Dota 2
1776 Apr 21, 2023 @ 10:06am
Thoughts on the new update
I honestly don't even know where to start with this update. Normally I am excited for the big annual updates. Changes the game up a bit in terms of strategy, new eccentric quirks (which is part of the charm for Dota), and the entire meta. But this update... it's going to take months of analysis from all the pros and then for that information to trickle down to the non-pro players such as myself.

I'm reserving judgement for now to see how this plays out. I did notice after my initial read-through of the patch notes, it does seems closer to LoL than the original Dota. The blanket reduction in disable lengths is pretty big. Who knows how this will change the meta over the next few months. I'm tempted to say this will appeal to the League crowd much more. Frenetic action that caters to the TikTok generation of short attention spans but again, I'll wait and see if this pans out to be the case. For all I know, it could be a shot in the arm for Dota that brings new levels of excitement and strategy.

The neutral item changes are interesting. I can see this change cutting down on the selfish play-style of most players. In a perfect world, the previous system would be excellent. The right items would go to the right people without regard for your own personal ambitions but rather the teams. Maybe this token style is necessary to promote a more even balance in solo play where you rely less and less on your teammates. My fear is that this promotes more "alone but together" mentality which used to be antithetical to what Dota was/is.

40% larger map with a lot more camps, xp runes, side fountains, portals to either end, and an additional Roshan. As the months go by, I wonder how many of these additions will become superfluous to the game. They exist but are they necessary? Will the new meta to be only to hit certain camps at certain times and some camps may never be worth it? Only time will tell. The addition of another Roshan is pretty interesting. It reminds me of double boss maps in Heroes of the Storm. I can see it cutting down Roshan advantage being so large and it having an exponential effect on snowballing teams while giving the underdog a better chance to turn things around. Portals to other sides of the map can be a great boon and a great danger. Now both Radiant and Dire safelanes can be ganked by each other. I can see this as a go big or go home strategy for shutting down the opposing carry. Constant vigilance will be a requirement going forward once these options are understood and exploited.

As with hero changes, I suspect balance patches will come fast and hard for the foreseeable future. It's interesting that they included not only game mechanic updates but also hero changes in the same patch. I can't imagine how that adds to the work of balancing gameplay.

For better or for worse, it's an interesting time in Dota history for sure. What are your thoughts on the update or points/counter-points to what I have said in this post?
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Showing 1-12 of 12 comments
Artek [General] Apr 21, 2023 @ 10:08am 
It's alright. So far I don't really have much to criticise aside from bugs and reduced performance.
1776 Apr 21, 2023 @ 10:31am 
Originally posted by Artek General:
It's alright. So far I don't really have much to criticise aside from bugs and reduced performance.

Are you seeing a small or big hit to performance?
Absche Apr 21, 2023 @ 11:14am 
Besides the changes will be evaluated over the next few weeks and probabaly tweaked a bit back and forth this is a very important patch for the future of the game. The developers overcame the stagnation and has proven their will to bring the game into the future. This will was almost not visible over the past 3 years and people had their doubts.
GarlicX Apr 21, 2023 @ 11:24am 
Melee carry hero cannot win without the old BKB effect. Now the AOE hero is the new meta.
Artek [General] Apr 21, 2023 @ 11:34am 
Originally posted by 1776:
Originally posted by Artek General:
It's alright. So far I don't really have much to criticise aside from bugs and reduced performance.

Are you seeing a small or big hit to performance?
Notable enough to be worried, but not bad enough to make it unplayable yet.
Artek [General] Apr 21, 2023 @ 11:57am 
Originally posted by GarlicX:
Melee carry hero cannot win without the old BKB effect. Now the AOE hero is the new meta.
Eh, they were meta before too. Also most stuns still don't pierce bkb I believe. It's really not that bad.

Also they have the harpoon now too.
FR1NG Apr 21, 2023 @ 11:58am 
новая карта ♥♥♥♥♥, верните старую
1776 Apr 21, 2023 @ 4:46pm 
Originally posted by Absche:
Besides the changes will be evaluated over the next few weeks and probabaly tweaked a bit back and forth this is a very important patch for the future of the game. The developers overcame the stagnation and has proven their will to bring the game into the future. This will was almost not visible over the past 3 years and people had their doubts.

