Dota 2
how long it will take for ppls to realise role abuse is serious crime to game.
I earn role queue by playing all roles and queue for particular role ,then inside game hard support trying to take my role , I end up losing farm , then need to catch farm, then opponent out number in fights and I end up getting reports bcos I cant farm in lane. when this sh*t gonna end . this thing affects full system of role match making.
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Showing 1-15 of 25 comments
Absche Jan 5, 2024 @ 12:24am 
Dota2 has done well for years without a role-based mode. These times are glorified as the golden years of Dota2 today. At the time, it was even condemned as a typical League of Legends feature, as a softening of the idea of competitiveness. After all, good teams can negotiate an adequate lineup themselves, and teams that can't do that deserve to lose. Hence the completely different mode from Immortal rank upwards.

Unfortunately, despite Valve's mania for copying, they didn't go and completely adopt the LoL model, but after some back and forth introduced the token-based system, in which players are forced to take on an unfamiliar and, above all, unloved role, regardless of an actual shortage situation.

But above all, Valve has failed to tackle the problem of demand roles at all. In summary, a mode that is largely not accepted at all, but is seen as an unnecessary constraint and then as a convenience function that violates the actual competitive character of the mode should be put to the test.
Last edited by Absche; Jan 5, 2024 @ 12:25am
then you should make a petition so that dev make changes to the game and make people who queue as support cant last hit.
Last edited by 愚かなジャガイモ; Jan 5, 2024 @ 12:27am
and if i am you, i will notify my other teammate that this support is taking most of my farms and now i will transition into a support, and promote him into carry and let him cook.
Originally posted by ポテト:
and if i am you, i will notify my other teammate that this support is taking most of my farms and now i will transition into a support, and promote him into carry and let him cook.
how you notify if you have no communication allowed ??
Originally posted by ポテト:
then you should make a petition so that dev make changes to the game and make people who queue as support cant last hit.
if I take hard support role and steal farm , its OK ??
Originally posted by Absche:
Dota2 has done well for years without a role-based mode. These times are glorified as the golden years of Dota2 today. At the time, it was even condemned as a typical League of Legends feature, as a softening of the idea of competitiveness. After all, good teams can negotiate an adequate lineup themselves, and teams that can't do that deserve to lose. Hence the completely different mode from Immortal rank upwards.

Unfortunately, despite Valve's mania for copying, they didn't go and completely adopt the LoL model, but after some back and forth introduced the token-based system, in which players are forced to take on an unfamiliar and, above all, unloved role, regardless of an actual shortage situation.

But above all, Valve has failed to tackle the problem of demand roles at all. In summary, a mode that is largely not accepted at all, but is seen as an unnecessary constraint and then as a convenience function that violates the actual competitive character of the mode should be put to the test.
its not about demand I am talking about, we all know the demand. that is why we are getting role based games. still ppls not play the role. try to play others role which they earned by playing the role they dont wanted. where is the respect. if they cant solve this problem they will never solve, skill ,mmr, role confidence based match making. I think role abuse can be solved easily, but irony is, this role abusers get more last hits , more networth,more KDA. and they got featured as MVP. this is total crap. instead of getting punished he getting rewards. only punishment Valvue put them in another griefers league. but this is not applicable for these role abusers
D4C Jan 5, 2024 @ 6:26am 
should i take a knife put over the net at role ambusher force him play his role?his human,not ai,accept it
imho, valve should allow queue for any specific role, no restriction
They should take role queue away, it's too heavily abused. Dota players can't have nice things
AIR Jan 5, 2024 @ 6:45am 
"Social Skills is 50% of a Dota 2 Player."

NoTail, two time TI winner. And many others.

Have you noticed how even smurfs "act" nice? You rarely see a smurf - real smurf, booster for cash, the "Tinker / Huskar / Templar Assassins / Spirits" that are always level 5, don't have Dota plus and always destroy the mid laner in Last Hit / Deny and clearly is above skill level.

They are quiet. They act nice.

For real players struggling in a bracket, I always recommend support 4: as 4 you make more gold so you can pick up the slack of a bad 5 while still performing good as a 4.

And that role is lane universal, it's one of the best boots of mana / arcane ring / clarity sharing and can scale well and pool is immense.

