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As we mentioned when we launched Battle Pass: Part II, this update has removed support for OpenGL. For macOS customers, the minimum requirement is now macOS 10.13.6 with a Metal-capable GPU (AMD GCN-based GPU or newer; NVIDIA Kepler-based GPU or newer; or Intel HD 4000 or newer). For Linux customers, AMD GCN+, NVIDIA Kepler+, or Intel HD 5000-series or newer is required.
In a future update this year, we intend to upgrade our SIMD support from SSE2 to SSE4.1 to allow higher performance in physics, particles, and general gameplay code. Almost all processors released in the past 10 years support SSE4.1, so this should affect a very small portion of Dota players. If you have a computer that does not support SSE4.1, you will need to upgrade to a newer CPU once that update releases.
We are in the process of updating our models to a newer format known as ModelDoc. After this change is complete, we will be removing several animation-related APIs from our custom game API in favor of ModelDoc's animation support. These deprecated APIs are listed on the Source 2 Developer Community Wiki.
Source = Dota2.com
TLDR;
Looks like there is no abstraction layer present anymore that would enable the game to be played on m1 or m2 chips, why don't you then just remove support for macOS and be done with it?
-gl no longer works, support removed
-vulkan no longer works, support for macOS was also removed in an update 3m ago
The only supported is Metal (native macOS) but only for deprecated Intel-based mac models, I am lost as to where they see the logic here.