Dota 2
[FIX] After Several Attempts to Connect, the Server Did Not Respond [FIX]
I've had this problem several times, and it has been frustrating me ever since. It is usually caused by a routing problem either from your Internet Service Provider or from Valve's DOTA2 servers.


How to Fix:

1. Find the IP address of the server you are trying to connect to. You can do this by typing "status" in the console when you are connected to the server. You could also ask a friend/player that is connected to the server to find the IP address of the server for you.

2. Type in the console "connect (insert the IP address of the server here)".
Last edited by mikaelvincent; Jun 1, 2016 @ 6:42am
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Showing 1-15 of 25 comments
mikaelvincent Jun 1, 2016 @ 6:44am 
If you often face this issue, I would recommend noting the IP address of the server you are playing in at the start of the game.
Last edited by mikaelvincent; Jun 1, 2016 @ 7:07am
mikaelvincent Jun 1, 2016 @ 6:48am 
I would regularly bump this thread to make it easier for people, who are facing this issue to, find this thread.
Initiate Order 69 Jun 1, 2016 @ 11:29pm 
Got to try this
Initiate Order 69 Jun 1, 2016 @ 11:29pm 
Thanks in advance
mikaelvincent Jun 5, 2016 @ 1:48pm 
*bump*
Oh la la in LA Jun 27, 2016 @ 1:26pm 
It doesn't work for me. here is my console log when i'm trying to watch International game from dota tv:
StartWatchingGame request SteamID: [A:1:496186372:7001], watching SteamID: [I:0:0]
Received CMsgWatchGameResponse result 0.
Received CMsgWatchGameResponse result 1.
StartWatchingGame: Sending console command: connect_hltv 155.133.242.155:28082
SwitchToLoop remoteconnect requested: id [25] addons []
CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 64382.570
CL: AsyncUnloadSpawnGroup( -2147483526 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483528 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483530 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483532 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483534 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483536 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483538 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483540 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483542 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483544 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483546 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483548 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483550 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483552 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483554 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483556 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483558 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483560 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483562 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483564 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483566 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483568 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483570 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483572 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483574 ) -- no such spawn group
CL: AsyncUnloadSpawnGroup( -2147483576 ) -- no such spawn group
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_ti6_initial) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/twoflags) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6_header) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/twoflags) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/queststart) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/questline_reward_ursa) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/questline_reward_clinkz) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/questline_reward_wr) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/prestigereward_lc) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/queststart) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6_rewardintro) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/aegis_rotate) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/rewards_prestigereward_lc) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/shining_default) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6_header) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/singleflag1) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client 'Hidden_Willow' from server(1): NETWORK_DISCONNECT_SHUTDOWN
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 64382.736
Network socket 'client' opened on port 27005
CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 64382.756
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 64382.756
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Sending connect to 155.133.242.155:28082
CL: Connection failed after 30 retries.
CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
Discarding pending request 'Remote Connect (155.133.242.155:28082), 25'
SwitchToLoop levelload requested: id [26] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
Idle (levelload)
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [26] addons []
SV: maxplayers set to 1
Initializing script VM...
...done
InstallChangeCallback ignoring duplicate change callback!!!
Unable to load #included script scripts/talker/response_rules_abyssal_underlord.txt
File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
SV: Spawn Server: <empty>
CL: CWaitForGameServerStartupPrerequisite done waiting for server
CL: CCreateGameClientJob creating client connection to 'loopback'
CL: Sending connect to loopback
SV: Sending S2C_CHALLENGE [2669141253 auth 2] to loopback
CL: Received S2C_CHALLENGE [2669141253 auth 2] from loopback
CL: Sending C2S_CONNECT [44 protocol 2669141253 auth 2] to loopback
SV: Receiving C2S_CONNECT [protocol 44 2669141253 auth 2] from loopback
SV: Sending S2C_CONNECTION to loopback [addons:'']
SV: Sending S2C_CONNECTION to loopback [addons:'']
CL: Received S2C_CONNECTION from loopback [addons:'']
CL: Connected to 'loopback'
SV: Sending server info to client 'Hidden_Willow' at loopback
SV: WriteInitialSpawnGroups sending 1 groups
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 7181 (revision 3514602)
Server Number: 13
CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
InstallChangeCallback ignoring duplicate change callback!!!
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000464 seconds
Client missing networkable entity class CPointCommentaryNode
Client missing networkable entity class CVGuiScreen
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
SV: Game started
CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000308 seconds
CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 443 (1010 input number was)
SV: Sending full update to client Hidden_Willow (reason: initial update)
ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 34.164 KB [8 pkts], outgoing 1.205 KB [9 pkts]
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
:steamsad:
NightM@r3 Sep 12, 2016 @ 11:42am 
I am facing the same problem from months now. Even steam support cant help.
HOW ARE YOU Oct 15, 2016 @ 5:12am 
u can easily fix by disabling firewall ur fireball blocking that dats why
^ CoMaNd0S Oct 29, 2016 @ 5:10pm 
Originally posted by Ace cases2x.com:
u can easily fix by disabling firewall ur fireball blocking that dats why
Thaaaanks Bro its work for me just disable firewall
Cristxt Dec 8, 2016 @ 2:06pm 
Originally posted by Plat!nume D!ck:
Originally posted by Ace cases2x.com:
u can easily fix by disabling firewall ur fireball blocking that dats why
Thaaaanks Bro its work for me just disable firewall
yap work for me too DISABLE FIREWALL or Restored default settings too thanks bro
-Davi〠Mraƶei- Jan 25, 2017 @ 10:38pm 
Originally posted by Boosting acc:
u can easily fix by disabling firewall ur fireball blocking that dats why
what if i have no firewall and still experiencing this issue? my standard windows firewall turned off in Services for sure...
Parusoid May 14, 2017 @ 3:50am 
Does not work
Originally posted by MoMbooooo:
u can easily fix by disabling firewall ur fireball blocking that dats why
Yeah, thank you. It's worked for me.
MaJesTic ™ Jul 10, 2017 @ 5:56pm 
Same issue tried everything nothing work
TUTUSAME Jul 10, 2017 @ 7:11pm 
Same problem
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Date Posted: Jun 1, 2016 @ 6:41am
Posts: 25