Dota 2
Summoned creatures are too weak
Like Wraith kings skeletts soldiers or Lycrans wolves
they are almost useless

Also is there a way to stop them from blocking you walking?? Thats annoying af.
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Showing 1-15 of 33 comments
Deepbluediver May 2, 2023 @ 5:02am 
Originally posted by No Vodka Language in All Chat TY:
Like Wraith kings skeletts soldiers or Lycrans wolves
they are almost useless
It's a difficult balance point because it would be easy for them to be too strong if they were much tougher. The point of it is to not simply spam summoned units to siege the enemy while you sit safely out of combat- you have to pick and choose when to use them, such as pushing a tower while you fight the enemy elsewhere.

Also is there a way to stop them from blocking you walking?? Thats annoying af.
Phase Boots lets you pass through them with the active ability- that's why it's often recommended for WK over Power Treads.
Last edited by Deepbluediver; May 3, 2023 @ 5:54am
Lvl 8 is when you max level for summons. That's a super early powerspike that's impossible to also balance for late game.

Maybe they could do something like they did with neutral creeps buffing stats every 7.5 min, or giving higher ability levels at 15 and 30.

Or they could do like lone druid where the bear scales with hero level.

Right now in the current design space summons are early power spikes that fall off late game with some options to buff them with hero talents.
Creep domination got a huge buff with these changes (chen enchantress), maybe it's just a differentiation in zoo meta between summon and dominate
Floppa Caracal May 3, 2023 @ 3:39am 
They are useless when someone can kill many with one hit
Zagryzaec May 24, 2023 @ 2:43pm 
Wraith king isn't even SUPPOSED to have summons or have reincarnation without mana. It's all was added on top of the old hero.
Mirror May 24, 2023 @ 2:52pm 
i think an easy fix would be to let the summons scale with stats like illusions. illusions are broken as hell but they are balanced with the increased dmg they take. So do the same to summons and done deal. Problem is fixed, or at the very least it has become more balanced.
Originally posted by Judy:
i think an easy fix would be to let the summons scale with stats like illusions. illusions are broken as hell but they are balanced with the increased dmg they take. So do the same to summons and done deal. Problem is fixed, or at the very least it has become more balanced.
good Idea +1:p2cube:
Deepbluediver May 26, 2023 @ 5:22pm 
Originally posted by Judy:
i think an easy fix would be to let the summons scale with stats like illusions. illusions are broken as hell but they are balanced with the increased dmg they take. So do the same to summons and done deal. Problem is fixed, or at the very least it has become more balanced.
That's not a bad idea, but IMO its OK if different mechanics play out differently in DotA.

As a previous commentor said, Summoned units often top out around level 8, when you max whatever ability summons them, but that's not entirely true. You can have talents that improve them, you can have items that improve them (such as auras or in LD's case by directly equipping them, etc), you can have indirect mechanics such as a larger mana-pool that allows you to summon them more frequently, etc etc etc.

Balancing summoned units (and illusions) can be tricky, but in either case I don't object to player-skill being a key in how effective they are, and I REALLY don't think it's a good idea for some heroes to be able to summon an army and just sit back in a safe zone while your minions do all the work. That's not a good playstyle either.
Mirror May 26, 2023 @ 5:33pm 
Originally posted by Deepbluediver:
Originally posted by Judy:
i think an easy fix would be to let the summons scale with stats like illusions. illusions are broken as hell but they are balanced with the increased dmg they take. So do the same to summons and done deal. Problem is fixed, or at the very least it has become more balanced.
That's not a bad idea, but IMO its OK if different mechanics play out differently in DotA.

As a previous commentor said, Summoned units often top out around level 8, when you max whatever ability summons them, but that's not entirely true. You can have talents that improve them, you can have items that improve them (such as auras or in LD's case by directly equipping them, etc), you can have indirect mechanics such as a larger mana-pool that allows you to summon them more frequently, etc etc etc.

Balancing summoned units (and illusions) can be tricky, but in either case I don't object to player-skill being a key in how effective they are, and I REALLY don't think it's a good idea for some heroes to be able to summon an army and just sit back in a safe zone while your minions do all the work. That's not a good playstyle either.

you can do the same thing with summons as Lone Druid. If they are out of range from the main hero, they stop attacking. Mix that with the stat scale and you have a pretty balanced summon imo.
Floppa Caracal May 29, 2023 @ 2:28pm 
Originally posted by Deepbluediver:
Originally posted by Judy:
i think an easy fix would be to let the summons scale with stats like illusions. illusions are broken as hell but they are balanced with the increased dmg they take. So do the same to summons and done deal. Problem is fixed, or at the very least it has become more balanced.
That's not a bad idea, but IMO its OK if different mechanics play out differently in DotA.

As a previous commentor said, Summoned units often top out around level 8, when you max whatever ability summons them, but that's not entirely true. You can have talents that improve them, you can have items that improve them (such as auras or in LD's case by directly equipping them, etc), you can have indirect mechanics such as a larger mana-pool that allows you to summon them more frequently, etc etc etc.

Balancing summoned units (and illusions) can be tricky, but in either case I don't object to player-skill being a key in how effective they are, and I REALLY don't think it's a good idea for some heroes to be able to summon an army and just sit back in a safe zone while your minions do all the work. That's not a good playstyle either.

Well thats what Arc Wardens do all the time
Deepbluediver May 30, 2023 @ 5:23am 
Originally posted by No Vodka Language in All Chat TY:
Well thats what Arc Wardens do all the time
Yes, and he can be very frustrating to play against for that reason. It might be OK to have the occasional hero like that, but I'm certainly not looking to have more copies of him.
Last edited by Deepbluediver; May 30, 2023 @ 5:40am
Originally posted by No Vodka Language in All Chat TY:
Like Wraith kings skeletts soldiers or Lycrans wolves
they are almost useless

Also is there a way to stop them from blocking you walking?? Thats annoying af.

Say that to Warlock’s Golems or Visage’s Gargoyles or heck, the freaking Bear.
Deepbluediver May 30, 2023 @ 5:40am 
Originally posted by Charles: The High Dolphin:
Say that to Warlock’s Golems or Visage’s Gargoyles or heck, the freaking Bear.
Yes, they are all slight variations on a theme- I'm not looking to make every hero like Arc Warden, that's my point.
Originally posted by Deepbluediver:
Originally posted by Charles: The High Dolphin:
Say that to Warlock’s Golems or Visage’s Gargoyles or heck, the freaking Bear.
Yes, they are all slight variations on a theme- I'm not looking to make every hero like Arc Warden, that's my point.

And you are right. Summoned units do not have the same utility but still are crazy strong. The only scaling necessary is to have them scaled up properly to jungle creeps and towers.
Any time there are too many ways to empower summons, we get the 'zoo meta'. IceFrog clearly doesn't want that to return, which is why he straight-up removed Necro Book.
:D May 31, 2023 @ 1:46am 
skeletons useless ? know when and how to use em. they can win you games
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Date Posted: May 2, 2023 @ 4:55am
Posts: 33