My point is: if your supports are bad in the bracket, that means it's time to trust other people to play 1 and 2 and 3, and be a god as a Pos 4. Come back to Core when your mmr is higher and you see actually supports - supporting.

Supports are meant to safeguard the last hit on the ranged creep. That is why rubick is such a polemic "5", because all his skill set being "hit or miss" around the ultimate - as pudge hitting hooks without lockdown, or mirana arrows - he have only a small microstun on Q, instant interrupt but at lower levels it is not really a Pos 5 god: but he has a W that can harass the enemy without pushing the lane, steal neutral creep aggro and avoid the denial of a Ranged creep.

You have the option to talk, in solo queue, and ask your support "to please be more agressive, please take more damage so they waste mana and you get to use your regen instead of just shadowing me" but this is micromanagement and I believe the majority of people hate it.

You should, honestly, try to make some 5 man groups where people actually talk. It's not about win or lose, play some turbo games at first to practice and know each other. Watch RTZ is my main advice: you will see how he does this multiple times, and backfires, and he goes jungle very early.

RTZ's farming pattern is incredible, but at lower levels, going to jungle so soon is a handicap. And it's not excuse just because he is an amazing player, to grief. I once saw Zai in a pub Blackhole the fountain, refresh, blackhole, bkb and DC for enough time to make sure his team would lose and not even micromanage his character to try a defense.

I am not shamming users - these are all public videos on youtube, twitch, shared by the mentioned streamers. They are entertainers, they broadcast and comment live on their games, they put video reviews about it and others do about them. Talking about these situations is absolutely normal.

My final advice: stick to your lane, even if your partner is bad. Your hc is bad at last hitting? Well, that is life of random solo queue. But if you leave him, he will lose even harder. So focus on harassment and denial, so he can get the best he can within his capabilities. Is your sup bad? try to have a voice-chat wheel or phrase, saying "Push Now" and linking the enemy health of the target you think is most viable - or having a alt click option to "attack - target" to show your intentions to push more. Commit 6 minutes to it. If it doesn't work, then you go get the bounty rune and leave the lane because the enemy is probably close to 6 and you are not safe as a carry there anymore.
Absche Jan 5, 2024 @ 8:10am 
Originally posted by blame Nature noob:
Originally posted by Absche:
Dota2 has done well for years without a role-based mode. These times are glorified as the golden years of Dota2 today. At the time, it was even condemned as a typical League of Legends feature, as a softening of the idea of competitiveness. After all, good teams can negotiate an adequate lineup themselves, and teams that can't do that deserve to lose. Hence the completely different mode from Immortal rank upwards.

Unfortunately, despite Valve's mania for copying, they didn't go and completely adopt the LoL model, but after some back and forth introduced the token-based system, in which players are forced to take on an unfamiliar and, above all, unloved role, regardless of an actual shortage situation.

But above all, Valve has failed to tackle the problem of demand roles at all. In summary, a mode that is largely not accepted at all, but is seen as an unnecessary constraint and then as a convenience function that violates the actual competitive character of the mode should be put to the test.
its not about demand I am talking about, we all know the demand. that is why we are getting role based games. still ppls not play the role. try to play others role which they earned by playing the role they dont wanted. where is the respect. if they cant solve this problem they will never solve, skill ,mmr, role confidence based match making. I think role abuse can be solved easily, but irony is, this role abusers get more last hits , more networth,more KDA. and they got featured as MVP. this is total crap. instead of getting punished he getting rewards. only punishment Valvue put them in another griefers league. but this is not applicable for these role abusers
As stated before, all cry for punishments instead of for rewards to make the demand role more attractive. Dota2 community seems to be fond of punishment because they only see their advantage in disadvanatge of others. Sad!

Valve could honor the support role more by re-designing the user interface which is heavily dominated by typical core activities, reduce the kill streak announces etc. They also could enhance the item drop rates for demand roles, pos 4 and 5. But they could start at least by replacing the token system by a demand driven role selection system, Means, everybody queues with his favorite role and only if a certain queue time or expected queue time is exceeded, a secondary role is attributed. And this of course before any hero selection.

