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Smurfs wouldn't climb if 50/50 existed. Obviously skill is involved or others wouldn't cry about smurfs stomping their games. You just don't have the necessary skill to win at a 60% win rate or higher. Not hard to understand.
Crazy how the Immortal thinks it is a skill issue and the Crusader thinks it is a rigged matchmaker. Go figure.
Oh ho ho, there's more than just those two things that they don't understand.
And yet, to this day, I haven't seen a single solid proof for it.
For all I know the 50% mm is just a form of natural selection. Once you reach a rank that you deserve (actually deserve, not think you should have) - the very nature of ranked mm will keep you afloat at the same place, thus naturally causing a 50% win rate.
You win some > you rank up > it gives you stronger opponents.
Stronger opponents beat you > you lose > you derank > it gives you weaker opponents.
And so the cycle begins a new.
Now I don't know if normal unranked mm works on the same basis as well or it's pure RNG, since latter would imply randomised results with some people out there hoarding all the wins. Yet that doesn't happen. Hm.
There is also a capitalistic argument to be made in favour of 50% system (if it was to exist).
Did you know that rats have very similar social structure to us?
It was observed that in rat playtime if a bigger, stronger rat does not let the smaller rat win at least 30% of the time - the small rat will stop playing with the big one. So big rats have an incentive to occasionally "feed" small rats just so that could play again later.
Assuming gamers work the same way - there is a strong argument to be made that 50% mm is a good business model, because if some of your gamers just can't win 30% of their games - they will eventually quit and that's a customer lost. So it's in valve's best interest that even the worst dota players out there get to win at least third of their matches.
Again: this is just my rationalisation why such a system would exist. Im still not convinced that it actually does.
just take some 1-2% of people who actualy boost accounts for money and tryhard every game in mid and compare them to the average players, or even support players, genius bro, simply genius.
2. They're playing with a certain pool of heroes which is doesn't change for ages.
That means - if you don't wanna spam heroes you don't want - welcome to +100MMR per year club.
the game was so massivly missmatched, it didnt want to count it!
if a player reaches his "natural" 50% mark, there shouldnt be ANY stomps whatsoever
1) The system wouldn't know they were smurfing if they weren't playing at a smurf level (which requires them to have skill)
2) Then if you want to climb, why don't you learn those heroes and gain some mmr so that you can play at a higher mmr with the heroes you want to play with?
Point 2 is really you saying that you know you could pick better heroes, but actively choose to not pick them. Sounds like a "you" problem and not a "matchmaker" problem. Instead of learning a meta hero and gaining mmr so you can practice against higher mmr players, you rather blame the matchmaker. Makes sense.
You realize there is a certain aspect of skill required to recognize a meta hero and another aspect that requires you to play the meta hero well? 2 different skills and neither you want to polish.