a team based game and you're clearly not playing it that way, or that's the impression you are leaving with your attitude on the matter.
well thats mobas for you
one person can lose you the entire game if they want to
i dont believe it is as bad as it sounds because someone performing bad is still contributing and the game is winnable.
but if someone is just straight up running it down mid, then yes, the game becomes almost unwinnable
Whilst it is true that one person can ruin an entire game, it doesn't mean the game is lost.
There are numerous comeback mechanics in place, not saying it is easy to do but it is possible to turn around a losing game.
I feel the biggest issue is that you're choosing to play solo and relying entirely on randomness instead of making things easier for yourself.
Looking at your stats you have only played in a party 24 times out of 1234 games, which feels crazy for somebody who has been playing Dota for 11 years. So the question is, why keep playing solo and running the risk of being potentially matched with players that re not on the same "wavelength" as you?
I see nothing substantial or even relevant to "rigged matchmaking". It is solely your viewpoint you're trying to push onto people.....nothing more.
BUt its game, after game.
https://leetify.com/app/match-details/d9d33bf3-42ed-4b2f-a8c4-19d55e5cf350/overview
https://leetify.com/app/match-details/5b700799-0158-4a33-af42-19f197c88dcf/overview
https://leetify.com/app/match-details/4829cb7c-a3ba-4dfa-919a-9f3f5f6e624a/overview
Do you see any patterns here?
50% winrate? Mine is 30%
https://leetify.com/app/profile/76561197974771016
Tell me again, all valve games are not rigged.
We rely on a matchmaking system that feed us with sh|t.
Exactly the problem is with the current Forced 50% matchmaking is that it takes more than double the required number of games to reach high rank as a good player compared to all other matchmaking games
Matchmaking games without the Forced matchmaking elements are much easier and faster for high skilled players to climb up their rank because artificially matchmaking element doesn't exist to force these skilled players to
Dota 2 is worse than League in terms of matchmaking because dota 2 has much less playerbase than League which means low chance to escape from matchmaking clutches compared to League due to law of large numbers there are more chances to escape matchmaking elo hell as players call it that's the reason why you have higher rank in league compared to Dota 2 which I've also noticed
My highest rank in League was near Challenger didn't even need alt accounts to reach this
My highest rank in this game matchmaking near Divine with alt account Immortal 1k
Counter Strike is similar to Dota 2 because the matchmaking algorithm employee or team are the same people can be verified with LinkedIn Valve employee list can't be posted here due to the forum rules
If you collect data points over 100k to 1 million that correlation becomes even higher >95-99% to the point that it has to be orchestrated sure exceptions in the data do exist but those are rare and exceptions not common or pattern
Avoid feature doesn't work at all since its limited especially when avoid list number is on single digit number instead of instead digit % against the playerpool and dislike feature is a illusion of choice always meet the dislike players in my que
After 1 million-th data point collection your steam account will get banned from using Dota 2 API doesn't matter what time frame it is within 1 day/month/year/decade doesn't matter its almost like the Dota 2 devs don't want you as a player to be collecting and analysing matchmaking data as an individual but if an organisation/corporation/entity does it after registering with Dota 2 devs it seems to be okay
If these players only knew how bad it really is
In dota I can be forced to waste 40+ minutes in an unwinnable game, this makes it so much more exhausting to climb since it gives griefers so much power.