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I think you are right in that she comes online earlier in the game and can really make a difference there. Now with Hurricane Pike, I am not certain but it really seems to go well with her ult-for pursuit and isolation, but it depends on the situation. I have not played her a lot but I expect that Desolator combined with her armor reduction ability is one thing people like. Who knows?
About her aura it's mostly for pushing as it affects all sort of creeps in your team.
It oftens happen that I see supports having huge killing sprees because they just never die and gets 10 kill in a game even if they have the lowest xpm and gpm because they support, but to a vengefull spirit support it just never happens...
Also thinking about it sometimes 'reliable' stuns aren't good at all. You can't stun what you can't see if they are unit target only. You can't stop jukes/TP/Invis heroes till you see them. A small but real advantage ground target stuns can have.
Or pick a SS and have 8.5 seconds of single target disable. OK shackles is channeled but it's a 50% uptime. Then serpent wards are decent for teamfights and great for tower push.
Or Ogre Magi with his potential, very underrated nuking power. Did you know a 4x multicast on his fireblast will do 880 magic damage and unrefined fireblast 4x multi cast 1100 damage! Even 2x multicasts hit hard.
Actually sacred relic offer 60 bonus damage for 3800 gold and doesn't do much if it's just a sacred relic...
About her ultimate I think j-meikle was talking about suiciding to save the carry with a god like spree. For example swap your team mate and take his place in chrono/black hole or simply put your self in a really bad situation so it's impossible to survive.
Swap can be used to "save" carries but is far more valuable if used to iniciate on the enemy team w/o dieing in doing so. The problem is that to do so you have to farm a blink and if possible a force staff thus playing venge as an hard supp means wasting her potential because you will struggle gaining said items with a proper timing.
Venge is not the ideal hard supp plain and simple and needs some farm to be used at her maximum, the same goes with heroes like axe, tide, enigma ecc.
Erm, I'm pretty sure Desolator that gives +50 damage and -7 armour (that works with team's attacks and on structures) costs 3500 gold.
It's almost as if 2 of her skills (wave and aura) are the same as having a desolator.
Scythe of Vyse is 5650 gold and is worse than Lion's hex both duration and CD wise. Sure it has stat bonuses but supports won't make use of them.
1. Stun
2. - Amor + Vision
3. + Dame
4. Nice ulti - very useful particularly your enemy team has Enigma :D
1)SLOT FREE dmg bonus (aura)
2)SEMI-SUPP
3)HUGE iniciation capabilities (with right items and player skill)
4)Reliable stun (minor pro)
For the 3rd time you can play venge as an hard lane supp but it is a wasted pick (there are indeed better heroes who can fill that role). Play her as a semi supp/roaming oriented hero and be creative with ult and now you can see her true strenght.