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I will never get Valves logic.
It's so weird, when it was around 30--40% for me, I got +40 mmr for wins and -(19--23) mmr for loss. Now that I am around 70%, I got -23 mmr for loss and +29 for win.
I always solo. So it used to be +/-30 mmr before 7.33
you will never get it but its not a problem on valves side
This is honestly one of the dumbest MMR systems that I have ever seen in a video game. This encourages players to not play if they want to rank up faster. I imagine that there will be long periods where you can't find ranked matches because everyone is avoiding rank to get their confidence to 0.
and u can also lose mmr
You can play unranked to stay fresh. Keep in mind that your unranked MMR is similar to your ranked MMR so matches are going to be similar. Yes, you could lose MMR, but that was the same with calibration before patch 7.33. The major difference is that you can gain a lot more MMR with the new mm with fewer wins.
It honestly makes no sense to play rank if your confidence score is above 0, because you will have to grind a LOT to make progress. You will have to win way more matches with a high confidence score than if you had a low confidence score. Also, because of the way that confidence works, you will STILL get matched with players who are way higher or lower than your MMR, so games are still going to have crazy wide variance in skill. I don't think that you guys truly appreciate just how ridiculous this new mm system is. It pretty much makes rank useless because at any given point in time you will be playing with and against people entire medals outside of your rank, because there will always be a lot of people with a confidence of 0. Even people who haven't played in years can get matched with players that have substantially lower or higher MMR, so good luck trying to win with essentially a newbie on your team.
Also, the new mm makes smurfing, boosting, and playing on multiple accounts significantly more attractive than it has ever been in the game's history. Now, players can actually carry multiple accounts to high rankings in a reasonable time by exploiting low rank confidence to essentially get hundreds of MMR with minimal wins.
herald - archon is the same medal, there is no point in having 4 different medals
tbh all ranks below immortal are just ♥♥♥♥♥♥♥ anyway so its not like medals mean a lot
But its always better to take the chance at gaining a lot of MMR than grinding at a 51% winrate for years trying to reach the next medal. You can increase the chance of winning by playing in a premade. Also, the new mm system is very lenient, so all you have to do is do decently and you will get more MMR than if you decided to play consistently. Its only a risk if you lose badly on most of your calibration games, but the very nature of the rank confidence system makes that far less likely than doing average.
LOL, if all medals below Immortal are meaningless, then by your logic the entire mm system is pointless since you need to gain MMR in order to make it into Immortal. Honestly, I would prefer if Valve would give every player their own unique ranking based on their performance instead of having MMR brackets. This way, it will be much easier to have fair games because the relative skill of everyone in the lobby will be known and balanced.
its so easy to hit 80% on your main heroes, but keep blaming the system
you spend so much time criticising them, if you spent half that time getting better at dota you would be 7k mmr, but you prefer excuses for some reason
and its true, any mmr below immortal is just ♥♥♥♥ players
even valve admitted, 99.99% of players are bad at the game
but you don't see that do you xd, only see what you want to see
Well yeah, if you are using mm abuse or only play in premades then sure getting an 80% winrate is feasible.
For everyone else who is not cheating, a 51-53% winrate is common for players who make progress in their ranking.
BTW, how do you spam premades and only have a 49.14% winrate in rank? LMFAO!!!!!!
Of course I am blaming the system because even Valve admitted that the old mm was the primary reason why players were stuck in 0-1000 MMMR. Why do you think that new mm exists?
but sure keep looking at my account xd you have to when you run out of more ♥♥♥♥♥♥♥♥ to preach
solo enigma 3/4/5 and I had 85% winrate, if you dont have 80% on any hero u dont know what youre doing with that hero, 51-53% are hardstuck noobs
you can keep blaming game and matchmaker and say anyone who proves you wrong is mm abuse, doesnt change the real reason ppl are low mmr and ♥♥♥♥ at the game
skill issue