安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
http://www.dota2.com/leaderboards/?l=romanian#europe
He is right but it is not what is happening NOW. Go try play MMR and see the truth. I can only say that the Developers are so ♥♥♥♥ that they made people so DUMB of believing and competing for MMR.
There are two types of MMR: Visible MMR and Hidden MMR. Hidden is more important, so let's focus on that first.
Hidden MMR, to sum it up in fairly basic terms, is a number that dictates your skill, adjusting itself each and every match. Playing well will increase it, and playing poorly decreases it. This number is the primary matchmaking tool to dictate who you should probably be matched with. Like all elo systems, this can be inaccurate at first when you don't have too many games yet and you might end up with some games in the extremes (stomping the enemy and getting stomped), though this will always happen no matter what.
Visible MMR is a number that dictates roughly what skill group you've been placed in based on your performance in 10 Ranked Calibration matches. Visible MMR is less accurate than Hidden MMR, but it's usually not too far off of the player's skill level. (Exceptions: Smurfs in low MMR groups may end up being WAY better and destroy that game single-handedly. This is really difficult to prevent on Valve's part.)
Thats not really true. Even if you play well IE with a support you are still at the mercy of your random team m8s! if they feed or don't wanna team play you will suffer due to it (even if you are a good player) thats why people mass pick carries and "solo" farm.. because that actually gives you more "mmr" than being a good player