Dota 2
Bonkers Oct 20, 2023 @ 5:51am
Smurfs everywhere in Ancient/Divine
So what was all the fuss about "smurfs not welcome"? I've queued several ranked matches the past 2 months and literally every 2nd game there are accounts with ~500 games 60% winrate being in my ancient/divine games, often they are even stacked up, both fresh accounts. Sure they are legit. Dota is peanuts and after 500 games it's very common to reach this skilllevel /ironyoff.

Like seriously? That honeypot move was nice for a one time action, but they are still literally everywhere, feels kinda even worse after the patch.

The smurf issue is far from being solved. Please Valve, consider hardware locks or something, but this way its an utter joke. Sure, at least I get owned by people better than me and not cheating, nonetheless it kills the fun if people who might even being immortal are ruining the lower brackets.

Do something that works, not that tickles smurfers. Ty
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Showing 1-15 of 37 comments
:D Oct 20, 2023 @ 6:19am 
harsher punishments = more banned accounts = more new accounts = alot more smurfs
Bonkers Oct 20, 2023 @ 6:34am 
There are def. better ways to handle this issue than how it is handled right now. Harsher punishments ultimately leading into more smurfs questions the "punishment".

Let's be honest, right now there is no real punishment.
They banned 90.000 accounts in their honeypot move in a community of 6 million active players each month? Woooow! Problems solved krappa. What accounts? Immortal boosted ones? As mentioned, without exaggerating, every 2nd game there is a smurf in my games.

How about:

Create a good, actual working smurf tagging system that equally spreads them amongst the teams, boost them directly into higher brackets so they dont ruin the games on their way to their actual level, and best of - think of a hardware solution like there is in many other games. I dont even care if u allow 2 accounts. Fine with it. But stop people from ruining peoples games after work because they are ♥♥♥♥♥♥♥ monetizing on your free to ♥♥♥♥♥♥♥ play game. -.-

I mean not even the tagging of smurfs seems to work, I just played a game with enemy team 2 people stacked both 400 games, one of them high divine/immortal smurf going tinker rampage. 60-10 or something. Yea was hella fun valve, at least I had time wanking my D at fountain.
*edit My team obviously all real accounts, 8-10k games
Last edited by Bonkers; Oct 20, 2023 @ 6:36am
Tech.Noir Oct 20, 2023 @ 6:55am 
if i remember right valve said that if they detect somebody as a smurf, they might ban the main account belonging to that person aswell. this is probabaly the hardest punishment valve can issue and still it doesnt stop them.

there are so many obvious smurfs, its even worse in turbo. their dota profiles aswell as their steam profiles are super obvious, but what happens is they ban 50.000 per year and brag about it, while 100.000 new accounnts are beeing made in that time.

shoutout to the free arcana, probabaly one of the worst things vavle ever done to the game & matchmaking.

i played recently with a guy who had around 9 wins .... 9!!! and another game where my 4 teammates together had less wins / games than me alone. the balance is fantastic
Robka Oct 20, 2023 @ 7:05am 
I dont really understand the smurf 'problem' in divine. Isnt it a rank that people are already supposed to understand how the game works?
Bonkers Oct 20, 2023 @ 7:15am 
There's a huge difference between a divine player (top5%) and an immortal one (top1%). A big problem is also the high skilldensity in these brackets, especially immortal. In these 1% theres a GIGANTIC difference between hitting 5.5k or being top 10.000, not to mention the density in the top 300 immortals. A player with his real skill being around 5.5k+ going into ancient/divine matches with his smurfs ruins them completely. There is a big difference, and the smurfing issue in between ancient to immortal is probably the biggest.
Bonkers Oct 20, 2023 @ 7:33am 
Originally posted by Tech.Noir:
if i remember right valve said that if they detect somebody as a smurf, they might ban the main account belonging to that person aswell. this is probabaly the hardest punishment valve can issue and still it doesnt stop them.

thats btw. what I meant with banned smurf accounts, the honeypot move they did was just regarding cheaters, which was great.

