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In human language it means: try to apply your debuffs right at the end of enemy BKBs. That's why you have to check their inventory to see if they have BKBs, and if so, what duration it is, so that you could kinda feel your way through it, apply your debuffs right at the end of the duration.
BKB was too OP, the entire match was relying whether it's on CD or not. Too big of a role for a 4k item.
It got nerfed, and good riddance.
it gives the false illusion it actually does something when it does nothing for certain spells
it takes time to know it doesn't work
examples are scythe of vyse, shackles, hex, etc.
it's bad to know 1 doesn't work but using every single spell on the same hero.. I'm sure I'm not the only one in the world
I have almost 9000 games played, over 13k hours of Dota 2.
they see, they learn, they adapt too
bizarre; how did you first learn how old bkb worked? reading? situational observation? tutoring? whatever it was; that same method applies to current bkb
What happens with something like shackles? does it onesidedly channel until bkb wears off?
Good for skill shots and a new thing to work on but its bad because it won't be long until there is scripts to take advantage of this. things like deafening blast pushing opposite direction, glimpse cast whatever its delay is before bkb ends, theres so much room for abuse.
It channels twosidedly, lol. You and the other object are shackled, stun (debuff) is applied to you. But you can move around and do stuff, as long as you have Immunity, the moment it wears off -- you will be stunned for the remaining duration of shackle debuff.
Hope it's clear, and conversation is over.