Dota 2
Ruego Al Alba 10 AGO 2014 a las 8:02 p. m.
Tinker's Rearm is OP.
I get that it's important for him to re-arm his own skills because when it comes down to it his DPS on his skills alone isn't that high, but why do items items like Boots of Travel and Soul Ring get reset too? Resetting Vyse and Dagon is fine enough, but why Boots of Travel? It didn't matter if my team shut him down early game or not, all the Tinker had to do was know what Rearm does and push the heck out of a lane with his W and Rearm skill, then Boots back to base to refill mana, then Rearm again to do it all over again.

Only time he isn't a problem is if he's been Doomed. That's a counter to him, but after doing that there are going to be others who needed to be Doomed as well.

I don't see why it's fair for Tinker to be able to have infinite teleporting ability. Yeah, silence and stuns do exist, but in the case of team fights all he had to do is do a little burst, TP back to base, then TP back into the fight and clean up. I'd be fine with him resetting Dagon and Vyse, but not Boots of Travel or Soul Ring.
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Bestjam 10 AGO 2014 a las 8:03 p. m. 
You can silence him you know, and target him early so he is under powered...
Ruego Al Alba 10 AGO 2014 a las 8:05 p. m. 
Publicado originalmente por Bestjam:
You can silence him you know, and target him early so he is under powered...
You didn't read it all.
Synㄨ 10 AGO 2014 a las 8:09 p. m. 
pfft its not a problem. so many ways to shut tinker down.
Kazutekito 10 AGO 2014 a las 8:13 p. m. 
Dota is created in a way so that every hero has a counter hero. If you however do not wish to counter pick, you can buy a specific item to prevent enemy hero from using his best ability. Tinker is quite easy to kill but his teleport can be quite annoying, yes. You need to silence him or at least stun him. Perfect counter to Tinker in my opinion is BS. You can silence him, use rapture on him and simly approach him and kill him easly. Once you pop your Q and R on him he can't do anything except for watching himself die.
achus93 10 AGO 2014 a las 8:15 p. m. 
not being able to reset BoTs would essentially cripple him, you know?
Darth Mark 10 AGO 2014 a las 8:21 p. m. 
1) As previously stated, Tinker is easily countered. Silences and stuns work wonders.

2) For tinker to use all of his abilities, tp to base, tp back and use them again takes a considerable amount of time. The fight will probably be over by then anyway. If you win, your remaining heros should easily be able to fight a lone hero. Regardless, you can just ensure that there is nothing for him to tp to (i.e. kill nearby creeps, don't fight near enemy tower).

3) Without the reset, Tinker would be absolutely useless and would (at least) need some sort of teleportation skill. Even that would require a low cooldown (presuming unrearmable) or he would just be a pointless hero.
Osloares 10 AGO 2014 a las 8:24 p. m. 
How to pugna.
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Mostrando 1-7 de 7 comentarios
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Publicado el: 10 AGO 2014 a las 8:02 p. m.
Mensajes: 7