But even so, Ive read about that as well and that they are like noticing ur main account etc., but what sort of punishment is it banning their mains? they lose their cosmetics, wow!

Since it's f2p there has to be some sort of hardwarelock, Im no ♥♥♥♥♥♥♥ IT expert or whatsoever, but it's possible in other games. Even if it wouldn't be free to play, having played rust for 3k games (known for having rampant cheaterissues), they would just end up buying the game with VPN from another country for 1$ and continue, the only thing working on servers there is banning hardware ID.

As mentioned, Im even fine with people having mains and second accs for trying new ♥♥♥♥, really no problem, but having some 6k immortals making new accounts to monetize on it by selling their 500 games ancient/divine accounts is ruining the game.
Gustavo Oct 20, 2023 @ 8:10am 
This is their Style :) We say to the Game only Dota Smurf :) Every 2nd Games Smurf or Account buyer, i got last time a herold with 119 Games, and 97 Best Gamer :) Sure he kills everything :)
The make nothing aginst this, for me was last TIme i pay anything to them till they do not make anything that works.
Bonkers Oct 20, 2023 @ 8:32am 
Why do you think now the prizepool only 3 million usd for TI ? Valve knows that the pros (quinn,rtz,collapse) and many others i can’t mention one by one actually stream their smurf account.

If this is not punishment for the pro’s i don’t know what more they can do.

To clarify this once more, I personally don't think the core of the smurf issue is people having a 2nd account. Let them have that, for whatever purposes it may be and whatever skilllevel the player, herald or top 100 immortal.

These 2nd accounts will rapidly reach their actual skilllevel and then they cant test new heroes or do shenanings on these accounts as much as they please.

The problem is that it is apparently monetizing well, people paying money for these smurf/boost accounts with 500-1000 games

They boost/smurf up an account, sell them, and create a new one. Endless cycle.
As long as this "real" underlying problem isn't taken care of games will continue being this imbalanced.
Last edited by Bonkers; Oct 20, 2023 @ 8:33am
Absche Oct 20, 2023 @ 8:35am 
They should just make high level gaming more attractive. Right now, if you reach your skill ceiling, Dota2 is punishing you for being high rated instead of rewarding you. Look how real-life sports are organized and make skills matter in Dota2.

The higher level you play the higher the rewards - that's how it should be. In Dota2 the biggest noob having a lucky win in a 20 min stomp at Herald level earns the same reward than the MVP in a high quality 60 min Immortal match.

Be aware of that about 50% or even more of the Dota2 player base are leveled out players at their stagnation point, pure end-of-line gaming. And right now those 50% only serve as stirrup-holders for those who still rank up, until they discover that smurfing is the only thing that helps in their situation.
Си́нтез Oct 20, 2023 @ 8:38am 
two things I don't understand
Ancient is already high rank.
So... you are high ranked and complaining about powerful players...... Yeap

Secondly.... 500 games? Some yoth these days already open their business. You think 500 games in dota is not enough for new generations to master the game??

Honeslty, are we so dellusional with complaints so we invent complete and utter joke of complaint just cause we are dota players and complaining is what we do between dota matches?
Bonkers Oct 20, 2023 @ 8:44am 
Originally posted by Си́нтез:
two things I don't understand
Ancient is already high rank.
So... you are high ranked and complaining about powerful players...... Yeap

Secondly.... 500 games? Some yoth these days already open their business. You think 500 games in dota is not enough for new generations to master the game??

Honeslty, are we so dellusional with complaints so we invent complete and utter joke of complaint just cause we are dota players and complaining is what we do between dota matches?

There's a huge difference between a divine player (top5%) and an immortal one (top1%). A big problem is also the high skilldensity in these brackets, especially immortal. In these 1% theres a GIGANTIC difference between hitting 5.5k or being top 10.000, not to mention the density in the top 300 immortals. A player with his real skill being around 5.5k+ going into ancient/divine matches with his smurfs ruins them completely. There is a big difference, and the smurfing issue in between ancient to immortal is probably the biggest.

