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Also hero in mind that game results including mmr changes and medal changed comes with lag, sometimes a big one.
I went from Legend 2 (3k mmr) to Divine 1 (4.6k mmr). I probably should have been here years ago but the system suppressed players like myself alot. I reckon it also takes into play time and game time. Be interesting to see my next win or loss what happens. I don't know the calculation but even in some of the "divine games" i had, people weren't even getting the new rune at 7 minutes, but yeah prior to the last 5 games, like maybe the 8 before it was really good and high skill. But the last 5 been wtf gaming
I think its going to be based on things (like i said on forums for many years), if you support you ward, you gank, get assists, limit deaths, etc (i.e. kill participation and playing your role how you should be) then it compares it to the community average of that level. But effectively its not a "linear system" anymore. Like i harked on for years, why should a carry whose done stuff all in the game but farm jungle then jump in and feed with like a 1/5/3 end of game when there was like 40 kills on your team that you participated in and you win, why do they get plus 30? When obviously the other 4 on your team did all the work? So hopefully its like that but will let you know after a few more wins and losses on my end how mmr MMR looks.