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Ilmoita käännösongelmasta
For the old system it's true, but in this one it's weird (maybe they've fixed it now)
When you get in your behavior recap, there's a list of people who get "punished" from your report. We tried with friends, 3 or 4 stack with random, sometimes just 1 game after we all get the same player on our list. Deserved or not. Maybe that was only "luck" idk
Sometimes it just take time for them to notice, that is what I rather believe. Stacking camps was considered an abuse, same goes for pulling creeps to change the wave equilibrium. Those anon heroes did a great job, and that is just fine. Even if they took "my idea", it was still on the developers to create all shards, for all heroes, implement and develop on them. All I did was provide feedback and as I mentioned, I don't really mind the credit - my issue was just that I would like to have my ticket history for some time, not to gloat or show off, but to see how my writing progressed. And that is fine. If I wanted to "secure rights", it would be on me to publish in a blog or something like that.
I think the same goes for the ward situation: people complained for a long time about not being able to deward a camp blocked by a griefer, so they ended up listening and finally added the option.
One thing that I've been asking for a while now it's a Creative Writing contest, you know. I'm not saying I would win for sure, but damn, I can write a story better than that Anti-Mage / Wind Ranger manga, lol. The only creative contest we have right now is the Short Film, but for the last couple years large companies have been dropping a lot of money and winning with stunning animations: don't get me wrong, the last winner "PA PERSONA NARUTO SMV" was garbage in my opinion. But, well, it won the vote because people love the animation. It's really hard to compete with production value like that, and I feel bad for the small guys trying to make creative videos just to get destroyed by a 20 people crew with professional audio, graphics and animation. It's not that "people are stepping up" in their creativity, they are just having bigger budgets because of the prize money. Same goes for cosplay, and pretty much everything else in life.
Artifact didn't just failed: it made empty promises before the launch and actually did not bother to refund money for a lot of people that paid for it. I got my refund, because I had to go and request it. But a lot of people did not know they could get one, and the money never got back.
I have to disagree with you on Underlords. If you check the Forum and the Discussion Boards, people are starving for new content - the game even had a Battle Pass model and abandoned it. After the whole "AutoChess Mania" went away because people got tired of it, Valve gave up but, mostly, they gave up after Riot TFT flopped aswell.
Multiple arcanas are coming soon, with the frostivus event. It will just take longer than ever, and probably only arrive late December. They promised multiple events across the year but, well, they promises a lot of things and they don't deliver it.
Here is what I believe it happens: things got delayed over and over to a point that they choose to make one single event instead of following what they promised. I think this new event will arrive late december, and will last long enough that the new hero will drop right at the end of the event, as if it was planned all along. It's all improvisation, just like a Clown performing in a show - which sure fits the theme.
Valve mistake is one and only: not having a decent plan, a road map. Just look at the previous years - some years we got one arcana, some years we got two arcanas, some year the arcana was on shop, some others it wasn't. I still have 120 "Blue Tears" from recycled items in my inventory - those are never going away, it was a system implement in a Fall Major many years ago, but they dumped the idea and here we are. We are approaching the end of the year, but Steam Charts show that the number of concurrent players is dropping, when it is exactly the opposite that should be happening.
I wrote in another post that I really believe Valve should keep the PVE and PVP events available, all year long. It doesn't take that much effort, really, considering how much effort they put into creating the events and the filters. Dota doesn't have a casual mode anymore: Turbo is infested with people farming behavior score with a sick attitude - new players should be welcome there, but because of things like "Guild Challenge", people get mad when they lose Turbo because they did not went to play turbo for fun, they went on turbo to farm Guild Quests. Guilds in Dota are an awful system, and the quests only add to the in-game toxicity. It's sad, but it's true.
And I'm sorry, but I have to disagree on Dragon's Blood too: the first season is actually fine. But the second season was so bad that there were tweets from the writer and the crew begging people to Watch it on netflix, hinting that a third season would only happy if viewership increased. It was cringe. I'm sure the third season was always in development and this was just a way to make people watch and share on social media, but the writing is just bad.