Also Valve could enhance the tools for switching roles in cases of secondary role attribution, in particular if this is good for the team. Some players may not mind using their secondary role while others do. But instead empowering teams to find an optimum solution for their lineup, the token system kind of disempoweres the players.
Last edited by Absche; Jan 5, 2024 @ 8:11am
zZzooey.exe Jan 5, 2024 @ 8:18am 
better question is why are you playing highly competitive online game solo and then complain randos arent your besties and play perfectly. if you want coordination make a team. and dont start with 'i hav no frens, wah wah' you can add ppl ingame or on forums.
AIR Jan 5, 2024 @ 8:29am 
Originally posted by Absche:
Originally posted by blame Nature noob:
its not about demand I am talking about, we all know the demand. that is why we are getting role based games. still ppls not play the role. try to play others role which they earned by playing the role they dont wanted. where is the respect. if they cant solve this problem they will never solve, skill ,mmr, role confidence based match making. I think role abuse can be solved easily, but irony is, this role abusers get more last hits , more networth,more KDA. and they got featured as MVP. this is total crap. instead of getting punished he getting rewards. only punishment Valvue put them in another griefers league. but this is not applicable for these role abusers
As stated before, all cry for punishments instead of for rewards to make the demand role more attractive. Dota2 community seems to be fond of punishment because they only see their advantage in disadvanatge of others. Sad!

Valve could honor the support role more by re-designing the user interface which is heavily dominated by typical core activities, reduce the kill streak announces etc. They also could enhance the item drop rates for demand roles, pos 4 and 5. But they could start at least by replacing the token system by a demand driven role selection system, Means, everybody queues with his favorite role and only if a certain queue time or expected queue time is exceeded, a secondary role is attributed. And this of course before any hero selection.

Also Valve could enhance the tools for switching roles in cases of secondary role attribution, in particular if this is good for the team. Some players may not mind using their secondary role while others do. But instead empowering teams to find an optimum solution for their lineup, the token system kind of disempoweres the players.

Amazing stuff, as usual.

I liked a lot about the more rewards, less punishment and the possibility of making it optional to mute the audio of the "kill streak" sounds but keep the announcer on towers scan, buildings being attacked, tower shield being activate, things like that are okay for the majority, but there is a large number of people that don't enjoy the Multi-Kill sound and consider it spam.

Also being able to disable voice chats and sprays should be an option, muting tips, just like the anonymous mode, some people just don't enjoy those things. And making it invisble for them it's not hard to do.

Don't come with live "Valve will sell less if people are able to mute those, just like cosmetics". Well, first of all, that is a dissonance and a falacy: we don't actually have the data. Most players of Dota are overwhelmed by the interface of the Dota menus as they are that don't use options. Most players don't use console.

I am against having any third party that replaces models, like only leaving three stomps and making it easier to juke, or replacing cosmetics only on their screen because that can lead to all forms of abuse.

I think their goal is to keep the Dota original spirit, that sometimes the Support 4 or 5 just happens to get a great gold killstreak, specially in blink / setup heroes like a "fy Rubick". I mean because rubicks in pubs are generally bad because the hero requires a level of sinergy with people and all the 9 other heroes that is hard to achieve in pubs. I've seen rubicks level 6, as pos 5, while midlaners were still battling for level 5, in professional matches.

I made a post about Swap Roles option, to make it more automated, so people that are muted can still do it. It of course conceptual, but it exists somewhere.

The token system is necessary, but I believe it should be like this:

You lose all pick? You gain 1 token. You win all pick, you win 6 tokens, instead of 4. That is a heck of incentive for not having role abuse.

Originally posted by zooi:
better question is why are you playing highly competitive online game solo and then complain randos arent your besties and play perfectly. if you want coordination make a team. and dont start with 'i hav no frens, wah wah' you can add ppl ingame or on forums.

100%
Си́нтез Jan 5, 2024 @ 8:33am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
They should take role queue away, it's too heavily abused. Dota players can't have nice things
it does work for the most part. Surprisingly, most of the complaints revolve around slight disagreements, not full-blown role switch
Grimmz Jan 5, 2024 @ 8:34am 
Originally posted by zooi:
better question is why are you playing highly competitive online game solo and then complain randos arent your besties and play perfectly. if you want coordination make a team. and dont start with 'i hav no frens, wah wah' you can add ppl ingame or on forums.
they should pin this.
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Date Posted: Jan 4, 2024 @ 11:57pm
Posts: 25