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OK that was sarcasm but what exactly do you want, OP? Turbo mode is ALREADY faster than regular dota; how much more do you expect them to speed things up? If your patience is exhausted in less time than it takes for a turbo match, maybe DotA isn't the game for you.
Also it would be incredibly frustrating if you're only 3 seconds from winning and the match ended just because you didn't push quite soon enough.
What all these alternative win-conditions have in common is that, yes they MIGHT work if you could apply them to a game that people were playing normally. But once you introduce a new rule like this, people are going to change how they play the game, and it won't be the same DotA any more.
No they are not. Average match length is around 35 minutes since the patch for me.
In my opinion the Dota2 developers should be more creative with offering seasonal variations of Dota2, like turbo with a count down or turbo with limited respawns with 2 effects: developers and player base could learn some new tricks or get more contentment with what they already have.
But I fear, Dota2 hasn't got the player base anymore to do such experiments.