There is something called "The Hero's Journey", it's a concept developed by Joseph Campbell: he observed a lot of common factors between storytelling, across all cultures, and laid a "map" on how to write a story that will, step by step, make a narration that is considered acceptable by most people. Another writer, named Christoper Vogler, went further ahead and chewed Campbell concept into a cheap "Tutorial" on how to write stories that, even if they end up being mediocre, they still "have a context". Both expanded on Aristotle's Poetics, which is an awful hard text to begin with, but that was basically where we got the model of writing stories with "Begining, Middle and End". The thing is, specially with Vogler's book, it became standard in the US writer's guild, that is why most "blockbusters" usually follow the same flow. It's too much to get into right now, but Dragon's Blood basically follows this concept, poorly, without being innovative at any point, and was completely transfigured to fit into this model. It's just garbage, specially if you are a fan of Dota - it's like the first Final Fantasy movie (Spirits Within was the original title, it was not meant to be called final fantasy at all, but Squaresoft wanted so bad it was called Final Fantasy for PR reasons) that isn't final fantasy at all. Then you get Advent Children, a movie that was based on Final Fantasy VII, and it was much more relatable to fans, and the story wasn't actually bad considering how much effort they put to make it about the game. Final Fantasy (Spirits Within) is just another example of a generic story strutcture that was branded after an IP just to get money out of fans. It's not a bad movie by itself, it's just an awful Final Fantasy movie. The only reason Final Fantasy Spirits Within is acceptable is because it really step up the level of CGI animation from that time - it still holds water today. And you can say the same thing about Dragon's Blood: it has amazing art, soundtrack and animation because it had an immense budget. But the story is total garbage.
I bet they hired a new female marketing manager, freshly out of somewhere to write these emberassing patch notes and updates.
I remember this emojie ♥♥♥♥ update news, not long ago. Man, that was cringe, throwing down their own hard earned reputation as a serious game, dev and company with this kindergarten ♥♥♥♥.
I recommend to have a look on the „waterline“ episodes published by wargaming for World of Warships. And they provide test servers for feed-back from the community for every step they take. E.g. they introduced two complete new classes of units, aircraft carriers and submarines, all in feed-back loops with their community. Visions and how to communicate and execute them. So much effort taken e.g. extending the maps to 3D-underwater representations…
Imagine Valve planning on a underground, tunnel system for their map, completely new hero classes with distinct features etc. Can you imagine? Not really, isn‘t it?
That‘s one reason why Dota2 is not my favorite game.
One of the reasons why indie game devs are so successfully these times in contrast to AAA devs
As for dragon blood for me the story is fine, i only little dissapointed when they change mirana appereance, but not dk, because dk wear the helm all the time in-game so i dont mind at how they made him look like... but still i still mad and dont accept it that litearrly half a year we got nothing new, even TI didnt do ♥♥♥♥ to pub player like us since theres no event or cosmetic
Valve has always been somewhat casual in the patch notes, placing a joke here and there. This patch note, on the other hand, is a joke by itself: it took a patch note to announce that there would be a patch note and then the update was close to nothing. It made me think of Chimpanzees Smiling: they don't do it because they are happy or to show their teeth as a form of intimidation... they smile as a form of subservience.
About the Indie companies
It's like reverse the flow said, you don't see much news about Indie companies failing - but now days, it's like CohhCarnage said "What is indie, anyway? Some games have independent developers, but it turns out they got bought mid development by big publishers that streamline the process and add all the budget, like what happened to Dave the Diver".
I don't believe Valve to be a AAA studio. I think Valve is actually a AAAA studio, for the reason they don't have to worry at all with budget or constrains that any companies do have. I wrote about it before, but working at Valve is probably the most chill job in the world: your projects can fail and no one cares because Steam (Gabe Newell Money) will ALWAYS back up. Just think about Alyx: Guys, lets make a VR game for our device so we can show off what VR can do. Only a fraction of the community will get to play it, we will actually lose money with the production but who cares: we will get to have fun while playing and that is what matters. Valve isn't a development studio anymore, they are just a brand: if they want, they can cancel all games they have and nothing would happen. They can start selling Snake Oil and no matter how much money they lose, that won't matter. I mean, they already sold Snake Oil (Artifact) and no one cared.
About World of Warships
Companies that need their customers and care for their games are worried about the communities because, unless it is a NFT scam game made to "cash and dash", they can and will lose money, that is one of the reasons they care about feedback. Valve is not a game developer anymore, just a Tech Demo company for Steam Store.
Unrelated note
I've read somewhere that the new update will change lootboxes so that we get to select the treasure instead of gambling it. I've been suggesting that for ages and ages, if they actually do that - removing the gambling - it would be awesome. We are starving for content for a long time now, let's hope this new treasure system to be true, and that we actually get a fun Event and Arcanas / Treasure this year. It's been a long time.
Covid
I got it a couple days ago, and I might go away for some time. Peace out, keep on having fun and I will try to come back to the forum soon. Have fun, guys.