Dota 2
I do not like blindpick in Turbo.
Not being able to see what an enemy team is bringing leads to very lopsided games where a team might have no counter. The only clues we then have are what was banned, which often will be usual suspects (Pudge, sniper, etc).

Hopefully this change gets rolled back, its definitely diminished a fun gamemode.
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Showing 1-15 of 21 comments
Deepbluediver Mar 9, 2023 @ 5:34pm 
I don't play Turbo mode, but I always understood it to be less balanced and less serious than normal DotA. If you really need a counter, there should be some item a hero can buy that replicates almost any ability, right?
neilix Mar 9, 2023 @ 5:38pm 
yeah can they please remove this blind pick the games are very one way or the other
Kagami Mar 9, 2023 @ 5:41pm 
Originally posted by Gorb 2: The Gorbening:
Not being able to see what an enemy team is bringing leads to very lopsided games where a team might have no counter. The only clues we then have are what was banned, which often will be usual suspects (Pudge, sniper, etc).

Hopefully this change gets rolled back, its definitely diminished a fun gamemode.
Why would you need to counter in fun game mode ? Just pick what you like and play. thats the purpose for unranked turbo fun gamemode.
Originally posted by Deepbluediver:
I don't play Turbo mode, but I always understood it to be less balanced and less serious than normal DotA. If you really need a counter, there should be some item a hero can buy that replicates almost any ability, right?
turbo is pretty much the same as regular dota, but your courier is faster, creep drop more gold, you level faster, and towers are less tough. Its the same characters and items. So you can't replicate any ability. And while the typical attitude is that turbo is less serious than base dota, a lot of people like myself play it because we just prefer the pacing of it, and blindpicking is definitely a step backwards in design.
Originally posted by Kagami:
Originally posted by Gorb 2: The Gorbening:
Not being able to see what an enemy team is bringing leads to very lopsided games where a team might have no counter. The only clues we then have are what was banned, which often will be usual suspects (Pudge, sniper, etc).

Hopefully this change gets rolled back, its definitely diminished a fun gamemode.
Why would you need to counter in fun game mode ? Just pick what you like and play. thats the purpose for unranked turbo fun gamemode.
Because if half the enemy team passively counters a character I'm playing for the next 25 to 40 minutes, it won't be as fun. I normally do pick what I like, but I'd prefer not to pick an active detriment to my team.
Kagami Mar 9, 2023 @ 8:32pm 
Originally posted by Gorb 2: The Gorbening:
Originally posted by Kagami:
Why would you need to counter in fun game mode ? Just pick what you like and play. thats the purpose for unranked turbo fun gamemode.
Because if half the enemy team passively counters a character I'm playing for the next 25 to 40 minutes, it won't be as fun. I normally do pick what I like, but I'd prefer not to pick an active detriment to my team.
You'll adapt to it just like everybody else. Its just still new. So just play this mode if you like it and play other mode if you want to counter enemy's hero.
Himmel Mar 9, 2023 @ 9:42pm 
blind pick is the best thing they added to turbo, pick what you want to play not caring of the enemy to pick a hard counter, do you want to play seriously with hard counters and all stuff? go ranked and leave the fun mode alone, long live to blind pick
Deepbluediver Mar 10, 2023 @ 5:58am 
Originally posted by Gorb 2: The Gorbening:
turbo is pretty much the same as regular dota, but your courier is faster, creep drop more gold, you level faster, and towers are less tough. Its the same characters and items. So you can't replicate any ability. And while the typical attitude is that turbo is less serious than base dota, a lot of people like myself play it because we just prefer the pacing of it, and blindpicking is definitely a step backwards in design.
But even in normal DotA there are ways around a 5th-pick that you didn't anticipate.
What hero are you struggling with? Maybe we can make some suggestions.
Being afk in draft for an advantage was toxic for both teams and I've never liked it. If you are picking some niches hero with hard counters that's a risk you take.
Isn't that why you get a ban. Are you picking meurta and them picking gyro?
Turbo let's you either firstpick your hero (if it isnt banned), let's you lock in your hero then your team could choose to get a nice combo going and have fun.

