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At first matches you may have complete newbies in both teams but in a few games it adjusts to your skill level.
Think about it like how people deboost to deliberatly play in herald rank on smurf accounts.
When you make grief builds and treat unranked not serious you are deboosting your unranked MMR.
Many skilled players dont even play rank because of the forced toxicity in rank because people take it too serious.
And unranked still has an ever changing mmr based on performance.
Problem is even many pro players never knew about the hidden ranked system in unranked.
If every player knew this from start you'd probably see much more competitive unranked whole time.
And playing good or bad is subjective in unranked. If i'm playing invoker for the first time in 3k, i'd be actually playing bad compared to any other 3k invo player. That's why unranked is there. The matchmaking detects the shift in skill and match in a wider skill range where you have a better chance of winning. Sometime it overshoot or undershoot, which is why stomps are more common in unranked. If you suddenly sucked or having a bad game in ranked, unlike unranked the game won't accomodate you until the mmr drop to your level which may take more games.