Dota 2
Eric May 20, 2023 @ 9:23am
Turbo matches take too long nowadays
Can we speed these games up a little more people? I'm tired of playing 30+ minute turbo matches.
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Showing 1-15 of 25 comments
Deepbluediver May 20, 2023 @ 9:27am 
Sure- we can cut the size of the map in half, remove most of the towers, and situate the Ancients right across the river from one another. That way you just respawn, rush out, fight, die, repeat, etc.

OK that was sarcasm but what exactly do you want, OP? Turbo mode is ALREADY faster than regular dota; how much more do you expect them to speed things up? If your patience is exhausted in less time than it takes for a turbo match, maybe DotA isn't the game for you.
Eric May 20, 2023 @ 9:28am 
Maybe they should consider oh I don't know having like some stalemate system in place so that after 25 minutes or so the game becomes a tie and becomes recorded.
I feel like the length right now is just right; typically running between 20 and 30 minutes. It's Turbo, not ARAM.
Eric May 20, 2023 @ 9:31am 
Originally posted by Fear Denies Faith:
I feel like the length right now is just right; typically running between 20 and 30 minutes. It's Turbo, not ARAM.
MOST of my turbo matches lately seem to go over 35 minutes.
GigaZhopa May 20, 2023 @ 9:33am 
Turbo modes are irrelevant to play in the current patch, regular games are already like turbo modes!
Deepbluediver May 20, 2023 @ 12:00pm 
Originally posted by eric:
Maybe they should consider oh I don't know having like some stalemate system in place so that after 25 minutes or so the game becomes a tie and becomes recorded.
Except that puts a timer on "winning" that doesn't exist in normal DotA. It would be too easy for whichever team is losing to just sit back and run out the clock, defending highground until the game ended.

Also it would be incredibly frustrating if you're only 3 seconds from winning and the match ended just because you didn't push quite soon enough.
Mirror May 20, 2023 @ 12:26pm 
I have noticed that due to the map size + the new features. Game length has doubled for Turbo. The biggest issue I have seen in my games so far is that the enemy team has a lot of camps to safely farm even if you are ahead. also, i see streak end kills are paying out a ton of gold and xp. I know there are other reasons but these 2 stood out to me the most.
Absche May 20, 2023 @ 1:06pm 
Yes, other games have timely limits for the game to end. But often combined with declaring a winner based on the objectives achieved until this time limit. Another option, also seen in other games, Dota2 could put a limit on respawns. THus a game could end by one team has used all its respawns.
Deepbluediver May 20, 2023 @ 2:41pm 
Originally posted by Absche:
Yes, other games have timely limits for the game to end. But often combined with declaring a winner based on the objectives achieved until this time limit. Another option, also seen in other games, Dota2 could put a limit on respawns. THus a game could end by one team has used all its respawns.
Which would lead to people valuing heroes that get a lot of kills (or don't die) over ones that are good at pushing.

What all these alternative win-conditions have in common is that, yes they MIGHT work if you could apply them to a game that people were playing normally. But once you introduce a new rule like this, people are going to change how they play the game, and it won't be the same DotA any more.
Си́нтез May 20, 2023 @ 3:06pm 
Originally posted by Judy:
I have noticed that due to the map size + the new features. Game length has doubled for Turbo.
I don't think any of it is true... if you go to dota buff match stats, the average match is 25 minutes.... Even 6 months ago there were matches of exactly same length.. where do you guys get your numbers
Last edited by Си́нтез; May 20, 2023 @ 3:09pm
Mirror May 20, 2023 @ 3:33pm 
Originally posted by Си́нтез:
Originally posted by Judy:
I have noticed that due to the map size + the new features. Game length has doubled for Turbo.
I don't think any of it is true... if you go to dota buff match stats, the average match is 25 minutes.... Even 6 months ago there were matches of exactly same length.. where do you guys get your numbers
in my last 15 matches 10 of the matches were 25-35 mins and 1 of those was 40 mins
Last edited by Mirror; May 20, 2023 @ 3:34pm
Originally posted by Гавношмыг:
Turbo modes are irrelevant to play in the current patch, regular games are already like turbo modes!

No they are not. Average match length is around 35 minutes since the patch for me.
Си́нтез May 20, 2023 @ 4:17pm 
Originally posted by Judy:
Originally posted by Си́нтез:
I don't think any of it is true... if you go to dota buff match stats, the average match is 25 minutes.... Even 6 months ago there were matches of exactly same length.. where do you guys get your numbers
in my last 15 matches 10 of the matches were 25-35 mins and 1 of those was 40 mins
You... Do you realize what is going on here? In turbo every minute counts, cause the game is too fast. By combining 25 and 35 minute turbo games into one group you kind of make your whole point irrelevant. Cause 25 and 35 minutes in turbo are miles ahead. And again it would be easy to just go at dotabuff and see for yourself that 30+ minute games are actually relatively rare, just like there mlwere month ago.
Absche May 21, 2023 @ 12:23am 
Originally posted by Deepbluediver:
Originally posted by Absche:
Yes, other games have timely limits for the game to end. But often combined with declaring a winner based on the objectives achieved until this time limit. Another option, also seen in other games, Dota2 could put a limit on respawns. THus a game could end by one team has used all its respawns.
Which would lead to people valuing heroes that get a lot of kills (or don't die) over ones that are good at pushing.

What all these alternative win-conditions have in common is that, yes they MIGHT work if you could apply them to a game that people were playing normally. But once you introduce a new rule like this, people are going to change how they play the game, and it won't be the same DotA any more.
My reply was more a hint to look outside of the Dota2 design for solutions. Or the other way round, that people recognize which specific Dota2 design features are responsible for their negative experience.

In my opinion the Dota2 developers should be more creative with offering seasonal variations of Dota2, like turbo with a count down or turbo with limited respawns with 2 effects: developers and player base could learn some new tricks or get more contentment with what they already have.

But I fear, Dota2 hasn't got the player base anymore to do such experiments.
If people were looking for variation why did valve remove the weekend spotlight game mode and literally no one noticed
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Date Posted: May 20, 2023 @ 9:23am
Posts: 25