Dota 2
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Hakanix Dec 14, 2022 @ 4:18am
Having problems with watching games
Hello I am having this issue with watching games for a long time now. I can't watch any live games. I could watch games with dota plus if I click watch in time but if I press normally watch game I just sat through aprox. 2 mins of loading screen and back to the main menu. I have tried redownloading the game or verifying local game files but nothing helped. I am having no problem playing the game but cant spectate any games that I didn't download. I saw someone else having this problem at reddit also.
This is the console when I press watch games hope this helps
[Client] Sending connect to =[A:1:3497844746:22115]
[SteamNetSockets] Ping measurement completed
[SteamNetSockets] Ping location: fra=58+5,vie=58+5,mst1=76+7/61+5,ams=65+6/64+5,mlx1=76+7/64+5,par=78+7/67+5,waw=75+7/69+5,lhr=73+7/70+6,sto=78+7,iad=156+15/143+5,sgp=211+21/212+21,gru=266+26
[SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3497844746:22115]
[Client] Sending C2S_CONNECT [47 protocol 0 auth 3] to =[A:1:3497844746:22115]
[WeekendTourney] Auto selecting weekend tourney division 'europe' based on ping to best region of 58ms
[WeekendTourney] Selected division changed to 'europe'
[Client] Received S2C_CONNECTION from =[A:1:3497844746:22115] [addons:'']
[NetSteamConn] Associating NetChan client =[A:1:3497844746:2211[0] (=[A:1:3497844746:22115]) with Steam Net Connection handle #2496161257 (userdata 0)
[Client] CL: Connected to '=[A:1:3497844746:22115]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[ResourceSystem] Error loading resource file "panorama/images/players/0_png.vtex_c" (Error: ERROR_FILEOPEN: File not found)
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3497844746:22115]'
[Client] CL: connection to '=[A:1:3497844746:22115]' already started
[SteamNetSockets] SteamNetworkingSockets lock held for 10.2ms. (Performance warning.) ServiceThread,CSteamNetworkConnectionBase::Think(x2),PostConnectionStateUpdateForDiagnosticsUI
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] Waited 7.8ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[GCClient] Timed out waiting 10 secs for reply msg 7535 from GC. Reply was not marked critical.
[SteamNetSockets] Waited 2.7ms for SteamNetworkingSockets lock [SetConfigValue]
> disconnect
[Client] CL: disconnect
[Client] CL: Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 2 (NETWORK_DISCONNECT_DISCONNECT_BY_USER).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3497844746:22115], handle #2496161257 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
[NetSteamConn] CloseSteamNetConnection handle #2496161257 (userdata 0)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2496161257 (userdata 0)
[Networking] Summary of connection [#2496161257 SDR server steamid:90166979247005706 vport 1]:
[Networking] End-to-end connection: connected
[Networking] Remote host is in data center 'fra'
[Networking] Current rates:
[Networking] Sent: 140.8 pkts/sec 4.4 K/sec
[Networking] Recv: 1.2 pkts/sec 1.2 K/sec
[Networking] Ping:71ms Max latency variance: 0.1ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Est avail bandwidth: 102400.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 6,329 pkts 203,961 bytes
[Networking] Recv: 64 pkts 48,543 bytes
[Networking] Recv w seq: 63 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (48 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 0 0 48 0 0 0 0 0 0
[Networking] 0.0% 0.0% 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th
[Networking] 71ms 71ms 71ms 73ms
[Networking] No connection quality distribution available. (4 measurement intervals)
[Networking] Latency variance histogram: (18 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 18 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Rate stats received from remote host 5.2s ago:
[Networking] Sent: 1.1 pkts/sec 1.1 K/sec
[Networking] Recv: 134.4 pkts/sec 5.6 K/sec
[Networking] Ping:71ms Max latency variance: 0.5ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Primary router: vie#76 (146.66.155.67:27044) Ping = 58+11=69 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 133.0 pkts/sec 5.6 K/sec
[Networking] Recv: 1.3 pkts/sec 1.1 K/sec
[Networking] Ping:58ms Max latency variance: 0.2ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 6,341 pkts 273,898 bytes
