Dota 2
This One Change Will Make Dota 2 More Popular Than League Of Legends: stats increase ability damage
While I prefer Dota 2, League of Legends is a better game for one simple reason: stats (strength/intelligence/agility)increase damage of abilities, whereas in Dota 2 the damage is fixed to a certain amount. This allows for much more fun in terms of customizing your weapon/armor builds, because if you're a mage for example, getting items with Intelligence will increase every spell's damage. I think this is much more fun and I think if Dota 2 changes to allow stats to increase ability damage it will be on par with League.
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Showing 1-7 of 7 comments
Red Field May 17, 2023 @ 8:16pm 
This game doesn't have true mages, they're supports that deal magic damage. The old BKB with 100% magic immunity plus debuff immunity was probably why dota didn't go the mage route. Furthermore dota has its unqiue playstyle that I don't think would work if supports were removed and turned into mages.

A Pos 2 mage would be squishy af and get eaten by current pos 2 mid-carries. A Pos 5 mage wouldn't have enough gold to scale up fast enough and thus would be a massive liability. Pos 1 mage would render too big a change to the game, either the mage would be broken OP late game wiping out the entire enemy team in one nuke, or completely useless getting insta killed by some PA rapier with swift blink.

Dota has a lot of invisibility, blinks and silences so i don't think mages would be viable anytime soon.
vongogh May 17, 2023 @ 9:41pm 
Actually, right click damage increases as heroes increase their main stat, but not spell amplification, for that we have to pick and choose our items. League's system sounds more like RPG style mechanics.
Absche May 18, 2023 @ 1:01am 
Right click damage is one of these questionable design features in Dota2, which are on one hand quite typical but have their negative implications.

In contrast to physics, strength but also agility heroes never suffer from fatigue or exhaustion with increasing dps. According to real life combat units get weaker over time not the other way round. Unless they are very well supported with support providing 90% of tactical units in warfare. But back to Dota2, while intelligence heroes rely very much on the resource mana, strength and intelligence heroes not that much. They don't consume any resources.

This entire design produces snowballing heroes and renders supports quite useless in late game. On the contrary, carries aim to get rid of their dependence on support in late game instead of caring for them because they need them.

There are others of these questionable, fantasy based design features:
  • Respawning, in particular unlimited respawning
  • Targeted kills of own units are an advantage, not a disadvantage.
  • Killing neutral units gives hereos strength and experience.
  • On the other hand, non targeted area of effect weapons do not harm own units.
Zagryzaec May 18, 2023 @ 9:51am 
Dota has any kind of gameplay you wish.

You want caster whose damage scale? How do you wanna do it?

Spells with intelligence - skywraith mage for spam, silencer for single burst.

Right-click with int mana? - silencer and od.

Scale with manaregen/pool distance? - storm spirit.

Scale as percentage? - Zeus, wintern wywern, necrophos, venomancer.

Scale as infinitely growing stacks? - lion.
Scale as short turn stacks? Shadow fiend, shadow demon.

Whatever you want - dota has it
xddd May 18, 2023 @ 10:05am 
why
Gellidus May 18, 2023 @ 10:11am 
Why do the league of losers come here to cope.
Love One Another May 18, 2023 @ 1:33pm 
If strength/agility/inteliigence increased ability damage for each champion, this game would be 3x more fun.
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Showing 1-7 of 7 comments
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Date Posted: May 17, 2023 @ 7:52pm
Posts: 7