Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, despite Valve's mania for copying, they didn't go and completely adopt the LoL model, but after some back and forth introduced the token-based system, in which players are forced to take on an unfamiliar and, above all, unloved role, regardless of an actual shortage situation.
But above all, Valve has failed to tackle the problem of demand roles at all. In summary, a mode that is largely not accepted at all, but is seen as an unnecessary constraint and then as a convenience function that violates the actual competitive character of the mode should be put to the test.
NoTail, two time TI winner. And many others.
Have you noticed how even smurfs "act" nice? You rarely see a smurf - real smurf, booster for cash, the "Tinker / Huskar / Templar Assassins / Spirits" that are always level 5, don't have Dota plus and always destroy the mid laner in Last Hit / Deny and clearly is above skill level.
They are quiet. They act nice.
For real players struggling in a bracket, I always recommend support 4: as 4 you make more gold so you can pick up the slack of a bad 5 while still performing good as a 4.
And that role is lane universal, it's one of the best boots of mana / arcane ring / clarity sharing and can scale well and pool is immense.
My point is: if your supports are bad in the bracket, that means it's time to trust other people to play 1 and 2 and 3, and be a god as a Pos 4. Come back to Core when your mmr is higher and you see actually supports - supporting.
Supports are meant to safeguard the last hit on the ranged creep. That is why rubick is such a polemic "5", because all his skill set being "hit or miss" around the ultimate - as pudge hitting hooks without lockdown, or mirana arrows - he have only a small microstun on Q, instant interrupt but at lower levels it is not really a Pos 5 god: but he has a W that can harass the enemy without pushing the lane, steal neutral creep aggro and avoid the denial of a Ranged creep.
You have the option to talk, in solo queue, and ask your support "to please be more agressive, please take more damage so they waste mana and you get to use your regen instead of just shadowing me" but this is micromanagement and I believe the majority of people hate it.
You should, honestly, try to make some 5 man groups where people actually talk. It's not about win or lose, play some turbo games at first to practice and know each other. Watch RTZ is my main advice: you will see how he does this multiple times, and backfires, and he goes jungle very early.
RTZ's farming pattern is incredible, but at lower levels, going to jungle so soon is a handicap. And it's not excuse just because he is an amazing player, to grief. I once saw Zai in a pub Blackhole the fountain, refresh, blackhole, bkb and DC for enough time to make sure his team would lose and not even micromanage his character to try a defense.
I am not shamming users - these are all public videos on youtube, twitch, shared by the mentioned streamers. They are entertainers, they broadcast and comment live on their games, they put video reviews about it and others do about them. Talking about these situations is absolutely normal.
My final advice: stick to your lane, even if your partner is bad. Your hc is bad at last hitting? Well, that is life of random solo queue. But if you leave him, he will lose even harder. So focus on harassment and denial, so he can get the best he can within his capabilities. Is your sup bad? try to have a voice-chat wheel or phrase, saying "Push Now" and linking the enemy health of the target you think is most viable - or having a alt click option to "attack - target" to show your intentions to push more. Commit 6 minutes to it. If it doesn't work, then you go get the bounty rune and leave the lane because the enemy is probably close to 6 and you are not safe as a carry there anymore.
Valve could honor the support role more by re-designing the user interface which is heavily dominated by typical core activities, reduce the kill streak announces etc. They also could enhance the item drop rates for demand roles, pos 4 and 5. But they could start at least by replacing the token system by a demand driven role selection system, Means, everybody queues with his favorite role and only if a certain queue time or expected queue time is exceeded, a secondary role is attributed. And this of course before any hero selection.
Also Valve could enhance the tools for switching roles in cases of secondary role attribution, in particular if this is good for the team. Some players may not mind using their secondary role while others do. But instead empowering teams to find an optimum solution for their lineup, the token system kind of disempoweres the players.
Amazing stuff, as usual.
I liked a lot about the more rewards, less punishment and the possibility of making it optional to mute the audio of the "kill streak" sounds but keep the announcer on towers scan, buildings being attacked, tower shield being activate, things like that are okay for the majority, but there is a large number of people that don't enjoy the Multi-Kill sound and consider it spam.
Also being able to disable voice chats and sprays should be an option, muting tips, just like the anonymous mode, some people just don't enjoy those things. And making it invisble for them it's not hard to do.
Don't come with live "Valve will sell less if people are able to mute those, just like cosmetics". Well, first of all, that is a dissonance and a falacy: we don't actually have the data. Most players of Dota are overwhelmed by the interface of the Dota menus as they are that don't use options. Most players don't use console.
I am against having any third party that replaces models, like only leaving three stomps and making it easier to juke, or replacing cosmetics only on their screen because that can lead to all forms of abuse.
I think their goal is to keep the Dota original spirit, that sometimes the Support 4 or 5 just happens to get a great gold killstreak, specially in blink / setup heroes like a "fy Rubick". I mean because rubicks in pubs are generally bad because the hero requires a level of sinergy with people and all the 9 other heroes that is hard to achieve in pubs. I've seen rubicks level 6, as pos 5, while midlaners were still battling for level 5, in professional matches.
I made a post about Swap Roles option, to make it more automated, so people that are muted can still do it. It of course conceptual, but it exists somewhere.
The token system is necessary, but I believe it should be like this:
You lose all pick? You gain 1 token. You win all pick, you win 6 tokens, instead of 4. That is a heck of incentive for not having role abuse.
100%