[Networking] Recv: 82 pkts 48,769 bytes
[Networking] Recv w seq: 81 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (8 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 0 0 8 0 0 0 0 0 0
[Networking] 0.0% 0.0% 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 50th 75th
[Networking] 58ms 58ms
[Networking] Connection quality histogram: (7 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 7 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th
[Networking] 100% 100%
[Networking] Latency variance histogram: (18 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 17 1 0 0 0 0
[Networking] 94.4% 5.6% 0.0% 0.0% 0.0% 0.0%
[Networking] Rate stats received from remote host 5.2s ago:
[Networking] Sent: 1.1 pkts/sec 0.9 K/sec
[Networking] Recv: 137.0 pkts/sec 5.8 K/sec
[Networking] Ping:58ms Max latency variance: 0.5ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Backup router: fra#185 (155.133.226.72:27015) Ping = 59+0=59 (front+back=total)
[Networking]
[SteamNetSockets] [#2496161257 SDR server steamid:90166979247005706 vport 1] closed by app, linger requested but not needed (1002) NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Removing Steam Net Connection for =[A:1:3497844746:22115], handle #2496161257
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3497844746:22115]), 2'
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] LoadingDisplay changed from LOADING to NONE (map="")
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
CSpeechScriptBridge was double-initialized: tearing down and rebuilding
[ResourceSystem] Error loading resource file "scripts/player.vdata_c" (Error: ERROR_FILEOPEN: File not found)
[ResourceSystem] Error loading resource file "scripts/vehicles.vdata_c" (Error: ERROR_FILEOPEN: File not found)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Console] Unknown command 'dota_log_server_connection'!
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#120160493 pipe] connected
[SteamNetSockets] [#1307453707 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=72980ed@loopback:1 <-> server=4dee290b@loopback:0
[NetSteamConn] Associating NetChan Hakanix loopback:0[1] (loopback:0) with Steam Net Connection handle #1307453707 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #120160493 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client 'Hakanix' at loopback:0
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Server] Client 0 'Hakanix' setting rate to 2000000000
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9506 (revision 7717999)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000552 seconds
[ResourceSystem] Error loading resource file "particles/water_impact/water_splash_01.vpcf_c" (Error: ERROR_FILEOPEN: File not found)
[Client] CNetworkGameClientBase::LinkClasses took 31.079 msec
[ResourceSystem] Error loading resource file "particles/water_impact/water_splash_03.vpcf_c" (Error: ERROR_FILEOPEN: File not found)
[ResourceSystem] Error loading resource file "particles/water_impact/water_splash_02.vpcf_c" (Error: ERROR_FILEOPEN: File not found)
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000385 seconds
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Hakanix (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 65.357 KB [159 pkts], outgoing 1.126 KB [154 pkts]
[Networking] Hakanix loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
< >
Showing 1-5 of 5 comments
BahKutTeh Dec 17, 2022 @ 11:39pm 
Same issue here, any fix for this so far?
Hakanix Dec 18, 2022 @ 2:02am 
I changed my internet connection settings in dota 2 to I have low-end network and it worked for me

Originally posted by BahKutTeh:
Same issue here, any fix for this so far?
Marilyn Mongo Dec 21, 2022 @ 9:13am 
Originally posted by Hakanix:
I changed my internet connection settings in dota 2 to I have low-end network and it worked for me

Originally posted by BahKutTeh:
Same issue here, any fix for this so far?


unbelievable, it works!!!
Originally posted by Hakanix:
I changed my internet connection settings in dota 2 to I have low-end network and it worked for me

Originally posted by BahKutTeh:
Same issue here, any fix for this so far?
:steamthumbsup::steamthumbsup::steamthumbsup:
Adam Oct 14, 2023 @ 10:28pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Showing 1-5 of 5 comments
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Date Posted: Dec 14, 2022 @ 4:18am
Posts: 5