Nice try with the personal affront bro, but u havent understood this discussion at all lol.

Be aware of that about 50% or even more of the Dota2 player base are leveled out players at their stagnation point, pure end-of-line gaming. And right now those 50% only serve as stirrup-holders for those who still rank up, until they discover that smurfing is the only thing that helps in their situation.
Sorta, yea. However it is handled right now its not getting to the core of the problem.
Absche Oct 20, 2023 @ 8:53am 
Originally posted by Pochita:
Be aware of that about 50% or even more of the Dota2 player base are leveled out players at their stagnation point, pure end-of-line gaming. And right now those 50% only serve as stirrup-holders for those who still rank up, until they discover that smurfing is the only thing that helps in their situation.
Sorta, yea. However it is handled right now its not getting to the core of the problem.
Yes, Valve and the community are so much focused on punishments instead of tackling the issue itself. They fight a symptom not the disease. it's a witch hunt. But burning the witch has never solved a problem. It only calms the mob or distracts, at least for a certain time, until it becomes obvious that the problem is not really solved.
Си́нтез Oct 20, 2023 @ 8:54am 
Originally posted by Pochita:
Originally posted by Си́нтез:
two things I don't understand
Ancient is already high rank.
So... you are high ranked and complaining about powerful players...... Yeap

Secondly.... 500 games? Some yoth these days already open their business. You think 500 games in dota is not enough for new generations to master the game??

Honeslty, are we so dellusional with complaints so we invent complete and utter joke of complaint just cause we are dota players and complaining is what we do between dota matches?

There's a huge difference between a divine player (top5%) and an immortal one (top1%). A big problem is also the high skilldensity in these brackets, especially immortal. In these 1% theres a GIGANTIC difference between hitting 5.5k or being top 10.000, not to mention the density in the top 300 immortals. A player with his real skill being around 5.5k+ going into ancient/divine matches with his smurfs ruins them completely. There is a big difference, and the smurfing issue in between ancient to immortal is probably the biggest.

Nice try with the personal affront bro, but u havent understood this discussion at all lol.

Be aware of that about 50% or even more of the Dota2 player base are leveled out players at their stagnation point, pure end-of-line gaming. And right now those 50% only serve as stirrup-holders for those who still rank up, until they discover that smurfing is the only thing that helps in their situation.
Sorta, yea. However it is handled right now its not getting to the core of the problem.
lol spare me this garbage. People have been playing online games and still playing just joining random server with no skill mesurement at all. It is only when ranking system started to appear as marketing tools to use goals as promotional tools people begin to complain that omg that guy was slightly over me this is terrible. Yeah, imagine how it was in lan cafe;s where all kinds of people with all kinds of skills entered the server and there were no "rules" to separate masterful player from new player

Then again... same thing is happening now. All kinds of people are joinign the server / lobby., ,it is just that you are expecting some average number that is mmr to somehow make sure that people are exactly the same which won't happen either way.
Bonkers Oct 20, 2023 @ 9:00am 
lol spare me this garbage. People have been playing online games and still playing just joining random server with no skill mesurement at all. It is only when ranking system started to appear as marketing tools to use goals as promotional tools people begin to complain that omg that guy was slightly over me this is terrible. Yeah, imagine how it was in lan cafe;s where all kinds of people with all kinds of skills entered the server and there were no "rules" to separate masterful player from new player

Then again... same thing is happening now. All kinds of people are joinign the server / lobby., ,it is just that you are expecting some average number that is mmr to somehow make sure that people are exactly the same which won't happen either way.

ur obviously trolling or low IQ, but go ahead spamming this discussion without any constructive statement monkeyking.
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Date Posted: Oct 20, 2023 @ 5:51am
Posts: 37