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Een vertaalprobleem melden
With the change to pseudo random distubtion, each hit against the evasion now increase the chance it works. Thats why people could store critical hits like with PA or WK on creeps, because the longer they went without a critical, the better chance their next hit will hit a critical.
0 armor, 1000 HP: 1000 EHP
1 armor, 1000 HP: 1060 EHP
10 armor, 1000 HP: 1600 EHP
It doesn't compound it. It's calculated as HP + (hp*.06*armor)
http://dota2.gamepedia.com/Armor
THE EVASION PART IS STILL TRUE THOUGH.
My understanding with armour is that each point is the same in terms of % reduction. It doesn't get worse or better in this sense. So say the first point of armour you get takes you 6%. This reduces the dmg you take by a flat 6%. At the other end of the scale you need more armour to get this reduction, but that's because it stacks additively. Say you have 98% dmg reduction, you'd need a huge amount of armour to get the next 1%, but that's because this next 1% is actually reducing the dmg you take by 50% from when it was 98%.