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The damage is entirely based on the attacking unit's attack damage. It does not matter how much damage the attacked unit actually took as cleave only checks the damage value of the attacking unit. The damage is not reduced by the armor value, only the armor type and damage block reduce it. Cleave damage is always physical, so it never affects units in ethereal state, and always pierces spell immunity. It is also increased/decreased by damage manipulation.
strange that octarine core works, I have to confirm this myself in DEMO mode
there is light armor
heavy armor
medium armor
chaos i believe (that might be damage type)
and a few others, its reduced based on the units armor type