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Phase Boots lets you pass through them with the active ability- that's why it's often recommended for WK over Power Treads.
Maybe they could do something like they did with neutral creeps buffing stats every 7.5 min, or giving higher ability levels at 15 and 30.
Or they could do like lone druid where the bear scales with hero level.
Right now in the current design space summons are early power spikes that fall off late game with some options to buff them with hero talents.
Creep domination got a huge buff with these changes (chen enchantress), maybe it's just a differentiation in zoo meta between summon and dominate
As a previous commentor said, Summoned units often top out around level 8, when you max whatever ability summons them, but that's not entirely true. You can have talents that improve them, you can have items that improve them (such as auras or in LD's case by directly equipping them, etc), you can have indirect mechanics such as a larger mana-pool that allows you to summon them more frequently, etc etc etc.
Balancing summoned units (and illusions) can be tricky, but in either case I don't object to player-skill being a key in how effective they are, and I REALLY don't think it's a good idea for some heroes to be able to summon an army and just sit back in a safe zone while your minions do all the work. That's not a good playstyle either.
you can do the same thing with summons as Lone Druid. If they are out of range from the main hero, they stop attacking. Mix that with the stat scale and you have a pretty balanced summon imo.
Well thats what Arc Wardens do all the time
Say that to Warlock’s Golems or Visage’s Gargoyles or heck, the freaking Bear.
And you are right. Summoned units do not have the same utility but still are crazy strong. The only scaling necessary is to have them scaled up properly to jungle creeps and towers.