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For last month after big rehaul of game system meta evolved a lot and main push was the "antisupport" patch with nerf to hard control.
As a result of breaking balance of the game by nerfing the hard control natural overpowering of escape heroes went into effect. Tons of embers, void spirits, packs and other escape heroes became very popular as new nerfed time of control was not enough to finish them.
Hence the countering meta shift toward the squishy escape heroes was picking burst heroes, who actually can utilise decimated stun time of supports and burst escape heroes who could not react and press their buttons.
Phantom assassin perfectly blended with both escape and burst types along with new buffs to free heal from her blink strike and new guaranteed crits.
Natural solutions to those meta shift as you could already guess are either blademail that turn their high burst uncontrollable damage against them, or tanky heroes who can't be bursted quickly, and heart of tarrasqie Is one of items that greatly sit on such heroes and allows them to be continuously topped off to prevent bursting.
Vessel is a great cheap utility item allowing percent based damage that is good vs those tanky heroes who are answer to burst heroes who are answer to escape heroes who are answer to valves irresponsible decision to kill control heroes.
Shame on you valve.
in order to escape, at start its sufficient to be fast, later you must involve stealth or escape items.
blade mail and heart are teletubie items. it bumps the hero, but does not make it more intelligent. its hard to play it tactical. not worth the money if you want play competetive.
(the luck they give is seems to be).
both items give long term health, but this means nothing when you get focused in seconds, and if you dont get focused in seconds, you dont require it in a mandatory way, and can use their health instead to get offensive or support items;
I prefer solar crest and aeon Disk as a escape, because it works more silently and give you the itch;
and also lotus orb, as its most flexible and provides the right amount of punish while also being cheap and can be used on you or team.
it all depends mostly on player skills, and not on items saving your day, while you think you can fool around and game babysits you.
No. The same attitudes of truth that worked in 18. century, still give the itch today, and you must still keep true to your credit, and cannot fool it. those who do, will also fall down in dota, that doesnt help, if you play in a lie.
war ruses, yes. for them you need skill. but a lie cannot help against truth. We speak now from even more confirms of that and more experience from germany to say this; its not a postulation, but just a description of what is.