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Dota is growing in a slow manner. And i do think the community and the dota team are kinda resonating each trying their own things and adjusting accordingly.
Love the update. Matchmaking is so much smarter and quicker. Kudos to all
1. 2 classes in dota
2. Ban phase being important because of extreme unevenness in team skill. You only need to counter 1 player in practice but 5 in theory
3. How Valve is changing the game because they can't beat the hackers
4. Proof of account specific matchmaking. Those post game surveys can't guide match quality for ♥♥♥♥ btw
5. Skill variance in ranked outside of medal? What am I reading here? They can't unbaked that cake
I've tried to do it all at once in critical and truthful tone
Only very few dota 2 players noticed the change in dota 2 player class experience from better experience for paid dota plus user than f2p user essentially f2p players are guinea pigs to dota 2 devs experimental lab which I've been telling for many years now
Games are so ♥♥♥♥♥♥♥ hard with smurf hero pool getting through on my higher rank alt account lol obviously this would've happened any high skilled player knows this its only the casuals sorry newbies complaining about the players banning players with low hero pool less than 3-5 heroes
Valve Dota 2 devs reasoning is that if they can fix their dota 2 experience through matchmaking they can fix the root cause of cheating but how they did it will incite even more toxicity and cheating how ironic by locking the good feature behind paywall and having bad excuse of having experimental matchmaking feature will ruin their vision of forced 50% matchmaking for everyone
These devs got so mad at me that they decided to censor my steam profile name instead of being mad taking the criticism and improving upon them but nah I don't believe the devs have good in them being psychopathic human for more than a decade
This update essentially is a feel good message blue pill message announcement and features because if updates features aren't designed and tested properly it will backfire like the recent Dota 2 server security updates
Dota 2 arcade games still have vulnerability that leaks IP after the recent steam dota 2 server security update of VPN with VAC sigh I'm not gonna bother with valve they don't even pay security researchers for security and serious ♥♥♥♥
Dota could already calculate skill variances when Dota plus was announced it was open secret feature for competent players its how you use the data Dota plus displayed for the player account
I don't even understand this
Dota 2 devs are sitting on millions of big data for dota 2 player+skill+matchmaking after more than a decade and this is the system they come up with even LLM AI deep learning training is better than dota 2 devs
It's only players with low bs that are affected. Obviously people will dodge if they get yellow/red popups. I only accept games when it's all green. I tried accepting a yellow/red queue and it was a very toxic experience. Never again.
last time i check, we get penalt for queue and not accept the match.
They are also getting a new data point to collect, how intolerable players are actually towards toxic behavior.