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Wonder if PA's Q is affected by Bloodstone though... not sure if the game mechanics are consistent.
It doesn't, but it works with regular lifesteal from morbid mask, satanic, etc.
Physical Lifesteal: It only heals you based on the physical damage done by your basic attacks, ignores non-critical attack effects such as extra damage instances from certain items and passives. Magic damage from basic attacks also does not count.
Spell Vamp: It heals you based on the damage done by physical spells. Lots of heroes in MLBB have physical damage skills similar to PA's Q. Spell vamp allows them to sustain without needing high attack speed basic attacks. Spell vamp doesn't affect basic attacks or magic damage from spells.
Magic Lifesteal: It heals you from all magic damage that you deal, including from basic attacks and spells. A few heroes deal magic damage on their basic attacks by default. Certain items also add magic damage to basic attacks, all these are affected by magic lifesteal, so also are all other sources of magic damage like spells and special items.
There's also a single hero with a unique Shield-steal mechanic where she converts the enemy's hp into a shield which she then absorbs into her own shield and converts the shield into her own HP to heal herself.
Phantom Assassin's spell is consistent, if you read the text it specifically states that the power behaves as a physical attack, made at range. True, there's a special unique mechanic for that power, but it specifically says it's a physical attack for the purposes of determining what works and what doesn't.
What other physical attack ("right-click") works with bloodstone?
Quills are a spell. Glimpse is a spell. Chronosphere is a spell. Stifling Dagger is a spell, but it's the only ranged spell in the game that counts as a physical attack. Not a spell with physical as its damage type, but a physical attack.
I don't give a ♥♥♥♥ what some junk mobile game does.
In essence, most active abilities in Dota are 'Spells', regardless of whether they're Magical, Physical, or Pure. Damage type affects what defences (armour, magic resistance, etc.) work against it.
Stuff like PA's Stifling Dagger or Mars' Gods' Rebuke are what are called 'instant attacks'; spells that are considered autoattacks for the purpose of effects. This is not the same as stuff like Outworld Devourer's Astral Orb or Dark Willow's Shadow Realm, which are magic damage added to a normal autoattack.