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Yes builds are basic. That is their objective. Just to allow you to get familiar with character without filling head with item choices. As you get familiar with what character do and what items do you can start modify those builds based on situation.
Well, you are saying that on the premise that I don't know basic game mechanics, which you are yet to prove, other than with descriptive assumptions. I appreciate your help though. I just wish this game had more built-in counterplay to counterplay. it just seems like its all rock paper scissors, the gameplay might as well not take place because you pickaxe against pl, pl loses guaranteed if they are in the same lane.
You said yourself that you are "garbage at the game." Your words, not mine. It's not an insult to state that you don't understand the basic game mechanics as a new player. That's expected. And when I say that you need to understand the basic game mechanics, that means perform them as well. I can watch pro Dota players play all day and say "yep, that's what I need to do" but that's not going to imbue me with their level of strategic and mechanical gameplay.
There are mountains of counterplay and counter-counterplay in Dota 2. Dota is hardly "rock paper scissors." What I get from your statements is that you're thinking of it as a 1v1 game. It's not. It's a 5v5 team game. You're not going to be able to counter every single hero in the game with 1 hero. That's not how "counterplay" works. Counterplay in Dota 2 consists of a combination of team drafts (not just the hero you pick), talent builds, skill build order, itemizations and strategies.
If you are hard countered in lane then you need to side-pull if you can, pull the creep wave WAAAAY back (not just block right before they get to the tower you're defending) then defend that tower and get CS or swap lanes with a teammate. Facerolling into your hardcounter and then complaining about it isn't a smart strategy.
I have beaten hard counters before. It's not impossible if you play smartly, play to your strengths, to your enemy's weaknesses and aren't afraid to veer from what the guide you're using tells you that you have to build.
Other thing you could do is use breath of fire as his running toward you and fight him his going to bash you but with your high armour and breath of fire damage reduction your most likely going to scare him ( remember you regenerate health faster then him ) his going to need to use a lot of consumables to keep doing this while you just need to keep farming and staying safe and clashing sometimes the health regain is always there for you thanks to your third skill
Your skill build should be something like this 2121 at level 6 if your too scared and just want to farm you could try 1131 your health regen and armour going to be scary for any physical damage hero finishing phase boot adds to the armour
but wait until you see slark... he will jump into you, stun you for eternity and then go away invunerably in a cloud. Sounds overpowered ? it is but valve don't give a sht. bc hey, they've got fine skins for people to buy
You can also get blood to make his life most myserable if you want.
Bane has a 13 second magic immunity piercing stun that drains all your mana and over half your health
As for Dragon knight, he is not the best right clicker, mostly just a tank. His damage shines when he has a gold advantage, and even then he usually preys on supports. He is usually played offlane so that he can leverage his good pushing, decent stun, and tankiness to annoy the enemy team. Mid is a weird case where he has a gold advantage and then starts killing. Either way you have to know what your hero is good at before you play them. I do feel bad for you though because there are just too many heroes to learn quickly. Good luck either way!
I have to disagree, countering heroes ist not about plays but about picks. Thats why we mostly say people got outdraft than they got outplayed. Try to win against ancient apparition with alchemist! You don't have a lot of chances to win as long as he is able to aim his ult!
I've stomped hard counters to my hero and have been stomped by heroes that mine counters. You have to take into account more than just 1v1 counters. You have to consider all heroes, allies and enemies, itemization, strategy and lane matchups.