It's certainly a contentious patch. You mention bringing the game into the future. What aspects particularly do you think do this well?
Etalus Apr 21, 2023 @ 5:02pm 
Originally posted by 1776:
40% larger map with a lot more camps, xp runes, side fountains, portals to either end, and an additional Roshan. As the months go by, I wonder how many of these additions will become superfluous to the game. They exist but are they necessary? Will the new meta to be only to hit certain camps at certain times and some camps may never be worth it? Only time will tell. The addition of another Roshan is pretty interesting. It reminds me of double boss maps in Heroes of the Storm. I can see it cutting down Roshan advantage being so large and it having an exponential effect on snowballing teams while giving the underdog a better chance to turn things around. Portals to other sides of the map can be a great boon and a great danger. Now both Radiant and Dire safelanes can be ganked by each other. I can see this as a go big or go home strategy for shutting down the opposing carry. Constant vigilance will be a requirement going forward once these options are understood and exploited.

I'm not sure if this is what you meant, but just to be clear, there is not a whole extra Roshan, just an extra pit that he rotates between during every day/night.
Last edited by Etalus; Apr 21, 2023 @ 5:02pm
1776 Apr 21, 2023 @ 9:18pm 
Originally posted by Brohoof:
Originally posted by 1776:
40% larger map with a lot more camps, xp runes, side fountains, portals to either end, and an additional Roshan. As the months go by, I wonder how many of these additions will become superfluous to the game. They exist but are they necessary? Will the new meta to be only to hit certain camps at certain times and some camps may never be worth it? Only time will tell. The addition of another Roshan is pretty interesting. It reminds me of double boss maps in Heroes of the Storm. I can see it cutting down Roshan advantage being so large and it having an exponential effect on snowballing teams while giving the underdog a better chance to turn things around. Portals to other sides of the map can be a great boon and a great danger. Now both Radiant and Dire safelanes can be ganked by each other. I can see this as a go big or go home strategy for shutting down the opposing carry. Constant vigilance will be a requirement going forward once these options are understood and exploited.

I'm not sure if this is what you meant, but just to be clear, there is not a whole extra Roshan, just an extra pit that he rotates between during every day/night.

Ah, that makes more sense. For some reason I read that as two Roshan's on the map. So I guess you can cut that part out of my analysis lol.
Lisan al-Gaib Apr 21, 2023 @ 9:39pm 
too complicated
Rudolf King Apr 21, 2023 @ 10:00pm 
Originally posted by 1776:
I honestly don't even know where to start with this update. Normally I am excited for the big annual updates. Changes the game up a bit in terms of strategy, new eccentric quirks (which is part of the charm for Dota), and the entire meta. But this update... it's going to take months of analysis from all the pros and then for that information to trickle down to the non-pro players such as myself.

I'm reserving judgement for now to see how this plays out. I did notice after my initial read-through of the patch notes, it does seems closer to LoL than the original Dota. The blanket reduction in disable lengths is pretty big. Who knows how this will change the meta over the next few months. I'm tempted to say this will appeal to the League crowd much more. Frenetic action that caters to the TikTok generation of short attention spans but again, I'll wait and see if this pans out to be the case. For all I know, it could be a shot in the arm for Dota that brings new levels of excitement and strategy.

The neutral item changes are interesting. I can see this change cutting down on the selfish play-style of most players. In a perfect world, the previous system would be excellent. The right items would go to the right people without regard for your own personal ambitions but rather the teams. Maybe this token style is necessary to promote a more even balance in solo play where you rely less and less on your teammates. My fear is that this promotes more "alone but together" mentality which used to be antithetical to what Dota was/is.

40% larger map with a lot more camps, xp runes, side fountains, portals to either end, and an additional Roshan. As the months go by, I wonder how many of these additions will become superfluous to the game. They exist but are they necessary? Will the new meta to be only to hit certain camps at certain times and some camps may never be worth it? Only time will tell. The addition of another Roshan is pretty interesting. It reminds me of double boss maps in Heroes of the Storm. I can see it cutting down Roshan advantage being so large and it having an exponential effect on snowballing teams while giving the underdog a better chance to turn things around. Portals to other sides of the map can be a great boon and a great danger. Now both Radiant and Dire safelanes can be ganked by each other. I can see this as a go big or go home strategy for shutting down the opposing carry. Constant vigilance will be a requirement going forward once these options are understood and exploited.

As with hero changes, I suspect balance patches will come fast and hard for the foreseeable future. It's interesting that they included not only game mechanic updates but also hero changes in the same patch. I can't imagine how that adds to the work of balancing gameplay.

For better or for worse, it's an interesting time in Dota history for sure. What are your thoughts on the update or points/counter-points to what I have said in this post?

valve just want your money, they wont care a s♥♥t about your opinion or request !
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Date Posted: Apr 21, 2023 @ 10:06am
Posts: 12