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Also if your at 8k you probably do have some issues. Not many but some. Probably work on that too.
It's gotten slightly easier to raise score. I've gone from 7k to 10k. But getting out of the 7's was pretty hard.
This doesn't work. Commends are not related to behavior score.
During those messy times, my behavior score dropped to 3k, and I thought that my account was going to be banned pretty soon if that kept up, so I came up with a plan that worked, but it requires some sacrifice:
1. Change your mindset - "Dota is NOT a competitive game and is NOT for fun". I used to play DotA both for fun and for win, both for sport and for competition. With that in mind I used to always think about cool strategies that worked to win the game: For DotA player base that is NOT good. Instead of playing for fun or for win, you should simply focus in "appearing to do your role", no matter how terrible that looks to you, and "be around" whenever your team is doing something that *appears* to be "important"; even if "being around" means being completely useless, not taking the opportunity to farm a massive wave at the other side of the map, counter pushing it, maybe even getting a second tower and forcing the enemy team to go back despite winning the last teamfight. Your team will not understand this, they will not understand your actions, your notions and what you are trying to do, so if you want to improve your behavior score you need to change your mindset from "winning" to "being around". If you can change your mindset to play dota just to stick around people rather than actually doing objectives, you will be ignored more frequently by the player base who likes to blame things on people. "Don't stand out" is also a nice way of thinking unless "standing out" is getting an "inexplicably" high kd that completely overcomes all of your teammates and matches enemy best ones;
2. Do not engage in any type of communication - do not ping, do not make calls, do not use taunts, do not use all chat, do not use voice chat or local chat. If that is hard to you, mute everybody if you need and only pay attention to their pings. If you don't appear in the chat or make any kind of attention, the toxic player base will be less likely to remember or think about you, because they are probably answering "that other dude" that is answering their toxicity.
3. Remember to meditate between matches. Really, you will need it!
Also remember to commend people who play well in your matches and help you win, they deserve it, don't they? I am not so sure but maybe doing so you are more likely to meet them again in your other games.
With this strategy I managed to climb back in 3 months what I though it was going to be a goner.
Follow these steps and you are almost assured you will manage to climb your behavior score from even the depths of hells to the "not so different from hell but still better" place that is the 10k score that at least allows you to make calls every now an then - if you dare.
I believe the way it is now is much more fair than it used to be in the past, addressing the prior issue in its majority, however there are still things I think should be improved about the behavior penalties. People who are toxic and people who make bad moves are 2 different things, people who get penalties for making bad moves shouldn't necessarily have penalties for communication, isn't it? In the same way people who are toxic should probably have their communications privileges temporarily revoked, but not necessarily being put to play in the same pool of "bad players".
And there is also disconnection issues, people who disconnect from game are a complete another tier of behavior which is not "being toxic in chat" or "playing terrible".
1) actions speaks louder than words
spamming ping, spamming Mic...........etc are "words" not "actions".
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jungling at the start of match for the first 10 mins will get you reported instantly by your team mates.
since there is no "jungling" lane role in dota 2 at all.
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my advice is this
a) just play safe and stay alive
b) don't let the enemy heroes in your lane take down your lane's 1st tower.
the moment they take down the 1st tower on the lane you guarding, the enemy heroes in your lane will start pushing the other lanes by "ganking" on your team mates at the other lanes.
kindly remember that dota 2 all pick mode matches can last up to 1 hour and 30 mins.
don't treat it like it will end within 30 mins at all like "LoL and MLBB".
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the only mode that will cause the match to end within 30 mins is the "turbo Mode".
How do you know?
If that's true then what is the set amount score you get after every game (Assuming no reports)? Cause if it's not that either than there would be no way to raise your score which isn't true.
Your behavior score goes down for being reported and goes up for not being reported. Commends are just little digital high-fives.