People like you who just want to hard counterpick someone then try to pass it off as skill. You are just out to ruin one person's day.
Absche Mar 10, 2023 @ 6:35am 
I guess, they had to introduce some more discrimination between turbo and all pick, unranked and ranked. They probably fear that with the popularity of turbo, serious gaming is getting more and more irrelevant in Dota2.
I see drafting as a skill. Afk to counterpick in turbo is not drafting. Its abusive of asymmetrical information. It's a good change.
Originally posted by The_Lyonic TTV:
Turbo let's you either firstpick your hero (if it isnt banned), let's you lock in your hero then your team could choose to get a nice combo going and have fun.

People like you who just want to hard counterpick someone then try to pass it off as skill. You are just out to ruin one person's day.
You misunderstand me. I don't really counterpick - I'm not the best dota player around and I like to play the handful of heroes that interest me. However, before the update, if I saw that there was a pudge and a lina, I could make the decision not to play a character like sand king that's likely to feed them if I'm not incredibly careful. People who are only looking to hard counter need to go touch grass, but I feel that seeing the enemy comp did allow for more matched games.
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Being afk in draft for an advantage was toxic for both teams and I've never liked it. If you are picking some niches hero with hard counters that's a risk you take.
Isn't that why you get a ban. Are you picking meurta and them picking gyro?
Sure, but a lot of less 'safe' characters have multiple counters, and you can't ban them all. Nor should we be able to.

As for that the risk with niche heroes, I absolutely agree - that's how it works now, and I don't think that's good. I think we're going to see people gravitate very quickly towards the same low-risk characters like drow ranger, pudge, etc, killing the variety of matches.

I'd love a game where we all pick the characters that we think are cool, regardless of tier, and try to do as best as we can with them - but at least in my experience, the players I get put against tend to stick to meta picks rather than use the blind pick as an opportunity for experimenting.
Originally posted by Deepbluediver:
Originally posted by Gorb 2: The Gorbening:
turbo is pretty much the same as regular dota, but your courier is faster, creep drop more gold, you level faster, and towers are less tough. Its the same characters and items. So you can't replicate any ability. And while the typical attitude is that turbo is less serious than base dota, a lot of people like myself play it because we just prefer the pacing of it, and blindpicking is definitely a step backwards in design.
But even in normal DotA there are ways around a 5th-pick that you didn't anticipate.
What hero are you struggling with? Maybe we can make some suggestions.

I wasn't really coming here for advice on how to play the characters I like, but rather to point out the problem I saw in a recent change, but I'll give you a character I find hard to play effectively now in the hopes that you can at least see to some degree what I'm talking about.

I like to play Luna a lot. She isn't a great hero, a bit of a hot mess in terms of design, but I like her nonetheless. In a decently balanced game, she can do some pretty great work in team fights, but right now there are a lot of very popular characters that eat her alive. Phantom lancer, pudge, skywrath, bloodseeker, bristleback, all pose serious challenges to her.
These aren't exactly rare characters to see - they're all very good and smart picks to bring even if you don't know that what anyone is bringing. They're character's you'll tend to see a lot of because you can build a lot of pretty meta teams around them. And I do know what to build to counter them individually, you'll typically see two or three of them in games now. Luna's already an expensive character to really bring online, and damn near needs to sell one of her kidney's if things aren't going smoothly, and worse still a lot of her counters require different expensive items to deal with. If her team can't screen out these enemies, she is pretty much just feeding.

And while I said this elsewhere in this discussion, I'll repeat it here. Turbo might be the accepted casual gamemode, but lets be honest, most DotA players tend to be pretty sweaty in it regardless. I'd love to see us all pick the characters that we think are cool, regardless of tier, and try to do as best as we can with them - but at least in my experience, the players I get put against tend to stick to meta picks rather than use the blind pick as an opportunity for experimenting. I think it'll kill team variety rather than encourage it, and pretty much make characters that aren't good against the usual suspects disappear from turbo teams altogether.
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Date Posted: Mar 9, 2023 @ 5:19pm
Posts: 21